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Grim Dawn Discussion

Grim Dawn Trainer

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Official Trainer Thread  Grim Dawn Trainer
 
Taxguy  posted on Dec 25, 2016 8:43:09 AM - Report post

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It would be great if we can get a trainer that is compatible with the Dail mod that is the main mod used in Grim Dawn. Right now if we use the trainer with the mod, it does work to increase stats but gives very funky graphics on weapons and skills
 
PWizard  posted on Dec 25, 2016 10:10:10 AM - Report post

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New options added, delete and re-download if necessary.

We typically don't make trainers for specific mods as we have to update both regular and mod compatible trainer every time game or mod updates. We've already had to make 47 trainers for this one game and that's without having to update a mod version.

 
hingfu  posted on Dec 25, 2016 10:31:29 AM - Report post

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Thanks for posting! In regards to the option just added, I've tested it out and looks like the values of these duplicated items aren't sticking. It changes the values at first, then once you exit out of inventory the value reverts.

Additionally, I've used multiple trainers for many games. I know that sometimes there are options to bypass crafting requirements on a blacksmith. Is this possible to add in a future release?


Edit: further testing shows that the values revert if you place it back into the Item Storage box, but will remain if left in inventory

[Edited by hingfu, 12/25/2016 10:33:17 AM]

 
0x90  posted on Dec 25, 2016 12:20:10 PM - Report post

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Which items have you tested? I've tested it with potions and nit worked. But I already had at least a quantity of 2 before using the option.

It could be that it requires the item to be stackable and that it hwas a stack already.

 
hingfu  posted on Dec 25, 2016 12:28:33 PM - Report post

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quote:
originally posted by 0x90

Which items have you tested? I've tested it with potions and nit worked. But I already had at least a quantity of 2 before using the option.

It could be that it requires the item to be stackable and that it hwas a stack already.

I attempted to use dynamite and found a work-around for this. For the value to stick, you need to use the actual item you are increasing. For example, dismantling an item requires a dynamite. So, once you add 99 to dynamite and then dismantle, will it then be able to placed into the storage.

This feature, however, does not work on item components.

[Edited by hingfu, 12/25/2016 1:07:59 PM]

 
0x90  posted on Dec 25, 2016 1:12:03 PM - Report post

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Please upload or send me your savegame so I can take a look on it. Right now I've had to start a new savegame so I am at the early begnning and just tested the option on potions.
 
hingfu  posted on Dec 25, 2016 1:16:58 PM - Report post

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quote:
originally posted by 0x90

Please upload or send me your savegame so I can take a look on it. Right now I've had to start a new savegame so I am at the early begnning and just tested the option on potions.

Check PM and I can include a copy

 
Micks99  posted on Dec 26, 2016 9:13:27 PM - Report post

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Thank you very much. It works like a charm.

Kind Regards,
Mick

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