The shot count never decreases for normal shots, just explosive one. A normal shot doesn't "top-up" the ammo count or any such thing. The triple-burst works fine.
If it's scripted as such, that totally blows, but it's about what I'd expect from a modern Bethesda title. Wolfenstein was equally walled-in.
Edit: Managed to lock off the ammo count using Cheat Engine and a simple value search (which is literally the extent of my abilities with CE). I'll probably lose it between levels but whatevs
[Edited by Draesk, 5/16/2016 4:04:28 PM]
we tightened up the ammo code to make sure that it wasn't writing to things it's shouldn't when the ammo option was active. note the new instructions..
”Numpad 2: Unlimited Ammo - toggle on and most weapons have unlimited
ammo. Works with most weapons and weapon addons. May not
work with all.”
with easy kills, almost every creature can be killed with one shot of the weakest gun, if needed.
this is also why we added the unlimited chainsaw as a separate option.
i had no problems with savegames being corrupted, but this change was to ensure that people didn't have savegame corruption, if that option was causing the issue. Also note that the ammo option was also writing to the tokens, so this fixed it.
we won't be going back to add 10 more 'ammo' options to try and make sure every weapon and mod addon is handled. You may just have to slice a demon with the chainsaw to get more ammo if needed for specific weapons addons. The trainer works for almost all of them.
there is reasons we do these things, and usually it is to protect your savegames or protect your game account.
no. as the option isn't supposed to be specifically a 'no clip' option. it's merely to help you get past obstacles. the game has put in walls that are invisible to reign in gameplay. the 'bounce' is the physics code they placed in the collision map.