ArmA 3 Discussion
My expectations? A lot, but to narrow it down somewhat I'll be utterly disappointed if the combat system doesn't hold more 'fluency' in regards to movement. I'm sure many players of ArmA 2 will agree that moving anywhere in the heat of combat was more difficult than the actual firefights if the terrain wasn't 99% flat (which it never was).
My second most important hope for ArmA 3 is the manner of commanding units in the field, including 'response' options via the radio.
ArmA 2 has so many different radio options for various situations that I've only recently within the last couple months begun to understand how to use half of them efficiently (and I've had the game for around a year, likely longer). I guess with so many radio options there isn't really any other method to make it easier or simpler to use but that's what I'm hoping ArmA 3 achieves. After all, who actually chooses a number sequence on their keyboard like '2-5' then '3-1' to order the gunner in my Tusk to shoot at the enemy armor? It's actually faster to get in the gunner's seat myself most of the time. xD
Well I've stated my 2 personal important hopes for what I'd like to see ArmA 3 deliver, what's yours?
By the way I didn't say anything about my expectations for multiplayer for one reason: it's ArmA 3 we're talking about! ArmA 2 has had a sizable longstanding community for quite some time even up to this day so as far as multiplayer is concerned I'll wait until the game's in beta before I begin composing lists.
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Note: Approachable, not 'dumbed-down'
I kind of feel ripped off by it. Shame really. Oh well, once bitten etc.
* Updated game trainers and cheats daily
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• No Reload
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