XCOM: Enemy Unknown Discussion
Trainer Tools and Resources
This worked perfectly for me.
+1 for Add Ellerium, Add Alloy. I just can't seem to find enough UFOs to support the research/building I'm doing.
Sadly this didn't seem to work for me.
The trainer is still a great trainer. Everything else works for me besides the money option and I am fine with that. Money really isn't that big of a deal.
Edit: Also, rank increase before they become a squaddie and get their skills unlocked will freeze the soldier in rookie mode (you can't use any of the skills as it thinks they've already lvled).
[Edited by DarkGear, 10/10/2012 2:53:52 AM]
I just boost health to 2 full rows, so they can eat a plasma rifle in the face if a floater gets too close and live.
They level up really fast. you'll have a bunch of LTs running around after 8 missions or so and letting them share a kill each.
I am now wondering if there is multiple pointers used for money, or perhaps different binaries for different languages or locations.
I used a VPN today to get the game and try out the trainer I also have the money issue myself, im gonna be busy the next 2 hrs, but when I get back I will try and do multiple restarts and see if the money works during those few restarts.
EDIT: Just did a quick restart, and it works, I am now wondering perhaps using the squad health option actually screws the money option up.
I shall try this, now :P
EDIT2: I tried the health option (possibly the others also) but when I went to a mission and used the health option, finished and got back to base the money option no longer worked.
To make sure it is the health option, I need to do a mission without it used and then get back to base and see if I can still use the money option.
EDIT3: Confirmed health option used in a mission will disable the money option, however if you have used the health option, go back to base and then go on another mission and not use the health option, when you get back the money option works again.
[Edited by DABhand, 10/10/2012 4:21:27 AM]
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