ARK: Survival Evolved Discussion
Trainer Tools and Resources

I would appreciate some feedback on this after it has been posted, especially from those who had issues with the previous version.
System.ComponentModel.Win32Exception (0x80004005): Accès refusé
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId)
at System.Diagnostics.Process.get_Modules()
at ARK_CH.TrainerEngine.IsProcessUsingMono(Process pProcess)
at ARK_CH.TrainerEngine.AttachToProcessByName(String pProcess, Boolean pMultiProcesses, Int32 pID, ProcessAccessFlags pAccessFlag)
at ARK_CH.frmMain.ActivateTrainer()
at ARK_CH.frmMain.bActivateTrainerManually_ItemClick(Object sender, ItemClickEventArgs e)
at DevExpress.XtraBars.BarItem.OnClick(BarItemLink link)
at DevExpress.XtraBars.BarButtonItem.OnClick(BarItemLink link)
at DevExpress.XtraBars.BarItemLink.OnLinkClick()
at DevExpress.XtraBars.BarButtonItemLink.OnLinkAction(BarLinkAction action, Object actionArgs)
at DevExpress.XtraBars.ViewInfo.BarSelectionInfo.UnPressLink(BarItemLink link)
at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnUnPressItem(DXMouseEventArgs e, RibbonHitInfo hitInfo)
at DevExpress.XtraBars.Ribbon.Handler.BaseRibbonHandler.OnMouseUp(DXMouseEventArgs e)
at DevExpress.XtraBars.Ribbon.Handler.RibbonHandler.OnMouseUp(DXMouseEventArgs e)
at DevExpress.XtraBars.Ribbon.RibbonControl.OnMouseUp(MouseEventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at DevExpress.Utils.Controls.ControlBase.WndProc(Message& m)
at DevExpress.XtraBars.Ribbon.RibbonControl.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[Edited by kamios, 9/9/2016 11:13:24 PM]
THANK YOU FOR THE EFFORT TO RESOLVE THE PROBLEM THX
[Edited by kamios, 9/9/2016 11:22:53 PM]
I've sat a whole day on improving the trainer internal functions. This will solve the crashes about allocating memory. The trainer has also been ported to the new (new) trainer template.
I would appreciate some feedback on this after it has been posted, especially from those who had issues with the previous version.
i haven't used the new template trainer yet (looks nice tough). only thing i would like to see is an option to hide 2 of the 3 console types.. because you will only use it for 1 of the 3. gives it a cleaner look. for example to hide collums you don't want to see.
other than that great job! en ceep it going
* Updated game trainers and cheats daily
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on trainer and game.

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