WALKTHROUGH - STAGE 8
STAGE 8-1 ~ Death Shudder
The following items are available at the shop:
||Kung Fu Tango
|Mach Speed Jab 2
|Double Spin Kick
Pick up the Palm Smash from the shop!
You won't get a cutscene as you start this stage like
you did on the first part of the other stages. Run up
and grab the 2" x 4" then use it to defeat
the fighter and master in the back. Two leaders will
pop up behind you. Don't let either of the leaders get
that 2" x 4". There is also a samurai sword
on the left side of where you first started. Three more
leaders will burst through the door of the building
off to the right as you start to defeat some of the
enemies. Use your God Hand a bunch and use the roulette
attacks if you have to. There are plenty of breakable
objects so you can always regain your life and possibly
some roulette orbs. Be sure to enter the building on
the right for some extra breakable objects. The gate
in the middle will open once all the enemies have been
Jump up the ladder for quite an overwhelming showcase
of enemies that will be waiting to challenge you. Three
warrior gals and three leaders will jump from the top
areas and a masked leader and tiger joe will run at
you from the very back. A little overwhelming, huh?
Oh, and I forgot to mention, one of them will turn into
a trident demon upon death! Don't be afraid to play
chicken on this fight. Use all of the breakable objects
found around this area to your advantage for additional
health and roulette orbs. Dizzy enemies as quick as
you can through combos and guard breaks and use their
special attacks to shield you from the other enemy attacks.
I would advise you to have roundhouse move set for this
battle for a bit of crowd control. Use Kung Fu Tango
attacks if you find the group too overwhelming at any
time. Unleash the God Hand any time you have a chance
to! Give them hell! A cutscene will play once you defeat
them all. Break any extra objects after the cutscene
that you may have left behind and run down the stairs
past the newly opened gate. Don't enter the door just
yet. Check around the left side to find a treasure chest
with an item inside and check around the right side
to find a Little Devil along with breakable pots. Of
all the places to put a Little Devil Challenge
worth only gold, why here!? Well, I would advise you
to do this one if you have a low TP gauge. The fight
will help to boost it a bunch since the enemy is basically
a punching bag if you can guard break his block well.
Winning Condition: Annihilate all of the enemies
before time runs out. Time Limit: 2 minutes 30 seconds
Ah, the casino bouncer! You might remember him from
the casino if you happened to punch anybody in there.
If you can attack him before he starts up any attack
this battle will be simple. All you have to do is stay
aggressive with constant attacks and guard break him
whenever he blocks. You can guard break him very easily!
The only attacks that you will really have to watch
out for are his spinning lariat (duck and sweep him
out of it) and his grab (shake the left analog to escape
it). You can easily hit him before he has a chance to
do his punch combo and jump kick.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
Enter the door of the building to finish this stage.
STAGE 8-2 ~ Tribulation: The Three Trials
The voice in that cutscene didn't sound too good. Run
up the stairs and enter the door to finish the stage.
That was a short stage, too short!
STAGE 8-3 ~ Give It Up For The Champ
Make sure to have the Palm Smash or Forearm Smash 2
before starting this fight.
The Champ is back! This time, however, he has some
very strong attacks that you will have to look out for
and dodge very carefully. The main attacks that you
will need to look out for are his splash attack (he
will jump toward you and land with his back turned)
and his dashing punch (he will stand in place and shake
then dash toward you). You will need to back flip to
avoid the splash and dodge to either the right or left
to avoid the dashing punch. If you can master dodging
those two moves then you should be able to gain the
upper hand for this fight. Hit him with the Palm Smash
or Forearms Smash every time he recovers from any of
his moves. You can mix this attack up with some combos,
but be warned that he will parry immediately after the
first blocked hit. Try to hit him from the side or from
the front since he will kick you if you try to hit him
from behind - the kick animation will make him invincible.
Be on the lookout for his dive attack, lariat, and the
usual grab as well. You can still escape from both of
his grabs just like in the last battle. Never let him
back you into a corner since you won't be able to escape
from his splash attack while your back is to a wall.
Use the God Hand and roulette attacks if you need to.
Try to save your roulettes orbs if at all possible.
Go through the door and head up the stairs. Break the
pots for some extra items then enter the door at the
top to finish the stage.
STAGE 8-4 ~ Japan's Elite Obese Ninja
This boss is basically just an overpowered normal blade
fatty. He will start the battle along with two blade
fatties. If you have enough TP to unleash the God Hand
then do so and try to take out both blade fatties as
soon as possible; if not, then try to attack them and
break their guard then get them in a Stinger to shield
you from the other enemies' attacks. The Ninja Fatty
has his own set of moves, but they are very similar
to a blade fatty. The main moves to watch out for are
his torpedo (watch for him to step back) and his jump
kick (he will spin toward you). Dodge to the right or
left to avoid the torpedo and back flip to avoid the
jump kick. Attacking him normally works well, but he
will parry immediately after the first blocked hit.
His blade attacks are very slow so you can easily back
flip away from his close range attacks. When you knock
him down, stand over him and try to hit him with a Palm
Smash or Forearm
Smash. You can get a few free hits by doing either of
these sometimes as he gets up. Use a palm smash or forearm
smash whenever he recovers from any attack as well.
His life will drain fast from normal attacks so you
shouldn't have to worry about using roulette attacks
here. Be warned that this fatty takes off much more
life per hit than other bosses. He can kill you in about
3 hits (maybe 2) depending on what attacks he hits you
with. His jump kick will take over half your life.
Leave the room and go up the stairs to find some more
breakable vases waiting for you afterward. Enter the
door at the top to proceed to the next stage.
STAGE 8-5 ~ Afro Fist
At the start of this fight, you will have to deal with
a whip gal that has the same moves as Conchita had in
the fights long past and you will also have to deal
with a wrestler gal. The wrestler gal can be killed
off quickly, but I would strongly recommend that you
go after the Conchita clone first. Her distant attacks
make her very annoying. Use normal attacks and guard
breaks while keeping an eye on the wrestler gal's movements.
Unleash the God Hand and take her down quickly if you
have enough TP. Afro Fist will get up as soon as the
first female falls. Take out the other female as quick
as you can then turn your attention on Afro Fist. His
attacks mainly consist of combos, but he has a very
deadly stepping punch attack where he will continually
step toward you while punching much like Sensei's sword
step - duck and sweep him out of this or back flip rapidly
about three times when you see him do this since it
is sometimes quite long. You can combo him and break
his guard, but his guarding is pretty random compared
to a normal enemy and he will instantly counter if you
miss a guard break so be prepared to back flip. Use
a palm smash or forearm smash on him when he recovers
from his combos to take off some heavy damage. He's
not all that hard by himself, but he still takes quite
a bit of life per attack.
Leave the room and use the elevator outside to finish
this entire group of stages.