Wargame: Red Dragon Discussion
Trainer Tools and Resources
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Much obliged !
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This is one feature I would love to see for this game, as I find I'm often running out of supplies in long drawn out battles.
In the same vein, will option 8 (unlimited reinforcements) eventually be changed so it doesn't affect the AI? Currently the AI can take advantage of this option, leading to memory crashes.
this option works just as it did in all the other trainers we made for all the other games we made trainers for in this series. i have yet to crash the game using the trainer. then again, i am not playing a match for 2 hours either..
if u got only 1 fob in your deck, delete the 1 at mapstart, so u can place infinite fobs before round starts, this should help as well to resupply for a loooong time. and with over 100 CH-53 support helos, u'll probably never run out of fuel, ammo etc...
but at least, it would be great to if it would work, that u can call in air units, without disabling the infinite ammo option, cause when i deactivate it, and bring in bombers or fighters, enemy always tries to counter and my hawk aa run out of ammo within the first enemy approach.
these are just some bonus thoughts, trainer works great,only thing i would maybe request after final release: some options for the campaign, but thats not important as long as we have none
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