Europa Universalis 4 Discussion
Trainer Tools and Resources
This game has big updates that introduces new mechanics and changes a lot of core mechanics. Some elements are behind the DLC packs. A large part is introduced in free patches accompanying this DLC. Then comes what would basicly be extreme testing if it was done internally. They have internal tests, but a lot of things are not easily discovered by the internal tests. They recently posted something about this process in their own forums.
I would also like to extend a thank you for the work on this trainer. I have been using it frequently for a while and it works almost flawlessly. (Only flaw I've experienced is that the manpower stops recovering if the trainer is active, but that's not a big deal for me personally.) I hope that this will be updated in the future as well, but to lessen the workload I would recommend that you wait a week or so after the big update to allow for the devs to fix the game's bugs that their internal QA team doesn't catch.
Again, thank you for the work done on this, and I hope you'll keep working on it.
They're performing System Testing in production?! This is considered extremely bad practice. They need to create a new software branch and publish an unstable build if that's what they want to do (and even then it should be Acceptance Testing, not System Testing).
Edit: The url thing on this forum breaks this link, so posted it without it.
[Edited by cterjesen, 6/12/2015 9:51:19 AM]
[Edited by cterjesen, 6/12/2015 9:52:19 AM]
If EU IV is doing that much and causing instability to an already stable game just for the sake of one DLC pack... that's ridiculous especially changing the core mechanics whether you buy the DLC or not for the other extra stuff... if it aint broke don't fix it... especially not years later.
[Edited by sadzewicz, 6/12/2015 8:13:46 AM]
[Edited by sadzewicz, 6/12/2015 9:49:24 AM]
it's possible the trainer (or parts of it) will still function after the patch. feedback plz
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