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wargear mod to customize commander?
  • Send a message to Mijinion
    INACTIVE
    Mijinion posted on Oct 11, 2010 8:44:13 PM - Report post
     
    yes i realize i should have titled diferently, probably like "inspired to mod" or something of the sort, if a moderater or whoever would like to re-title this post for me so its more accurate and likely to get hits, id appreciate it

    i was looking at the lua file of the wargear mod and a thought occurred to me, could i change or add some data to change
    the force commanders abilities?

    and another thought,could one modify the enemy lvl scaling? or
    edit the force commander (or other unit) as to not effect scaling?


    as the only game ive modded in a similar manner (via txt/lua)
    was the original sacred i have very limited knowledge in this area, but i will give it the once over and try my luck at it

    i will update within 48hrs on whether ive learned or accomplished anything worth reporting
    (...or to ask for help)
    edit, my enthusiasm got the best of me it looks like ill have to wait till someone tells me where
    the data files are and if i need anything special to open them

    [Edited by Mijinion, 10/11/2010 9:51:52 PM]

    found archives and got some tools just need to find files for base unit data and lvl scaling,
    gona try to make commander duel wield melee or pistols
    and have grenadier,sprint (replace "to victory" )

    ive looked at gamedefault and gameatrib .sga a bit but havent found what im looking for, any help would be appreciated

    [Edited by Mijinion, 10/12/2010 3:08:18 PM]

    im betting what i need is in the .rfb files but i cant figure out how to get the rfb reader to work,
    since its a command prompt program and the instructions i found say type in cd twice
    and some bunk crap i cant remember atm and the readme just states it has to be run in command prompt, so again if anyone could give me a hand id appreciate it

    [Edited by Mijinion, 10/13/2010 12:13:37 AM]
     
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