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AC series is starting to grow stale?
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    Send a message to 0Gungrave0
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    0Gungrave0 posted on Dec 05, 2014 1:50:52 AM - Report post
     
    quote:
    originally posted by element5


    Well, sadly, AC3 is proving to be a flop for me, too. I mean, they've messed up the controls so much it's pathetic. To shoot the gun you have to hone in with a Precision key, then select the gun from the weapon wheel, then use the tools key to fire it. WTF were they thinking? That process was fine in previous titles, I guess they forgot if it's not broke, don't fix it.

    Topping that off, last night I had to give my young Indian friend lessons in killing and skinning animals. I like killing bad guys, not Rabbits, Deer, etc. I tried to just quit the memory but the game kept restarting it anyway.

    I hope it gets better from here, so far AC3 is a black mark on the series.












    [Edited by element5, 12/4/2014 5:33:59 PM]

    honestly I just tell people to watch the cinematics for AC3 on youtube and then go play AC4:Black Flag lol

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    Jaks posted on Dec 05, 2014 3:25:05 AM - Report post
     

    It was already in my Library so I at least had to check it out. This is what happens when we buy a batch of games on sale instead of 1-2 at a time.

    Killing furry forrest friends wasn't just a side mission, either. This will be the lead story on the news:

    Highly trained, deadly assassin kills family of bunnies, two squirrels and a gopher. Film at 11.

    Sigh.


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    WTFsandwich posted on Dec 18, 2014 9:27:53 AM - Report post
     
    I'm a huge fan of the series as a whole, even considering the blunders present in it. I really like the narrative side of things, and most are really fun to play.

    Unity is so far the one I take most issue with, because the deep narrative I've grown to enjoy is almost completely done away with. The story feels rushed and unimportant, delving very little into the characters, giving me little reason to care.

    Even ACIII, the black sheep of the series, did pretty well with developing Connor's backstory and giving him purpose, but Arno feels really out of place and meaningless.

    I know most will disagree with me, but I'm a firm believer in don't fix what isn't broken, so having almost identical gameplay isn't a problem for me. The only thing I want to see is returning to the story driven style of Assassin's Creed game.
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    ShadyMyk posted on Jan 22, 2015 1:21:26 AM - Report post
     
    I still say that this series lost ALOT when they killed off Desmond. With him it was "the search of the past to acquire knowledge to save us in the present/future." Without him its "run around different time periods stabbing people and climbing on stuff". They lost the Reason for the game.

    The other thing that has killed them is every game they introduce an "awesome new system" such as ships and calling for assassin backup to help you, and bombs. While these systems needed some polish, scrapping them all out by the next installment instead of layering them in seriously hurt the game as well.

    So after many installments a game that should be fun and layered and intricate has actually gone all the way back to AC2 in terms of gameplay with all the lessons learned since that game, just gone down the tube.

    On a side note, i would also like to state that i feel AC style the parkour system needs to be the new movement system in ALL games! So sick of the "WoW" jump system that games are currently using.
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    0Gungrave0 posted on Jan 23, 2015 7:21:12 AM - Report post
     
    quote:
    originally posted by ShadyMyk

    I still say that this series lost ALOT when they killed off Desmond. With him it was "the search of the past to acquire knowledge to save us in the present/future." Without him its "run around different time periods stabbing people and climbing on stuff". They lost the Reason for the game.

    The other thing that has killed them is every game they introduce an "awesome new system" such as ships and calling for assassin backup to help you, and bombs. While these systems needed some polish, scrapping them all out by the next installment instead of layering them in seriously hurt the game as well.

    So after many installments a game that should be fun and layered and intricate has actually gone all the way back to AC2 in terms of gameplay with all the lessons learned since that game, just gone down the tube.

    On a side note, i would also like to state that i feel AC style the parkour system needs to be the new movement system in ALL games! So sick of the "WoW" jump system that games are currently using.

    considering all the crazy science they've introduced my bet is they will use his DNA to make a clone.

    In all honesty the series is in dire need of something because AC4 brought way too much gameplay leaving much to be desired in AC:U and killing off Connor kind of neutered the story a bit.

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    Fenixis posted on Jan 24, 2015 10:01:01 AM - Report post
     
    quote:
    originally posted by WTFsandwich

    I'm a huge fan of the series as a whole, even considering the blunders present in it. I really like the narrative side of things, and most are really fun to play.

    Unity is so far the one I take most issue with, because the deep narrative I've grown to enjoy is almost completely done away with. The story feels rushed and unimportant, delving very little into the characters, giving me little reason to care.

    Even ACIII, the black sheep of the series, did pretty well with developing Connor's backstory and giving him purpose, but Arno feels really out of place and meaningless.

    I know most will disagree with me, but I'm a firm believer in don't fix what isn't broken, so having almost identical gameplay isn't a problem for me. The only thing I want to see is returning to the story driven style of Assassin's Creed game.

    This is the way I feel about Unity as well. I liked the stories in most of the other AC games but this one just felt out of place I guess. Arno felt like just another guy, he did not feel like he really had a purpose.

    I also feel like they went backwards in the combat area in Unity. I know they added different things like the new way free running is done that I thought helped a lot, but they took away old weapons that used to just be fun. I miss the dart rope and poison that actually did something rather than a little bit of damage and was generally a waste.

    I am with you on this in that they did not need to fix was was not broken. The same type of gameplay I am fine with, as it is usually the story that draws me in, and Unity just did not have an interesting one.

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    Loki posted on Jan 24, 2015 11:36:41 AM - Report post
     
    I have to admit the first game wow'd me, until it felt like climbing simulator 2007.

    2 was better because you got a strong hold. all the expansions and extras for 2 felt dragged out to me but I understand it had more story to tell.

    AC3 was nice for two reason, it would open it up to life on the sea in 4 and the battle for the colonies was an all new area and story arc in the series, the death of desmond however was a mistake.

    4 rocked, and to me was the end of a good run by UBI at a good idea and series.

    I decided after 4 I wouldn't buy anymore, 4 was gold and I think anything after is UBI just trying to stretch their wallets with something that should have ended when they killed Desmond.
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    Jaks posted on Oct 01, 2017 11:48:27 PM - Report post
     
    I don't know if this thread still has any legs or not, but what the heck. Lots of good stuff written by several members already was really helpful deciding which to play.

    So then came AC Syndicate and I really enjoyed that one. I was about done with the series but Syndicate roped me back in. I loved the setting and probably enjoyed the game as much or more as any other. Well, ok, Black Flag is probably still my favorite but Syndicate was a hoot.

    AC Origins is supposed to be out later this month. I think that one will take a beating from the faithful unless it's good from the git. Being honest, it will have to be a blockbuster to keep me interested.


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