Metal Gear Solid V: The Phantom Pain Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Metal Gear Solid V: The Phantom Pain Trainer is now available for version 1.15 (02.11.2021) and supports STEAM. Our Metal Gear Solid V: The Phantom Pain message board is available to provide feedback on our trainers or cheats.
Metal Gear Solid V: The Phantom Pain Trainer
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Placed Weapons
  • Send a message to Transactions
    INACTIVE
    Transactions posted on Sep 22, 2015 1:04:19 PM - Report post
     
    Hello,

    I'm having a trouble with placed weapons, after using the resources option I noticed that my placed weapons are all set to the max amount they can be and i'm unable to change them back to what they were originally set to. I went into CoSMOS and attempted to change the value to 0 and it doesn't seem to work.

    Has anyone else had this issue?

    Thanks
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to CloneSRT10
    AD VICTORIAM
    CloneSRT10 posted on Sep 22, 2015 1:26:45 PM - Report post
     
    There is a trainer option that resets all resources, have you tried that? I cannot help you more than this, haven't played that much.
    PC: MSI MAG B550 || R7 5800X [PBO2 -25 / BO +200] || GPU: RTX3070 8GB || RAM: 4x8 @3200MHz CL16 || 1440p Dell IPS @165Hz
    Audio: MAONO AU-PM461TR || Anker Soundcore Q30 / Beyerdynamic DT 770 Pro @250Ω || Tangzu Wu Zetian || Topping DX3 Pro Plus

    RIP Miura.
  • Send a message to Transactions
    INACTIVE
    Transactions posted on Sep 22, 2015 1:35:16 PM - Report post
     
    Thanks for the reply,

    I've tried that option, it resets my resources but the placed weapons still remain at max stack.
     
  • Tier 7
    Send a message to jeffreyg
    TIER 7
    jeffreyg posted on Sep 23, 2015 3:47:49 PM - Report post
     
    I have the same problem: max stacks in placed weapons, vehicles and walkers. The new option in the trainer apparently has no effect on those resource categories.
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