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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to btson
    btson posted on May 10, 2011 7:55:11 AM - Report post
    Since this is an Id Software game, you can add

    +set com_allowConsole 1

    to the games launch perameter to simplify bringing the console down. Instead of pressing CTRL+ALT+~ you can simply press the ~ key now.

    Right click on the game in Steam and choose Properties.
    On the General Tab, click Set Launch Options.
    Add +set com_allowConsole 1
    Click OK, then Close, and then launch the game
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to LordBlade
    LordBlade posted on May 10, 2011 9:00:27 AM - Report post
    Cool. Do you have a list of console commands?
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    btson posted on May 10, 2011 10:15:19 AM - Report post
    I'm working on it, but all the "traditional" console cheats are cheat protected.

  • Current rank: 1 Star. Next Rank at 100 Posts.
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    btson posted on May 10, 2011 10:27:28 AM - Report post
    originally posted by btson

    I'm working on it, but all the "traditional" console cheats are cheat protected.

    aasStats show AAS statistics
    AC_qos automatically connects to the best (ping-time) server found
    acceptVidMode Save the video mode settings
    activateAFs activates idAFEntity based entities
    activateContent Activate DLC
    activateSoundMixer activates a sound mixer
    addChatLine internal use - core to game chat lines
    addObituaryLine internal use - core to add obituary lines
    addPerformanceQuery Displays a new performance query
    admin perform administration commands
    applyServerConfig Applies a named server config.
    autoConnect automatically connects to the first server found
    bind binds a command to a key
    buildFrequencies build a frequency table for the fixed huffman compressor
    calcMinDist calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
    callvote call a vote to change server settings, etc
    camera Sets the current view to a named camera entity, or clear the camera if no name is given
    cameraNext Sets the current view to the next camera found in the map
    cameraPrev Sets the current view to the previous camera found in the map
    campaign perform campaign commands
    cancelEvaluateServers Cancels the Evaluate Servers Message box
    cancelHostMigration Cancels the Host Migration Message box
    cancelSessionSearch Cancels the Session Search Message box
    chatPlayerProfileIndex Chats to the user of a specified client index
    clanJoinMatch Matchmake into clan challenge for given index.
    clear clears the console
    clearCCFModelCache removes any old entries from the ccf model cache, so systems that don't use the cache can make use of them
    clearGlyphCache clears the glyph cache
    clearLights clears all lights
    clearPerformanceQueries Removes all performance queries
    clearToolTipCookies clears all tooltip state cookies, so they will be played again
    clearVirtualCache Clears physical cache, requiring all pages to be reloaded
    clientReady Sets player ready for first spawn
    collisionModelInfo shows collision model info
    combineCubeImages combines six images for roq compression
    compileRenderProgram runs through the specified (all, if no argument) renderProgram and processes it into its text form, ready for compiling
    compressVirtualPageFile compress a page file
    conDump dumps the console text to a file
    connect connects to a server
    connectHijack hijack and connect to a dedicated server
    crash causes a crash
    createChallenge creates a challenge with a given map
    createTournament creates a tournament with given playlist settings
    cubeToSkybox converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
    cutNetDemo cuts a network demo if valid markers are set
    cutsceneWeaponFire Fire off the weapon for all animated actors currently not hidden.
    cvar_restart restart the cvar system
    cvarAdd adds a value to a cvar
    cvarMultiply multiplies a value to a cvar
    cycle cycles a cvar
    damage apply damage to an entity
    deactivateContent Deactivate DLC
    deactivateSoundMixer deactivates a sound mixer
    debugMapIntro Debug map intro for players.
    declMemoryReport provides a memory report for loaded declarations
    deleteCharacter Delete a profile character.
    demiGod enables demi god mode. Can never have less than 1 health.
    devmap spawns a map
    dir lists a folder
    dirtree lists a folder with subfolders
    disconnect disconnects from a game
    dumpCVars writes out all cvars to base/cvars_.txt
    dumpMemoryUsage Dumps various list* results to csv file
    dumpPhysicsSet Dumps out the models for a specified physics set.
    dumpProficiencyData Dumps out the proficiency events.
    dumpScript unloads scripts
    dumpSounds dump all sound sample info to sound_dump.csv
    dumpToolTips dumps out all the tooltips to tooltips.txt
    dumpWarnings dumps warnings to a text file

