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  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    Whisperer posted on Apr 02, 2011 3:59:03 PM - Report post
     
    By the way, for those people that use the 'disablequestperformance' cheat, make sure you re-enable before you start the next quest, or the performance-meter starts at absolute zero.

    So what do we still need? Spawn/duplicate inventory objects(my CheatEngine attempts corrupt the inventory), maximizing territory loyalty (patrolling all the time gets annoying), the rest of the professions, unlocking all achievements, and maybe allow levelling up in freeplay?

    Rumor has it Pescado is looking into Awesomizing Medieval. And there was great rejoicing!
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    Sgat8516 posted on Apr 02, 2011 7:29:24 PM - Report post
     
    quote:
    originally posted by Whisperer

    Yep, you'll need 'moveobjects on'
    Funny, I couldn't place 90% of debug items without it.

    You can SHIFT+Click on any buildable area and choose to build there (needed to build in the mage's garden). Unfortunately, no landscaping yet.

    Thanks, will try next game.



    [Edited by Sgat8516, 4/2/2011 8:05:50 PM]

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    Gaps1 posted on Apr 04, 2011 2:20:52 AM - Report post
     
    Want to reuse your old kingdom for new ambitions?

    Link
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    patotje posted on Apr 04, 2011 9:23:09 AM - Report post
     
    quote:
    originally posted by Gaps1

    Want to reuse your old kingdom for new ambitions?

    Link

    Thanks, will try this ASAP

    Life is just the will of taking risks...
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    Gaps1 posted on Apr 05, 2011 8:29:06 AM - Report post
     
    Hope its ok to put this here! Achievement modding

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    Ultralazuli posted on May 10, 2011 4:44:15 AM - Report post
     
    quote:
    originally posted by Whisperer

    Jeez. I thought if I placed a bunch of Mithral spawners in my backyard, it would help collecting enough for a while. Turns out you can place 'm, you just can never delete them.
    You can, however, place them on top of one another, and get a single piece of rock with a never-ending supply.
    Why isn't there a nice inventory spawner object, there were enough in TS3?

    Having a Peteran Priest evangelize forever in the courtyard is fun though. People stand around until they drop of exhaustion, that's how good he is!

    How do I make it so that the mineral spawners stack upon each other? I've been trying to figure this out all last weekend. It would be amazing if I could set one neverending stack of each mineral beside the blacksmith's stall.

    EDIT: Nevermind, took a look at older posts, my bad.

    [Edited by Ultralazuli, 5/10/2011 5:23:23 AM]

    See no evil, do no good.
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    Tshingis posted on May 28, 2011 6:45:17 AM - Report post
     
    Hi. I just wondered how to get the mods to work. I tried to do it as in Sims 3. So I created a folder named Mods in documents/electronic arts/sims medieval. I created the packages folder inside the mods folder, put the "no intro" and "debugenabler" in there and the resource.cfg into the Mods folder. But apparantly that doesn't seem to work. Any suggestions?
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    Kaje posted on Sep 10, 2011 8:17:55 AM - Report post
     
    quote:
    originally posted by dragon808

    What I did to by-pass the read only bit was to copy and paste it to my desktop, then alter the one on your desktop (for some reason while its in the installation folder it wont edit but on your desktop it will) the delete the one in the installation folder, then cut and paste the one from your desktop to the installation folder once youve edited it.

    Or....just right click the file, click properties, untick 'read only', click ok, edit, repeat and tick 'read only'...

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