Witcher 3, The - Wild Hunt Discussion
Trainer Tools and Resources
Still having 1000000 vitality, any way to revert this back?
Would be nice to have the option deactivate it again.
Change the amount of vitality back to something close to your level or level up and it will reset it and make sure you note down your health so you can set it back.
we are working on somthing similar. The game uses a lot of prerequisites for the alchemy and crafting. it's possible our trainer will be able to help with some items in this way.
stay tuned for new trainer shortly
Numpad /: Mega Durability - Do not use this option except as directed! To
use this, press I to enter the inventory and then toggle the
option on and then mouse over the items you want to increase
the durability. Toggle off before leaving the Inventory.
You can change the value that is written to the durability
using the custom trainer ability.
Numpad -: Item Multiplier - Do not use this option anywhere or any way
except as directed! To use this, press I to enter the
inventory. Next, mouse over the item you wish to affect.
Press the key and the amount of the item is modified. You
can change the amount that is added (or subtracted) using the
custom trainer ability.
Numpad +: Target Health - this option affects the currently targeted
NPC or enemy. Notice that this will affect friendlies and
non-enemy NPC as well, so use with care. Aim at the entity
you wish to affect and then press the option key. It will
modify their health. The default amount is 1 health. You
can change the amount that is written using the custom trainer
F2: Add Time - press key and time of day advances.
F3: Subtract Time - press key and time of day reverses.
F4: Easy Crafting - Do not use this option anywhere or any way
except as directed! To use this, press L or O to enter
the Alchemy Panel or the Crafting Panel. Please note,
that for Crafting, you need to be with a Blacksmith.
Toggle the option on and then select the item you
wish to create. Many items you will be able to create
even if you do not have the materials. Some items
the level of the Blacksmith prevents this from occurring
and also some throwables and consumables this will not
work on. Toggle off before leaving.
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