On F1 activation for version 170.47 :
Error Output:
System.OverflowException: La valeur était trop grande ou trop petite pour un Int32.
à System.Convert.ToInt32(Int64 value)
à ARKSurvivalEvolved_CH.CodeInjection.InjectCode(Byte nops, Int32 range)
à ARKSurvivalEvolved_CH.Form1.ActivateTrainer()
à ARKSurvivalEvolved_CH.Form1.tHotkeys_Tick(Object sender, EventArgs e)
à System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
[Edited by xilef, 6/5/2015 9:22:26 AM]
Launch trainer and game (no need to activate the trainer). Double left click on "For version..." at the bottom left of the trainer. Then click on "base" and make a screenshot and send me the result.
When you say it works is it actually freezing the values properly or just a visual indicator? because say i use Hp and stamina i still take damage and run out of stamina but it says i have 9999, although it is flashing between that value and what the value actually is. also when i add items they are just a visual representation if you drop the item it refers to the previous number it was and you cant craft. Same goes for no wear on weapons it keeps the durability full but in reality its going down. or are you not getting these problems?
May I ask, do you use the trainer on LOCAL GAME (offline)? Because when you are using the trainer online then of course the values reset as they're stored on the server.