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Official Trainer Thread  Folk Tale Trainer
 
Atonnis  posted on Mar 12, 2015 5:18:49 PM - Report post

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quote:
originally posted by Devlah

As of this writing, the latest version is 0.2.14

The current trainer is for 0.2.12 and seems to be unresponsive when launched. It indicates that the game is running, however, when pressing F1, there is no "Trainer Activated" notification, and it appears the process stops responding.

After experimenting with Cheat Engine, I was able to find one resource value (Flour in this case) as a 4 byte value, however it seems that the other values are elusive...

0.2.15 is now out. I have had a similar experience with the trainer as others from 0.2.12 and 0.2.14. Usually it's an outright crash.

I tried the Cheat Engine method and discovered that the memory allocations shift regularly. I believe there's a whole trick with pointers that I need to learn.

Still...hoping for a fully working trainer for 0.2.15 and beyond...

 
Atonnis  posted on Mar 14, 2015 10:36:26 PM - Report post

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I'm afraid the problem is still there. I must emphasise that this is the only trainer that I've ever had a problem with from CheatHappens, and as you can see I've been a member for a very long time.

Upon pressing F1 at the Main Menu (all antivirii off, run as administrator, there is no opt-in beta for other versions so I'm definitely using the only version of FT available) I get the same error:

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

A pipe with the specified name is not open on the target machine.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: A pipe with the specified name is not open on the target machine.
File name: '\\.\pipe\cemonodc_pid18620'
at FolkTale64_CH.PipeClient.Connect()
at FolkTale64_CH.CHMonoCollector.Mono_Connect()
at FolkTale64_CH.MemoryEditor.Memory.OpenProcess(String sProcessName)
at FolkTale64_CH.Form1.ActivateTrainer()
at FolkTale64_CH.Form1.tHotkeys_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
a
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 12.0.52242.36242 built by: FX452RTMLDR
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.5.27.0 built by: FX453PREVIEWREL
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------

Rest continued in next post...

 
Atonnis  posted on Mar 14, 2015 10:38:44 PM - Report post

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----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
FolkTale64_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Paul/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


I hope this can help. I've tried every trick I know of that I've used in the past to get trainers working when they were a bit touchy, but this one just doesn't seem to want to work...and I'm a network architect by day and an Unreal&Unity developer/creator by night.

Edit: Just one last thought - I gave myself full ownership of all the folders and files, moved the folders/files to a different location and made sure there was none of that 'this file came from the internet so it was blocked' rubbish stopping its use.

[Edited by Chiffster, 3/14/2015 10:40:07 PM]

 
0x90  posted on Mar 15, 2015 4:40:33 AM - Report post

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Do not use cheatengine together with this trainer.
 
Atonnis  posted on Mar 15, 2015 8:08:30 PM - Report post

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I did not use CheatEngine together with the trainer. I closed down the trainer as it does not work and then tried CheatEngine as a method of seeing how difficult it would be to alter some values, and also to provide you and some others with information as to how the values shift memory address as time goes on - but I already assumed you were used to that.

The issue with the trainer is the error message I posted above.

 
jonjonw  posted on May 04, 2015 6:33:39 PM - Report post

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Any plans for an update for 0.3.0.0?
 
savvart  posted on May 06, 2015 7:04:35 PM - Report post

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quote:
originally posted by jonjonw

Any plans for an update for 0.3.0.0?

Any chance of an update fellas for 0.3.0.0???

Thx again...

 
i4m5up3rm4n  posted on May 11, 2015 10:39:14 AM - Report post

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Although a trainer might be easier, right now it's not necessary. All you have to do is hit CTRL+SHIFT+X in game and it will open a developer console. type in "resources" (without quotes) and it will give you a few hundred of all main building resources and gold. you can also type in "levelup all friendly" and it will level up all of your peeps. there are many more commands that you can use just search for "Folk Tale Console Commands", Enjoy!
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