  • Current rank: 1 Star. Next Rank at 100 Posts.
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    btson posted on May 10, 2011 10:28:18 AM - Report post
    echo prints text
    endGame Force end a game. Optional team that wins
    enterChallenge sets server info to enter a given challenge
    entityCommand runs the specified command on all sdCommandEntities currently spawned
    envshot takes an environment shot
    error causes an error
    exec executes a config file
    exit exits the game
    exportGameScriptEvents exports code for using entity events from game script
    findFreeString finds the next free string id
    findServers Starts a Session Search task
    finishBuild finishes the build process
    fireteam perform fireteam related commands
    flythroughBandings Launches the flythrough camera and dumps fps bandings to csv file when finished.
    freeze freezes the game for a number of seconds
    fs_flushCache Flush ram and disk caches.
    game_memory displays game class info
    gameCrash cause a crash in the game module (dev purposes)
    generateBitmapFont generates a bitmap font from a vector one
    generateNetDemoKeyFrames generate a keyframe file for a network demo
    generateSmileyFont generates a bitmap font with all in-game button smileys
    getServerRules Stops a Session Search task
    getviewpos prints the current view position (x y z) yaw pitch roll
    gfxInfo show graphics info
    give gives one or more items
    giveItem gives an item
    giveProficieny Dumps out the proficiency events.
    god enables god mode
    gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
    halfSphereToCube converts spheremap to cubemap
    halfSphereToSkybox converts spheremap to a skybox
    health sets the players health
    hideSurface hides surface for testmodel
    htmlCVars write out the cvars to cvars.html
    in_restart restarts the input system
    in_rumble Enables (1-255) or disables (0) the rumble and sets mode to off|deep|forceful|full|gentle|tingling
    incap incapacitates the player
    invitePlayer Shows the GUI to invite a player
    keepTestModel keeps the last test model in the game
    keyFrameNext advances to the next key frame while playing back a network demo
    keyFramePrev reverses to the previous key frame while playing back a network demo
    kill kills the player
    killAllBots causes all bots on the server to suicide and respawn
    killClass removes all entities of 'class'
    killMoveables removes all moveables
    killRagdolls removes all ragdolls
    killType removes all entities of 'type'
    leaderboardReadFriends Reads leaderboard entries for user and their friends
    leaderboardReadPivot Reads a number of leaderboard entries pivoted around current user's rank
    leaderboardReadRank Reads a number of leaderboard entries starting from a given rank
    leaderboardWrite Writes score entry to a leaderboard for the current logged in user
    listAbilities lists abilities - optional parameter is the client number
    listActiveEntities lists active game entities
    listAnimDefProblems list the differences between security average and resistance average
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    btson posted on May 10, 2011 10:29:33 AM - Report post
    listAnims lists all animations
    listAntiLagObjects List all objects we're recording historic data for.
    listBinds lists key bindings
    listCCFJoints Lists the names of the joints in a ccf mesh file
    listCharacterModels Lists the state of active character models
    listCharacters List all characters for profile.
    listClasses lists game classes
    listClientEntities lists Client Entities
    listCmds lists commands
    listCollisionModels lists collision models
    listControllers lists connected controllers and their unique hashes
    listCVars lists cvars
    listDeclFolders list the types of decls present in folders
    listDefaultedSoundShaders lists all defaulted sound shaders
    listDictKeys lists all keys used by dictionaries
    listDictValues lists all values used by dictionaries
    listEntities lists game entities
    listEvents lists all active events
    listEventUseCount lists how often events have been run
    listFailedBotActions list failed bot actions.
    listFriends List the friend for all clients.
    -1 = no friend found
    -2 = invalid net client id
    listGameCmds lists game commands
    listGames shows breakdown of fps
    listGUIDefines lists all GUI defines.
    listGUIs lists all allocated GUIs
    listImages lists images
    listMapUnlocks list map unlocks.
    listModelCache Lists entries in the player model cache
    listModels lists all models
    listModes lists all video modes
    listNetworkEntities lists networked synced game entities
    listPerformanceQueries Lists the available performance queries
    listPrimaryBotActions List all primary bot actions for a bot and a debug trace to bot action origins.
    listProfileUnlocks list unlocks unlocked in the profile.
    listQuickStartSounds lists all sound samples which quick start (e.g. cutscenes)
    listRendererCmds lists renderer commands
    listRenderLights lists the render lights
    listRenderModels lists the render models
    listRenderWorlds lists all render worlds
    listScriptObjects lists script objects
    listSelectedAbilities lists abilities - optional parameter is the client number
    listSoundCmds lists sound commands
    listSounds lists all sound samples
    listSoundShaders lists all sound shaders
    listSoundShadersLengths lists non-looping sound shaders with their longest sample length
    listSpawnArgs list the spawn args of an entity
    listSystemCmds lists system commands
    listThreads lists script threads
    listToolCmds lists tool commands
    listUnlockedDLC list all unlocked DLC.
    listUnlocks list all unlocks.
    listVisibilityEntities lists unlocks unlocked
    lookupChallenges query hydra for a list of clan challenges
    makeAmbientMap makes an ambient map
    makeEnvMaps Recreates the environment maps for the level
    makePerlin makes perlin nose maps
    makeSounds loads all sound shaders and outputs a the entire list of sound files to
    mapshot takes an environment shot
    matchStateMigration Migrate match state to currently set primary/other states
    matchStateOther Set the other match states
    matchStatePrimary Set the primary match state
    memoryReport Dumps csv reports containing model/image/ao memory usage
    memShowRenderMemUsage shows current usage of VRAM
    memStat Print current memory statistics.
    modulateLights modifies shader parms on all lights
    muteClientIndex Mutes a client
    muteMic Mutes your microphone
    muteVoice Mutes all clients voices
    networkSpawn spawns a game entity during a network game
    nextAnim shows next animation on test model
    nextFrame shows next animation frame on test model
    nextMap change to the next map
    noclip disables collision detection for the player
    notarget disables the player as a target

