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1.9 patch
 
nalkrien  posted on Jun 28, 2011 8:40:23 AM - Report post

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quote:
originally posted by greenarrow2k6

Will there be a 64bit trainer for this new patch?

The game wasn't written, code wise, in 64 bit, because of the use of using in on 3 different systems. So there will never be one, most likely. The new patch recommends 64, aka dual core, or higher to be able to run the higher graphic functions.

 
zegger  posted on Jun 28, 2011 10:28:10 AM - Report post

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quote:
originally posted by PWizard

/facepalm

Poor Pwizard. but on a side note thanks for the updated patch.

 
DABhand  posted on Jun 28, 2011 1:08:03 PM - Report post

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Little song time...

We live in Asia
And we run Crysis 2
with our 64 bit binary
go beta go beta go beta

 
tostrand  posted on Jul 03, 2011 1:44:10 PM - Report post

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After patching to 1.9. This is not directly a trainer matter, but people who experience crashes in game-play, try to lower your card by 20 MHz or up a few millivolts with same frequency. Mine used to crash. Thought it was a trainer issue, but seems fine now after dropping 20 MHz, although little slower. Other users report similar results and the game seems to be "heavy" on hardware for some reason...
This works with some and others still have trouble, not a a 100 % foolproof solution.
 
Spinoff360  posted on Jul 03, 2011 6:55:53 PM - Report post

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quote:
originally posted by nalkrien

quote:
originally posted by greenarrow2k6

Will there be a 64bit trainer for this new patch?

The game wasn't written, code wise, in 64 bit, because of the use of using in on 3 different systems. So there will never be one, most likely. The new patch recommends 64, aka dual core, or higher to be able to run the higher graphic functions.



64-Bit is required for the high res textures and not just recomended. One would think that means there is a 64-Bit .exe now so don't ask me what Crytek are doing if it is requiring 64-Bit but doesn't have a 64-Bit .exe still Seems people should be e-mail Crytek and asking them what they are doing and not asking for 64-Bit trainers every patch though

[Edited by Spinoff360, 7/3/2011 6:58:08 PM]

 
DABhand  posted on Jul 03, 2011 7:58:20 PM - Report post

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You don't need a 64bit binary to run hi-res textures for Crysis 2.

Textures are data that is processed by both the CPU and GPU.

 
Spinoff360  posted on Jul 06, 2011 3:49:40 PM - Report post

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quote:
originally posted by DABhand

You don't need a 64bit binary to run hi-res textures for Crysis 2.

Textures are data that is processed by both the CPU and GPU.

You shouldn't need a 64-Bit operating system for them period really. Especially when they are still not all that great. But when they are officially requiring a 64-Bit OS (Not that people have not found workarounds naturally) it still seems odd that they wouldn't release a 64-Bit .exe no matter if it is needed.

Honestly I don't know why you guys don't just remove the 32-Bit thing since it seems to be confusing people with 64-Bit systems into thinking it won't work when it works perfectly fine even when using the texture patch that is supposed to be using 64-Bit

 
DABhand  posted on Jul 06, 2011 5:45:07 PM - Report post

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Well they haven't dismissed the possibility of a 64bit binary being released with a future patch.

Some developers are wary of releasing 64bit binaries to games, damn Hellgate London was constantly being patched, and wasn't a good time to be had :P

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