Getting a bizarre issue; as soon as I press F1 to activate the trainer in the main menu, the "trainer activated" sound plays as normal, and instantly thereafter the "activated" (as in; option activated) sound starts repeating indefinitely ("Acti-acti-acti-acti-acti..." etc) - forcing me to quit the trainer.
First time I've seen this in one of your trainers - tried restarting the game and/or the trainer, to no avail.
Using the Steam 12.02.27.70 version with the corresponding trainer.
we get this from time to time. usually it's an actual KEYBOARD issue or, more likely, the game and the trainer are trying to simutanously detect keypresses using the win api and this sets up a 'flag' that causes and endless loop to be left in the keyboard cache.
at any rate, reboot computer and try again is usually the only fix. if your actual keyboard is sending a scan code constantly then there may be an issue with the actual keyboard.
we cannot 'fix' that, obviously=
best,
Cal
Ah, cheers for the reply - if you don't mind me asking, what api are you using to detect keypresses? (If not a secret-ish one. )
As Windows doesn't show any additional keypresses, (Microsoft include a tool for checking keypresses with their Sidewinder X4, mostly to detect ghosting - or the lack thereof in the case of the X4) it would be interesting to see at what level the anomaly appears.
Will try to see if I can get the issue sorted later, will update with how it goes.
Again, thanks for the headsup!
UPDATE: Sorted, rebooted the PC (along with a redownload of the trainer, just to be on the safe side) fixed it.
UPDATE2: Hmm, is it just me or do accuracy values get FUBAR when option 2 is activated on a unit? Before using the trainer, in the same environment, i.e. unit movement, distance, LoS etc, the units would have roughly 30% chance to hit; when using the trainer (with option 2), it would be locked at 5% until they got really *really* close. Seems like the game has quite some code to detect odd changes.
Also, after deactivating the option, the units health drops down to what it "really" is - can be somewhere in the minus X range (if the unit(s) has/have seen heavy combat), fortunately the units don't die instantly from deactivating the option, and they can be repaired up to full strength after this.
I can imagine it's a bit of a pain to create cheats for this game...
[Edited by PeTTs0n, 3/1/2012 2:52:08 PM]