Assassin´s Creed IV: Black Flag Discussion
Maybe an easy kill option would help.
If you do need it then just turn it off when in a sequence where you have to shoot someone or something to achieve a primary goal or those secondary objectives, you can turn it off in the scene where it happens and then just reload the latest checkpoint and it should work as normal from then on.
(Or force the actor to reset/respawn by walking away and then returning though usually you are a bit limited on where you can go in actual missions.)
Never had that issue with harpooning though that sequence and diving will cause the screen to flash red as if you were critically injured if you begin the activity with infinite health enabled but you won't die unless it's a instant kill such as a fall from high heights, long range rifle shots or a animal QTE sequence failure.
(And again you can turn the option off and enable it when the scene has started and it should work correctly without the red screen.)
Both have so far been quite easy to work around so I don't consider these to be more than small annoyances so far and it's probably related more to the game engine and how the scripts and such work, likely that's why the recommendation in the readme is to turn off options when they aren't needed.
(The third game had it's quirks as well when using trainers as did the previous ones from what little I remember.)
Harpooning works just fine with "Inf Health" and "Inf Ship Health" and "Unlimited Items" turned on.
As always, if you have trouble with trainer running during a certain part, just close the trainer during that sequence and turn it back on when you need it. Easy fix :P
[Edited by bruticus0, 11/25/2013 1:08:35 PM]
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