however since in the begining of a level the player starts with 1-2 bases and the ai with 5+ they can overwhelm you quite quickly
also, as for the ai, it very hard to counter when you only have some fleet and are forced to overtake one outpost at a time. wish they had allow us to build a number instead of limiting how many we can have.
Damn these script-driven games - they're making CH's job harder and harder.
yeah, dont think your gonna get much support with that problem
our new trainer works with all versions at this time. pwiz just posted it today-
I was also able to make my some of my units invincible, though that was more time consuming, so i only altered a few helicopters, so i could place one at each platform to guard them.
Duno if you can incorporate this into the trainer, if not no problem, i can keep fiddlign with it myself.