Super Meat Boy Discussion
Trainer Tools and Resources
Pretty much for bandage collecting as i see it, sometimes they're just too hard whilst the level is fairly easy in comparison. There'd still be challenges as most of them you can fall off the screen i think.
That, and, with the additional characters you're able to unlock through the character-specific zones (Commander Video, Jill, The Kid, etc.) you can make use of them (a lot of players of the XBLA version swear The Kid was tailored to getting some of the ridiculously out of reach bandages... and maybe they're right).
The game is challenging and frustrating to make gaining things like that all the more rewarding and when you cheat your way around it, it just defeats the purpose of playing it entirely. I'm not saying this applies to all games, obviously, but cheating in Super Meat Boy just destroys the entire foundation of the game.
and i think it's really superfluous to talk about if a trainer is useful or destroys the purpose of that game.
if people want to cheat, they will.
after playing through the first chapter of the game i think a useful option would be a lowgrav option for jumps or even a freemove option.
inf lives in special stages sounds useful as well. =)
Of course if people want to cheat, they will. Thanks for pointing out the obvious.
However, cheating at such a game, one of the few made in the current generation where you have to work at accomplishing most (if not all) goals instead of mindlessly grinding to get anywhere is just... well, pointless.
I was going to offer up an example of people wishing they could cheat in this to consider not stopping at simply making the playable character of choice invincible but instead just have it float or clip through everything, taking away the challenge of the game entirely and making it a really pointless thing to play at all. But hey, now you've got the trainer available to do just that! Not only does it not train someone to get better at the game, it just lays waste to any of the challenge, which is exactly what this game is at the core - challenging - but to those using such a trainer after say, having finished the light world levels/beaten the game (myself being one) then at least that speaks volumes to those who don't give up when a game isn't holding their hand or coddling them whenever they're faced with their own failures.
[Edited by OlinJ, 12/8/2010 11:29:20 PM]
[Edited by I3artender41, 12/9/2010 4:43:38 AM]
Maybe I'm looking at this with too much of an appreciation of the game's reliance on nostalgia (when games were actually challenging to a player and not a bunch of questing, side questing, level grinding or "OH JEEZ, Where can I find a new gun to pick off an enemy with terrible AI" type of situation). I didn't pop in my Pac-Man cart into my old Atari thinking "man, this sure is tough... I wished I could have power pellet powers active all the time, making the need to be chased by ghosts completely pointless" and I find myself in the same situation with Super Meat Boy.
Also, with this last response, I'm going to drop it. If someone wants to run counterpoint to anything I've said, then
[Edited by OlinJ, 12/9/2010 6:07:27 PM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem