odd, it was temporary for me, F1 at main menu, running with infinite health, durability and ammo
double checked by restarting the game, and around 10 minutes in, the heavy breathing stopped
...
Deactivate the infinite health, enjoy breathing. was mentioned earlier that health would disable it, but it doesn't stay disabled after you deactivate health.
@athan621
doesn't matter when, the moment you press F1 it starts.
[Edited by aerion0p, 9/5/2014 5:30:26 PM]
Great job getting a trainer out on day one. Only one problem with this trainer. The infinite health and infinite buddy health options can cause certain enemies with health blocks/bars to have infinite health as well, along with making nick seem like he is constantly out of breath too. Though I doubt it is just the trainer since it seems this game has a massive amount of release bugs at the moment, hopefully everything can be fixed.
Oh, any chance for a slippery option in the future? Zombie grabs have to be one of the single most annoying things in the game.
Other than that, the trainer works just fine.
To the slippery part, there is an attribute for that.
Unlimited Health seems to make the majority of zombies invincible as well.. even to the point where it's just floating torsos. Anyone else experiencing this? I'm not seeing any heavy breathing though.
seen a few Z's moving around without their head, but i did get the XP for killing them when i decapitated them, so i don't think its a major issue
edit--
3 hours goofing around in the first Untold story, so i can't say if becomes a problem with bosses?
[Edited by Drenus, 9/5/2014 4:01:13 PM]
you do get the XP but because not all the zombies die, survivors won't be "freed", plus zombies will keep attacking you even when they're just a bunch of sad torsos. I wouldn't call it a minor issue, seeing how it does break certain things.