Starcraft 2: Heart of the Swarm Discussion
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It is not affecting all Zerg units, but most of them.
Even Kerrigan. I have to mash / and * to get her moved to the next objective.
Can Caliber fix this, please?
Thanks in advance.
no because I have no idea why doing a compare to see if a unit is friendly or not before applying damage to it has anything to do with movement.
perhaps the game has more than 'damage' applied when a unit is damaged in a the function controlling it.
sorry I have no suggestions..
The game keeps track of ranged attacks and movement with them to determine where the attack will land. Normally this is useless information but it is essential for certain attacks such as the Glaive Worm attack from Mutalisks (this attack is supposed to bounce off the attacked unit onto a nearby unit for multiple attacks for bonus damage). I'm guessing they kept this check universal for all attacks (melee, splash, spell, etc).
[Edited by Neo7, 6/19/2013 8:04:07 AM]
You would have to look deep into the game mecahnics code to figure out how to fix it, and no doubt messing with it would break the Raptor strain zergling, your best bet is to do like me, turn off invincible, and just use unlimited gas/minerals and fast build, and just "swarm" your foes.
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