Assassin´s Creed: Unity Discussion
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honestly I just tell people to watch the cinematics for AC3 on youtube and then go play AC4:Black Flag lol
It was already in my Library so I at least had to check it out. This is what happens when we buy a batch of games on sale instead of 1-2 at a time.
Killing furry forrest friends wasn't just a side mission, either. This will be the lead story on the news:
Highly trained, deadly assassin kills family of bunnies, two squirrels and a gopher. Film at 11.
Unity is so far the one I take most issue with, because the deep narrative I've grown to enjoy is almost completely done away with. The story feels rushed and unimportant, delving very little into the characters, giving me little reason to care.
Even ACIII, the black sheep of the series, did pretty well with developing Connor's backstory and giving him purpose, but Arno feels really out of place and meaningless.
I know most will disagree with me, but I'm a firm believer in don't fix what isn't broken, so having almost identical gameplay isn't a problem for me. The only thing I want to see is returning to the story driven style of Assassin's Creed game.
The other thing that has killed them is every game they introduce an "awesome new system" such as ships and calling for assassin backup to help you, and bombs. While these systems needed some polish, scrapping them all out by the next installment instead of layering them in seriously hurt the game as well.
So after many installments a game that should be fun and layered and intricate has actually gone all the way back to AC2 in terms of gameplay with all the lessons learned since that game, just gone down the tube.
On a side note, i would also like to state that i feel AC style the parkour system needs to be the new movement system in ALL games! So sick of the "WoW" jump system that games are currently using.
considering all the crazy science they've introduced my bet is they will use his DNA to make a clone.
In all honesty the series is in dire need of something because AC4 brought way too much gameplay leaving much to be desired in AC:U and killing off Connor kind of neutered the story a bit.
This is the way I feel about Unity as well. I liked the stories in most of the other AC games but this one just felt out of place I guess. Arno felt like just another guy, he did not feel like he really had a purpose.
I also feel like they went backwards in the combat area in Unity. I know they added different things like the new way free running is done that I thought helped a lot, but they took away old weapons that used to just be fun. I miss the dart rope and poison that actually did something rather than a little bit of damage and was generally a waste.
I am with you on this in that they did not need to fix was was not broken. The same type of gameplay I am fine with, as it is usually the story that draws me in, and Unity just did not have an interesting one.
2 was better because you got a strong hold. all the expansions and extras for 2 felt dragged out to me but I understand it had more story to tell.
AC3 was nice for two reason, it would open it up to life on the sea in 4 and the battle for the colonies was an all new area and story arc in the series, the death of desmond however was a mistake.
4 rocked, and to me was the end of a good run by UBI at a good idea and series.
I decided after 4 I wouldn't buy anymore, 4 was gold and I think anything after is UBI just trying to stretch their wallets with something that should have ended when they killed Desmond.
So then came AC Syndicate and I really enjoyed that one. I was about done with the series but Syndicate roped me back in. I loved the setting and probably enjoyed the game as much or more as any other. Well, ok, Black Flag is probably still my favorite but Syndicate was a hoot.
AC Origins is supposed to be out later this month. I think that one will take a beating from the faithful unless it's good from the git. Being honest, it will have to be a blockbuster to keep me interested.
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