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Unlimited reload
CyberBob78  posted on Oct 03, 2011 8:32:57 PM - Report post

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the best way I've found for unlimited ammo is to change a different value in the inventory_gen.scr file ...

search this string:

change it to:

any firearm you set to -1 will never use any bullets at all
you can also change the max bullet amount by only changing 4 lines in the default_levels.xml file

prop n="MaxAmmoPistol" v="500"

prop n="MaxAmmoRifle" v="600"

prop n="MaxAmmoShotgun" v="200"

prop n="MaxAmmoSniper" v="150"
There are a LOT of nice things you can change in that file ...

for example:
prop n="HealthRegenerationStartTime" v="0.1"
prop n="HealthRegenerationMaxLevel" v="90.0"
prop n="HealthRegenerationSpeedInStand" v="200.0"
prop n="HealthRegenerationSpeedInWalk" v="200.0"
prop n="HealthRegenerationSpeedInCrounch" v="200.0"
prop n="HealthRegenerationSpeedInCrounchWalk" v="200.0"
prop n="HealthRegenerationSpeedInSprint" v="200.0"
prop n="HealthRegenerationSpeedInKnockDown" v="200.0"
prop n="MaxHealth" v="100"
prop n="BaseMaxHealth" v="100"
prop n="BaseCriticalHealth" v="10"

prop n="BreakDoorEffectivens" v="10"
prop n="FistsDamageMul" v="10"
prop n="MeeleDamageMul" v="10"
prop n="BluntDamageMul" v="10"
prop n="CutDamageMul" v="10"
prop n="RangedDamageMul" v="10"
prop n="BulletDamageMul" v="10"
prop n="MaxStamina" v="100"
prop n="StaminaRegeneration" v="100"
prop n="MoveSprintSpeed" v="1000"
prop n="MoveSprintStaminaConsumption" v="-1"
prop n="JumpStaminaCost" v="-1"
prop n="JumpMaxHeight" v="250"

prop n="FirearmsPistolReloadTimeMul" v="0.1"
prop n="FirearmsRevolverReloadTimeMul" v="0.1"
prop n="FirearmsRifleReloadTimeMul" v="0.1"
prop n="FirearmsShotgunReloadTimeMul" v="0.1"

prop n="FirearmsPistolCritChanceMul" v="1.0"
prop n="FirearmsRevolverCritChanceMul" v="1.0"
prop n="FirearmsRifleCritChanceMul" v="1.0"
prop n="FirearmsShotgunCritChanceMul" v="1.0"

prop n="FirearmsPistolCritDamageMul" v="1.0"
prop n="FirearmsRevolverCritDamageMul" v="1.0"
prop n="FirearmsRifleCritDamageMul" v="1.0"
prop n="FirearmsShotgunCritDamageMul" v="1.0"

prop n="RangeMeleeMul" v="2.0"

and more even ... play around. I don't even use the trainer anymore and I have a lifetime membership here hehe.

I also got the developer menu to work with v1.2
It does involce using a modified dll though

google for dead island devmode 1.2.0
you'll find the site

you can download my mod changes here:
just extract it to your root folder and play, that's it

the dev menu for 1.02 can be downloaded here:
extract to your root and play, then just pause and you'll see the menu. make a backup of the dll if you plan to play online. this will fail the VAC.

have fun folks

[Edited by CyberBob78, 10/3/2011 11:54:33 PM]

JustSomeGuy  posted on Oct 08, 2011 11:49:46 PM - Report post

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Per CyberBob... "prop n="MaxAmmoSniper" v="150"

Has anyone actually ever SEEN a sniper rifle in this game? Perhaps they will have one in some DLC coming up.

I'm just curious about this since I saw it before when looking over the files and didn't understand what it referred to.

If there IS a sniper rifle someone please tell me where to extract it from the code and I will put it in my game just for yuks! Dead Island is a more "up close and personal" kind of experience though, so I don't know where it would be of much use since you can increase the accuracy of the normal rifles to the extent where they shoot "good enough" to do the job.

CyberBob78  posted on Oct 09, 2011 10:18:15 PM - Report post

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my best guess would be the single shot rifle if it's currently in the game. i never found a true sniper myself either.
OnkelLes  posted on Oct 16, 2011 12:31:08 PM - Report post

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Hm... What am i doing wrong? I tried to extract the data0.pak and put the files and folders in my "Data" Folder in the gamedirectory. Then i edited Zeds demise in the inventory_gen and saved it. But nothing changed in the game... I also tried to edit the file directly in the data0.pak file. But then the game won't start anymore. So can someone please help me?


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