WALKTHROUGH - FINAL STAGE
FINAL STAGE ~ The Last Crusade
Break the vases to the side and head up the stairs.
You'll find plenty more breakable vases on your way
to the top. Step outside upon reaching the top of the
stairs to trigger a cutscene.
Devil Hand will use many of the same techniques that
he had before, but this time he will dodge just about
every part of any combo that you throw at him. This
is why you need to the palm smash or forearm smash.
If you have either move, all you have to do is dodge
his moves then hit him with either attack while he recovers.
All of his moves can be dodged by dodging to the right
or left except for his roulette attack and other flame
moves. He will clench his hands together and charge
a reddish fireball in his hand then unleash a fire hand
much like Gene's Shaolin Blast roulette attack. To avoid
this, run directly behind him as he begins the attack.
You can actually hit him with a palm smash as he finishes
the move. It is possible to sidestep the fire hand as
it moves toward you, but make sure to dodge to the right
to avoid the thumb. His roulette attack will take quite
a bit of health if it catches you. Back flip to avoid
his flame moves (both the combo and the explosion punch)
and be careful if you go to hit him afterward since
he will sometimes go right into another move. You will
really only have to watch out for his dashing grab where
he will start to pummel you like in the last battle
once you get good at dodging his other moves. Like before,
you must pummel back by pressing the O button to keep
him from hitting you if he catches you in his running
grab. This move should be avoided by backstepping since
you need to conserve life for this battle since it will
be rather long. You can hit him after just about any
of his moves, but you may want to wait until after his
ram, flying kick, or roulette attack to be on the safe
side. Run up and hit him as he taunts as well. Use your
God Hand when your TP gauge is built up enough. The
Zen Revival roulette will be your best roulette for
this battle since you will need the life! Break the
pots around the area before you start to use roulettes
Once you've taken him down to half life, a cutscene
will play and he will start to use his God Hand afterward.
He will unleash his God Hand from now on much like Gene.
It is very hard to hit him during while he has his God
Hand activated, but he can be hit if you catch him directly
after one of his moves. Most of the time he will dodge
to the side to avoid your attacks during this phase,
which is still good - his God Hand power will diminish
faster if he dodges one of your attacks so it is advisable
that you try to hit him. He will
move much faster and will recover quicker during this
phase so try to stick with hitting him after his bigger
attacks instead of minor attacks. He will not gain any
new attacks while he has his God Hand out. Do not try
to use your God Hand when he unleashes his or it will
just be a waste since he will dodge every attack you
throw at him during that time.
The DOUBLE SHAOLIN roulette attack will be given to
you at the very beginning of this battle. For the beginning
of this battle, you should spam your God Hands. Press
R2 to unleash both (ah, yes both!) God Hands when you
are right next to Angra's face. Hit him continuously
and you should be able to dizzy him before your God
Hands wear off. Pummel him afterward to take another
fair chunk of his life. You may want to wait until he
moves before you unleash the second half of your TP
gauge. One good thing about this battle is that your
TP gauge will be constantly rising from avoiding his
moves. Use the Double Shaolin roulette that you just
got (it should already be equipped) to take 25% of the
big guy's health. You'll be stuck with only two orbs.
I would suggest saving it for a Zen Revival.
Alright, now about dodging his attacks, here is a list
Eye Lasers - Angra's eyes will start to glow
and will fire two laser shots at you. To avoid this,
you need to duck or dodge to the side the second right
after he fires them. Dodging this move is a major timing
issue. I would suggest ducking if you are close and
dodging to the left or right if you are far. You can
actually just keep tapping up on the right analog without
any sort of timing whatsoever to duck his lasers while
Thump - (close range) Angra will move his right
hand in front of you and try to thump you. Back flip
to avoid this.
Ground Pound - (close range) Angra will raise
his right hand and try to smash you into the concrete.
Back flip or dodge to the sides to dodge it. He seems
to disappear shortly before doing this move. Listen
for the phrase "Death becomes you!" then get
ready to dodge. He will not say the phrase all the time
Punch - (close range) Angra will lean his right
arm back then swipe the area in front of him. Try to
start back flipping as he begins to lean his arm back
and back flip about three times. If you are too close
when you see this move coming then unleash your God
Hand if you have it build up to avoid taking damage.
Ground Spikes - (distant attack) Angra will
put both hands on the ground then pound the ground with
his chin. Spikes will come toward you in a sort of shockwave.
Dodge to the right or left about three times to avoid
Flame Currents - (distant attack) Angra will
make a fireball in front of him that will shoot three
pairs of flame currents. Dodge to the right or left
right before they touch Gene to avoid getting hit. You
should really stay close to him so you don't have to
worry about this move.
Demon Spawn - Angra will make a fireball in
front of him that will spawn a demon then he will send
the demon out into the middle to challenge you. Angra
will usually stand back and watch as you defeat the
demon though he will sometimes attack you with fireballs
while you fight the demon. The demon is practically
helpless if you just guard break him at least once when
you start to attack. With two God Hands, you'll take
tons of damage from it. The demon will leave behind
some type of item for you.
Angra is not hard at all if you spam the hell out of
the God Hands (R2) when available. Your TP gauge will
be going up constantly, so you can afford to use them
often. He will usually send out a demon when you are
at about half life - defeat the demon and it will leave
behind some type of item. Never ever stand at a distance
from him - always stand right next to him since you
can avoid his close range attacks much easier. Follow
him whenever he moves from area to area and stay aggressive.
He actually has two life bars and his moves will slightly
change once he gets on his second life bar. He will
start to shoot out his lasers faster, and will summon
two demons instead of one. That is not all however,
he will gain the following on his second life bar:
Double Ground Pound - Angra will go up into
the air and pound the ground in front of him with both
fists. Back flip away when he suddenly disappears just
in case he does this.
Fireball - Angra will plant both of his hands
upon the concrete and charge a fireball in his mouth.
Look for the "Counter" icon shortly before
he does this and you can get the upper hand before he
even starts by pressing the O button. The icon will
appear while you're at mid-range. Gene will jump and
kick him in the jaw.
After the battle, the ending cutscene will play. Be
sure to save your clear game and you will have all of
the moves available to you in the shop on that playthough.
Keep in mind that you will not keep any moves - you
must buy them again.