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Key Mapping
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    EmpireX posted on May 17, 2011 11:43:19 AM - Report post
     
    Well I can change left and right but up and down still cant be changed.
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    meatnmeatman posted on May 17, 2011 11:46:46 AM - Report post
     
    The keys "up and "down" are mapped, by default (IK_Down=(GameKey="GI_Down",Value=1) and IK_Up=(GameKey="GI_Up",Value=1)). You have to, either delete the lines and apply your own, or just alter them.

    meat
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    EmpireX posted on May 17, 2011 12:03:58 PM - Report post
     
    I cant get it to work. Thanks for the help.
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    vai0777 posted on May 17, 2011 1:43:09 PM - Report post
     
    Hello is there any way to figure out the names for the numpad numbers? If i knew 0 1 4 and 7 that would be great...

    I cant believe a PC exclusive doesn't support full mapping and only 16:9... THE FIRST WITCHER supported these like wtf...
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    meatnmeatman posted on May 17, 2011 1:48:08 PM - Report post
     
    I'm posting you my key-mapping section of the user.ini! I hope it helps you!

    [InputQWERTZ]
    IK_0=(Gamekey=GI_Holster,Value=1.000000)
    IK_1=(Gamekey=GI_Steel,Value=1.000000)
    IK_2=(Gamekey=GI_Silver,Value=1.000000)
    IK_3=(Gamekey=GI_Hotkey03,Value=1.000000)
    IK_4=(Gamekey=GI_Hotkey04,Value=1.000000)
    IK_5=(Gamekey=GI_Hotkey05,Value=1.000000)
    IK_6=(Gamekey=GI_Hotkey06,Value=1.000000)
    IK_7=(Gamekey=GI_Hotkey07,Value=1.000000)
    IK_8=(Gamekey=GI_Hotkey08,Value=1.000000)
    IK_9=(Gamekey=GI_Hotkey09,Value=1.000000)
    IK_A=(Gamekey=GI_AxisLeftX,Value=-1.000000)
    IK_Alt=(Gamekey=GI_LockTarget,Value=1.000000)
    IK_C=(GameKey="GI_Character",Value=1)
    IK_Delete=(GameKey="GI_Cancel",Value=1)
    IK_Down=(Gamekey=GI_AxisLeftY,Value=-1.000000)
    IK_Enter=(Gamekey=GI_UseItem,Value=1.000000)
    IK_Escape=(GameKey="GI_Exit",Value=1)
    IK_F=(Gamekey=GI_CircleOfPower,Value=1.000000)
    IK_F5=(Gamekey=GI_F5,Value=1.000000)
    IK_I=(GameKey="GI_Inventory",Value=1)
    IK_Insert=(Gamekey=GI_WalkFlag,Value=1.000000)
    IK_J=(GameKey="GI_Journal",Value=1)
    IK_Left=(Gamekey=GI_AxisLeftX,Value=-1.000000)
    IK_LeftMouse=(Gamekey=GI_AttackFast,Value=1.000000)
    IK_M=(GameKey="GI_Nav",Value=1)
    IK_MouseX=(GameKey="GI_MouseX",Value=1)
    IK_MouseY=(GameKey="GI_MouseY",Value=1)
    IK_NumPad0=(Gamekey=GI_Accept_Evade,Value=1.000000)
    IK_NumPad1=(Gamekey=GI_Block,Value=1.000000)
    IK_NumPad2=(Gamekey=GI_UseAbility,Value=1.000000)
    IK_NumPad4=(Gamekey=GI_Adrenaline,Value=1.000000)
    IK_NumPad5=(Gamekey=GI_Medallion,Value=1.000000)

    IK_Pad_A_CROSS=(Gamekey=GI_Accept_Evade,Value=1.000000)
    IK_Pad_B_CIRCLE=(Gamekey=GI_UseAbility,Value=1.000000)
    IK_Pad_Back_Select=(GameKey="GI_PanelSelector",Value=1)
    IK_Pad_DigitDown=(Gamekey=GI_Holster,Value=1.000000)
    IK_Pad_DigitLeft=(Gamekey=GI_Steel,Value=1.000000)
    IK_Pad_DigitRight=(Gamekey=GI_Silver,Value=1.000000)
    IK_Pad_DigitUp=(Gamekey=GI_Adrenaline,Value=1.000000)
    IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
    IK_Pad_LeftAxisX=(Gamekey=GI_AxisLeftX,Value=1.000000)
    IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
    IK_Pad_LeftAxisY=(Gamekey=GI_AxisLeftY,Value=1.000000)
    IK_Pad_LeftShoulder=(Gamekey=GI_LockTarget,Value=1.000000)
    IK_Pad_LeftThumb=(Gamekey=GI_Medallion,Value=1.000000)
    IK_Pad_LeftTrigger=(Gamekey=GI_FastMenu,Value=1.000000)
    IK_Pad_RightAxisX=(GameKey="GI_AxisRightX",Value=1)
    IK_Pad_RightAxisY=(GameKey="GI_AxisRightY",Value=1)
    IK_Pad_RightShoulder=(Gamekey=GI_UseItem,Value=1.000000)
    IK_Pad_RightThumb=(Gamekey=GI_CircleOfPower,Value=1.000000)
    IK_Pad_RightTrigger=(Gamekey=GI_Block,Value=1.000000)
    IK_Pad_Start=(GameKey="GI_Exit",Value=1)
    IK_Pad_X_SQUARE=(Gamekey=GI_AttackFast,Value=1.000000)
    IK_Pad_Y_TRIANGLE=(Gamekey=GI_AttackStrong,Value=1.000000)
    IK_RControl=(Gamekey=GI_FastMenu,Value=1.000000)
    IK_RShift=(Gamekey=GI_WalkSwitch,Value=1.000000)
    IK_Right=(Gamekey=GI_AxisLeftX,Value=1.000000)
    IK_RightMouse=(Gamekey=GI_AttackStrong,Value=1.000000)
    IK_Up=(Gamekey=GI_AxisLeftY,Value=1.000000)

    [Edited by meatnmeatman, 5/17/2011 1:48:33 PM]
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    vai0777 posted on May 17, 2011 2:19:15 PM - Report post
     
    Thanks so much man I think i have all my keys working now. Just started guessing for PageDown and stuff eventually got them all

    They really need to patch this and the 16:9 issues though how a game like this gets released with these blatant issues is beyond me. FFS delay it a week if you have too at least then first impressions wont be wondering how a PC exclusive can feel like a port.
  • Send a message to crsadrjoe
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    crsadrjoe posted on May 17, 2011 5:57:11 PM - Report post
     
    @EmpireX:

    Be sure to modify the user.ini file in the "Users" folder, not in the game folder. My neighbor just got this to work, he had been updating the wrong file.
     
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    Blimp posted on May 19, 2011 10:34:17 PM - Report post
     
    cut from The Witcher site:

    "Moreover, we are about to finish work on a patch that will address some common issues like mouse inversion and key mapping as well as many others. It will be ready next week!"
    /Chris
     
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