    p2p_qos Gathers all the P2P connection data
    parse prints tokenized string
    path lists search paths
    pauseGame pauses the game
    pauseNetDemo toggles pause while playing back a network demo
    pausePhysicsSet Stops the objects in a physics set from moving.
    placeDemoCutEndMarker places end marker for demo cutting
    placeDemoCutStartMarker places start marker for demo cutting
    playJumpStartDemo plays back a jump start demo
    playNetDemo plays back a network demo
    playPhysicsDemo Starts playing back a physics demo for the given set.
    popLight removes the last created light
    popPerformanceQuery Removes a performance query
    prevAnim shows previous animation on test model
    prevFrame shows previous animation frame on test model
    printActiveAndCompositeQueues Print active and composite queues
    printCameraRealFrames Prints actual camera frames for camera decl
    printDecl print decl TOC info
    printGuiProperty Prints a property in the named gui
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to btson
    btson posted on May 10, 2011 10:31:00 AM - Report post
    printGuiStats Prints statistics for a gui
    printModel prints model info
    printRenderWorld prints a render world
    printUserGUID prints the guid of the currently logged in user
    prof_draw Enables or disables drawing graphs
    prof_fullscreen Enables or disables drawing graphs using the entire screen
    profileDefaultPlayerClass Sets the default player class for character currently loaded
    profileWeaponPrimary Sets the default primary weapon character currently loaded
    profileWeaponReset Resets the default weapons for character currently loaded
    profileWeaponSecondary Sets the default secondary weapon character currently loaded
    ps_restart Restarts the particle system.
    ps_spawn Spawns a particle system based on the specified decl.
    ps_stop Stops the particle system.
    quit quits the game
    rcon sends remote console command to server
    reconnect reconnect to the last server we tried to connect to
    reconnectOnlineServices Reconnect to Online Services
    recordNetDemo records a network demo
    recordPhysicsDemo Starts recording physics for the given set.
    refreshCurrentServers Refreshes all the servers in the current server list
    refreshServer Refreshes an individual server in the current server list
    refuseInviteMessage Refuse a sdnet invite message.
    regenerateVirtualPageFile regenerate a page file
    reloadAnims reloads animations
    reloadDecls reloads declarations
    reloadEngine reloads the engine down, including the file system
    reloadGuiGlobals reloads gloabal gui properties
    reloadImages reloads images
    reloadLanguage reload language dictionaries
    reloadModels reloads models
    reloadScript reloads scripts
    reloadSoundEffects reloads all sound effects
    reloadSounds reloads all sounds
    reloadSurface reloads the decl and images for selected surface
    reloadUserGroups reloads user groups
    reloadVirtualMaterials reloads virtual materials
    remove removes an entity
    renderNetDemo plays back a network demo, capturing frames to disk
    reparseDecls reparses declarations
    reportAnimState Reports the entity number's current animation state
    reportImageDuplication checks all referenced images for duplications
    reportPakChecksums reports a set of MD5 hashes for pak files
    reset resets a cvar
    resetAllBotsGoals causes all bots to dump their current goals and start fresh
    resetPhysicsSet Resets the objects in a physics set to their spawning positions.
    resetSurfaces shows all surfaces for testmodel
    restoreVidMode Restore the video mode to the last valid setting
    rewriteSoundShaders loads all sound shaders from disk and writes them back out to disk, useful to enforce a once off formatting change
    s_restart restarts the sound system
    savedata_ForceDevice Test function to test forcefully changing the storage device
    saveVidMode Save the video mode settings
    say text chat
    sayFireteam fireteam text chat
    sayTeam team text chat
    screenshot takes a PNG screenshot
    screenshotTGA takes a TGA screenshot
    sdnetDeleteAllFavoriteServers Delete all favorite servers
    sdnetPrintAuthPeerList Print information about the auth peers list
    sdnetPrintPanicStates Print information about all peers and their panic state
    sdnetSetPresence Forcibly set presence
    sdNetTaskCheck Lists undeleted sdNetTasks
    sdnetTestSteamIntefaces Test Steam interfaces
