Postal 3 Discussion
Trainer Tools and Resources
I finished it the same day I got it.
Personally I want my money back, it doesn't have the heart and soul of Postal 2, No free roaming. Postal Dude sounds like a 60's style greaser.
It's just a set of missions, with cut scenes in between.
The 3rd person view is just crap, targeting with melee weapons is a joke because of it.
I'm hoping because it uses the source engine, people with start modding the game to get it more like Postal 2, but I highly doubt it, thanks to the day one stuff up on steam and you couldn't actually purchase it
So because of the Source engine, it uses most of the Half Life 2 cheats.
Here's a refresher:
` to bring down the console
sv_cheats 1 - to activate cheats
god - god mode
DO NOT USE IMPULSE 101 it will crash the game!!!
I hope I'm not the only sucker who bought this..lol
Sounds similar to me.
I like the game, its funny. With free roam it´ll be perfect
if so, what cheats would be even needed instead of console?
Everything through the console can be used to change just about anything. For instance type in console plr, and a whole bunch of commands show up to change buck shot, damage, ammo carry capacity, so on. Any letter brings up a list of commands that start with that letter.
The damage and ammo commands reset after each level, so just make a cfg file like test.cfg with all the commands you want in the steamapps/postal/core/cfg dir then type in console "bind f2 exec test.cfg". After each level load, hit f2 and you are all set. Make sure at the top of the cfg you have sv_cheats 1.
Does using console cheats disable achievements?
If it does these cheats would be great:
Inf Ammo *including *****
Inf Health for people you have to stop from dying *like Ron J*
Bypassing achievement blocks is not a goal when it comes to programming trainers. If it winds up becoming like that, it is by chance, not intentionally.
[Edited by Neo7, 12/23/2011 11:56:53 AM]
* Updated game trainers and cheats daily
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