Witcher 3, The - Wild Hunt Discussion

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Official Trainer Thread  The Witcher 3: Wild Hunt Trainer
H3L10S  posted on May 23, 2015 9:19:31 AM - Report post

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The item multiplier option doesn't work properely with mutagens.

Just got my first one, a green, the amount changes but when crafting or dropping it still registers as having 1.

Caliber  posted on May 23, 2015 9:52:06 AM - Report post

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originally posted by Chiffster

I hate to bear bad tidings - although I'm not sure if I'm doing something wrong...

The key programmed to use the Keypad - key is used in the Witcher 3 to shift along menu options.

There appears to be no way for me to customise the trainer, the customiser did not make any changes.

Perhaps it is just my lack of knowledge on this 'custom trainer' ability? I can't change any options...and I did some searching but couldn't turn up anything.

press CTRL-H to temporarily turn the hotkeys off. CTRL-H will turn them back on


also, yes you can customize the keys used for the trainer by actually clicking the option itself the trainer with your mouse and following the status text instructions.

[Edited by Caliber, 5/23/2015 9:52:59 AM]

Caliber  posted on May 23, 2015 10:06:37 AM - Report post

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originally posted by Gideon25

originally posted by PWizard

originally posted by Taurusplopp

... sadly enough he has already updated "his" trainer.

Thanks for your time and effort to make this fine piece of software.

not with our new GWENT option. But I'm sure it won't take him long to copy/paste our work yet again.

On your next update, is there anyway to also set the enemy cards count to 0? At the beginning of each match each player gets 10 cards. If his cards are set to zero we can just hit pass turn and don't have to wait for him to play out all of his cards. He will just Pass turn twice and it will be game over There are MANY quests involving having to play and win. I have played probably 13 hands just solving quests alone and that would save us a lot of time. For completionists we have to get one of EVERY card to solve the "all cards" quest so it involves playing probably 40+ hands of cards. Thanks!

oh christ.. it takes literally 45 seconds or less to win the card game using the trainer..

we aren't doing any more with that option. not it's not enough to "WIN" but to "WIN" a certain way.. sigh..


Caliber  posted on May 23, 2015 11:10:53 AM - Report post

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OK so I been working on this crafting thing for a long time again. I went the OPPOSITE route instead of simulating that you HAVE a certain number of items to simulating that the items NEEDED is 0. This took 1000 crashes and annoying reloads because I had to change small numbers in memory (like the number 2, which is in 1000000 places) and using intuition and memory mapping to ‘guestimate’ where values are stored. at any rate, I improved the crafting option.

1) I started new game
2) I was able to alchemy AND craft items just like before
3) I was also able to craft items like bombs and oils now!
4) I experienced NO CUTSCENES when doing this, either for alchemy or crafting
5) you still need to go to blacksmith to craft (not alchemy) which is how the game works
6) blacksmith still needs proper level to allow craft. this might be future option but I am done with this for now.
7) people who report ‘you already have this item’ after using THIS option and then deplete the number of bombs they have by throwing them, this is a normal part of the game. you either DROP your empty bomb sack OR you meditate to fill it. Same for oils, etc. you cant create bombs again in the normal game if you already have an empty sack that holds the bombs in your inventory or equipped. this is a design part of the game (and stupid) but probably they did it this way so people can just sleep/meditate to refill it rather than having to keep finding materials for common use items like oils and bombs.
8) the numpad 7 option (unlimited potion use) also works for bombs. you can toggle it on and throw bombs as much as you want (instructions updated in new trainer)

pwizard will post new trainer shortly. keep watching for him to post it.


Caliber  posted on May 23, 2015 11:13:12 AM - Report post

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originally posted by Radious1987

To Ralph22: Once you use this option and craft anything (alchemy/blacksmith) you get instant animation of skinning monsters and message you received new quest item - after this all trophy quests will be screwed for the end of the world!

[Edited by Radious1987, 5/23/2015 3:59:21 AM]

this option has been improved. pwizard will post the new trainer shortly. If people experienced this previously, you will need to start a new game or go back before you used the option. This problem plagued every trainer out there that used our method to make this option, so it wasn't just CH trainer that might have had this problem. At any rate, the new trainer works differently and I am sure the other trainer makers will copy our method shortly. AS ALWAYS, however, it is good practice in these long RPG games to SAVE OFTEN.

Pwizard will post new trainer shortly.. Stay tuned


[Edited by Caliber, 5/23/2015 11:13:36 AM]

jayprof_old  posted on May 23, 2015 11:14:55 AM - Report post

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Please pardon me if this has been addressed already, i tried going over all 44 pages, but is there something i'm doing wrong? Using the trainer, enemies are invincible as well...i only activated the Super Health option
Caliber  posted on May 23, 2015 11:15:54 AM - Report post

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you turned this on:

F8: Unlimited Damage Mode

and didn't turn it off


PWizard  posted on May 23, 2015 11:20:23 AM - Report post

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new trainer posted with improved crafting option. see readme
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