    sdnetUpdatePresence Forcibly update presence
    selectPerk Give an ability.
    serverInfo shows server info
    serverMapRestart restart the current game
    serverStartDemos forces all clients to start recording demos
    set sets a cvar
    seta sets a cvar and flags it as archive
    setActiveScreen sets which local client to view from
    setCharacter Set a profile character as the current.
    setGuiProperty Sets a property in the named gui
    setHydraVerboseMode set the verbose flag within libcurl for debugging Hydra calls
    setInviteMessage Simulate the reception of a sdnet invite message.
    setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value
    setNoReverb sets the current reverb to NULL
    setp sets a cvar and flags it as archive and profile
    setReverb sets the current reverb
    sets sets a cvar and flags it as server info
    setSpectateClient switches to spectating the client specified, either by name or index
    sett sets a cvar and flags it as tool
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to btson
    btson posted on May 10, 2011 10:31:11 AM - Report post
    setu sets a cvar and flags it as user info
    setviewpos sets the current view position (x y z) yaw pitch roll
    shaderPerformance Export some shader performance info
    showChallengeMembers shows hydra challenge members
    showChallenges shows open hydra challenge info
    showClanInfo show user's retrieved clan info
    showCommunitySessions Shows the Guide's community sessions UI (360)
    showDictMemory shows memory used by dictionaries
    showFPSBandings shows breakdown of fps
    showHydraFeeds shows hydra feed items [optionally pass in language, defaults to sys_lang setting]
    showHydraMatches shows hydra matches
    showInteractionMemory shows memory used by interactions
    showSignInUI Shows the user sign in UI
    showStringMemory shows memory used by strings
    showSurface show surface for testmodel
    showVPFCacheStats Shows virtual page file cache stats
    sizeDown makes the rendered view smaller
    sizeUp makes the rendered view larger
    soundMemStat shows the memory stats for sound subsystems
    spawn spawns a game entity
    spawnServer spawns a server
    startBuild prepares to make a build
    startInternetHost spawns a server which does not report to the master server
    startLANHost spawns a server which reports to the master server
    startOfflineHost spawns a server with no network capabilities
    stats stats debugging tool
    stopFindingServers Stops a Session Search task
    stopNetDemo stops network demo recording
    stopPhysicsDemo Stops recording/playing back physics for the given set.
    teleport teleports the player to an entity location
    testAnim tests an animation
    testAutoChatter plays an autochat declaration
    testBlend tests animation blending
    testClearAbilities Clear abilities for the local player. Removes total xp, abilities bought and dpad binds.
    testClearUnlocks Clear all unlocks.
    testDecls runs through all declarations and checks for broken/defaulted ones
    testFade View fade testing.
    testGiveAbility Give an ability.
    testGiveAchievement Give an achievement by decl name.
    testGiveAllUnlocks Gives all unlocks.
    testGiveRank Give a certain rank to a profile.
    testGiveRankLevel Give a certain rank level to a profile.
    testGiveRankXp Give XP to a profile directly.
    testGiveUnlock Gives an unlock.
    testGiveUnlockId Give unlocks of a certain id to local player.
    testGUI Replace the main menu with a test gui.
    testHasAbility Has an ability.
    testImage displays the given image centered on screen
    testLight tests a light
    testMissionIntelGathering Spawn an intel gathering mission if it doesn't exist already. Intel gathering map entity is required.
    testMissionSuperBuffs Spawn an super buff mission if it doesn't exist already. Map with Super buff nodes required.
    testModel tests a model
    testNarrator tests the narrator via autochatter
    testParticleStopTime tests particle stop time on a test model
    testPointLight tests a point light
    testPrecache Precaches an entitydef, then spawns it, to check for any additional unprecached media
    testQueueSound tests queueing a sound
    testRadio tests the radio effect by getting a random actor to say a random line of speech
    testRadioCommander tests the commander via autochatter
    testRemoveAbility Sell an ability.
    testRemoveUnlock Removes an unlock.
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