[Edited by PWizard, 9/20/2016 11:32:06 AM]
I think It could be an issue with the latest updates to Windows 8.1 or 7. Probably some security updates to .NET 4.6.
Problem Event Name: BEX64
Application Name: ~CheathappensTrainer.tmp
Application Version: 18.104.22.168
Application Timestamp: 57e1781b
Fault Module Name: StackHash_076c
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: PCH_84_FROM__CheathappensTrainer+0x0000000000273743
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.3.9600.2.0.0.256.48
Locale ID: 1033
Additional Information 1: 076c
Additional Information 2: 076c03c24fe477a4fc403f67efd095f9
Additional Information 3: aa84
Additional Information 4: aa84fc5316eb759d672eeab376e8bde7
[Edited by RaptorXB22, 9/21/2016 5:58:08 AM]
ETA: Obvs I'm only running one Starbound game at a time. Just to clarify.
[Edited by Merlon Crenel, 1/4/2017 3:22:39 PM]
It did crash before, but I wasn't sure if I'd tried the reboot, so I tried it now again and the trainer still doesn't work even if the game didn't crash (same problem: there are two processes running).
Interestingly, it seems the trainer creates a starbound process as soon as I start it up. Then Starbound (the game) creates its own process and that's how there are two. (And it still gives that error.) If I kill the trainer's starbound process then the trainer crashes but the game still functions normally.
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