Assassin´s Creed IV: Black Flag Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Assassin´s Creed IV: Black Flag Trainer is now available for version 1.07 and supports STEAM, UPLAY, UBISOFT+. Our Assassin´s Creed IV: Black Flag message board is available to provide feedback on our trainers or cheats.
Assassin´s Creed IV: Black Flag Trainer
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  AC BF Trainer (OLD)
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    Send a message to DimensionFX
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    DimensionFX posted on Dec 24, 2014 2:07:51 AM - Report post
     
    quote:
    originally posted by 0x90

    I've just played the intro mission with trainer active on STEAM version of the game and had not a single crash. When it is supposed to crash?

    I think it is a problem with the uplay version. Buddies with steam versions have no issues using the trainer.. I hope someone can fix this :-) Thank you! I have the uplay version.

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    0x90 posted on Dec 24, 2014 6:40:11 AM - Report post
     
    Thanks for the info send me your game executable of the UPLAY version please.
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    CHEATMASTER
    machine4578 posted on Dec 24, 2014 6:43:41 AM - Report post
     
    quote:
    originally posted by DimensionFX

    quote:
    originally posted by 0x90

    I've just played the intro mission with trainer active on STEAM version of the game and had not a single crash. When it is supposed to crash?

    I think it is a problem with the uplay version. Buddies with steam versions have no issues using the trainer.. I hope someone can fix this :-) Thank you! I have the uplay version.

    maybe because the UPLAY .exe has not updated and you need to use the 2nd trainer posted from May 12, 2014.

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    Sacapuntas24 posted on Dec 24, 2014 11:45:11 PM - Report post
     
    I am not sure if this helps but here is the log from the crashes. I noticed Uplay updated it's Client, and now it crashes when starting the trainer. I have the Steam version of the game but Uplay runs when I start the game not sure what that means in terms of determining the issues with the trainer.

    <21:16:10> [PROCESS]: Found AC4BFSP
    <21:16:10> [PROCESS]: Closed!
    <21:16:11> [PROCESS]: Found AC4BFSP
    <21:16:35> [TRAINER]: Activating...
    <21:16:35> [PROCESS]: HASH: 8DBD0FC0408DA34FC3A9C9C253B432AE
    <21:16:35> [PROCESS]: Version:
    <21:16:35> [PROCESS]: Version(2):
    <21:16:35> [DEBUG]: (0) 429916160
    <21:16:35> [DEBUG]: (1) 4194304
    <21:16:35> [TRAINER]: Successfully activated
    <21:16:58> [PROCESS]: Closed!
    <21:26:48> [PROCESS]: Found AC4BFSP
    <21:26:48> [PROCESS]: Closed!
    <21:26:49> [PROCESS]: Found AC4BFSP
    <21:28:03> [TRAINER]: Activating...
    <21:28:04> [PROCESS]: HASH: 8DBD0FC0408DA34FC3A9C9C253B432AE
    <21:28:04> [PROCESS]: Version:
    <21:28:04> [PROCESS]: Version(2):
    <21:28:04> [DEBUG]: (0) 209780736
    <21:28:04> [DEBUG]: (1) 4194304
    <21:28:04> [TRAINER]: Successfully activated
    <21:28:51> [PROCESS]: Closed!
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    Dark_Fire_Pro posted on Dec 26, 2014 7:47:48 PM - Report post
     
    I'm haveing an issue every time I try to use the player editor portion of the trainer. any time I try to set the hotkey this happens. See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    at AssassinsCreedBlackFlag_CH.Form1.tEditorHotkeys_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    AssassinsCreedBlackFlag_CH
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    resmodule
    Assembly Version: 0.0.65535.65535
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
    ----------------------------------------
    a
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
    ----------------------------------------
    resmodule
    Assembly Version: 0.0.65535.65535
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
    ----------------------------------------
    AssassinsCreedBlackFlag_CH
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Jason/AppData/Local/Temp/~Mnn133.tmp
    ----------------------------------------
    Microsoft.VisualBasic
    Assembly Version: 8.0.0.0
    Win32 Version: 8.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
    ----------------------------------------
    System.Runtime.Remoting
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5488 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
    ----------------------------------------
    System.Configuration
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5483 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5485 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:





    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    I run the trainer as administrator already.
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    THE ASCENDED
    Maxtor87 posted on Jan 04, 2015 4:46:05 PM - Report post
     
    Mine doesn't crashes but my editor doesn't work... only the Num Keys Options works fine so far. Any idea how to make the Editor to work? Good job by the way guys
    "I am a wanderer; I have seen more than most would ever imagine. That is merely my nature."
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    Dark_Fire_Pro posted on Jan 07, 2015 2:48:22 PM - Report post
     
    I seem to be having an issue with the trainer itself now, my game crashes everytime I hit the F1 key.
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    Victory posted on Jan 19, 2015 8:26:14 PM - Report post
     
    Same same, If you try to activate the trainer it crashes the game .
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