The game wasn't written, code wise, in 64 bit, because of the use of using in on 3 different systems. So there will never be one, most likely. The new patch recommends 64, aka dual core, or higher to be able to run the higher graphic functions.
Poor Pwizard. but on a side note thanks for the updated patch.
64-Bit is required for the high res textures and not just recomended. One would think that means there is a 64-Bit .exe now so don't ask me what Crytek are doing if it is requiring 64-Bit but doesn't have a 64-Bit .exe still Seems people should be e-mail Crytek and asking them what they are doing and not asking for 64-Bit trainers every patch though
[Edited by Spinoff360, 7/3/2011 6:58:08 PM]
You shouldn't need a 64-Bit operating system for them period really. Especially when they are still not all that great. But when they are officially requiring a 64-Bit OS (Not that people have not found workarounds naturally) it still seems odd that they wouldn't release a 64-Bit .exe no matter if it is needed.
Honestly I don't know why you guys don't just remove the 32-Bit thing since it seems to be confusing people with 64-Bit systems into thinking it won't work when it works perfectly fine even when using the texture patch that is supposed to be using 64-Bit