Escape the guards:
When you are outside at night and you find you are about to get caught, try the Nimbus 2000 Broomstick. You will not get a penalty (no -housepoints), only saying go to your`s bedroom and then you are outside the castle. You can get the Nimbus 2000 when you win the first session of training of the broomstick game and you win.
(supplied by: Riku)
Ghosts:
When you see a ghost press L1 and X and they will pass you.
(supplied by: Riku)
Easy beans:
Get unlimited beans by going out of the griffindor tower and hiting that object with flipendo and get 3 beans then walk round the corner 3 steps past and come back, hit the object, so on and so on..
(supplied by: chocobo)
Avoid the prefects:
When you are trying to sneak out at night, if the prefects see you they will try to freeze you with a spell. Just equip Expeliarmus, because you can use it on them and run away as fast as you can.
(supplied by: ardenriddle)
Wizard card:
If you go outside onto the Hogwarts grounds (after you have learned Incendio) fly around the rooftops until you see one with a bunch of those torch pillar things on top. If you light all of those with Incendio, you get a chest, and inside there is a wizard card.
(supplied by: ardenriddle)
Wizard card:
Fly around the rooftops on the Hogwarts grounds until you see a boy standing on an upside-down "p" shaped roof. There, for 5 beans, you can try to break the record for throwing gnomes into rings. If u break the record (you have to get more than 10 - it's really easy), you get a wizard card.
(supplied by: ardenriddle)
Hints:
When you first get to Hogwarts, do not go right to bed, use the time to get all the wizard cards from the twins. You have free run of the castle on the first night. Also check the desks in the classrooms, the ones without benches. The class room on the 7th floor will allway give 12 beans, just go into the class room search the desk on the left at the back of the room and the desk on the right at the front of the room and get 12 beans. To refill the class just go to the main staircase and come back. Takes some time due to loading but worth it to get all the cards the twins sell to add to your collection.
Deduct House Points From Slytheryn:
When Hermione gives you the Polyjuice Potion and you are on your way to Slytheryn Common Room, let the prefects catch you. It only works 4 times. At the end of the game they should have 410 points.
(supplied by: emily)
Beat the Whomping Willow:
When battling the Whomping Willow, don't atack when it has the car in it's hand, or when it's mouth is closed. Only dodge. To open its mouth, get close to it. Only then should you do a fully-powered magic blast.
(supplied by: naparnx2)
200 bean bag and 6 wizard cards:
There is a boy standing outside during daytime and talk to him. He will ask you to do a favor for him. Once you have done it, he will direct you to another student and you do favor for him as well. Same thing and you talk to about five or six students and run errands for them, finding their items. This is not the message board items lost. After you have done everything for the other students the last student will give you a key to the confinscated room. That is the room in the cloisters. (Area next to flying lesson...a patch of grass and a square area). Inside there are a seven chests which contain a 200 bean bag and six wizard cards.
(supplied by: dolphinzgamez)
Free and easy housepoints:
After you have completed the incendio class...Proffessor Flitwick will give you forty house points. After Ron tells you that you have a Quidditch match, save game, quit game, then load it again. You will get another 40 points. Keep doing it. I got 1200 house points for Gryfindor.
(supplied by: dolphinzgamez)
Hint:
When you get past the Womping Willow and past that stupid Severus Snape DON'T GO TO BED! Search the castle and in some of the rooms there will be a Famous Witches And Wizards Card but be carful in every room (and every night) there will be the hand thing you faced to get "Alohamora" so go slow. And when you are in that place (where the "Alohamora" spell is) you will see that the hand is flat/laying down well cast "Flippendo" at it. It will automaticly wake-up and it will be the same when the MALFOY MORONS come in.
(supplied by: prettyladybug325)
There are 23 codes for this game.
(M)
0E3C7DF2 1853E59E
EEB2CCCA BCF5CD5A
Inf. Beans
CE4A82B0 BCA99B4B
Max Beans Capacity
CE4A82BC BCA99B84
CE4A82BE BCA99B84
Inf. Stink Bombs
FE4A828E BCA99B82
Inf. Balloons
FE4A8288 BCA99B82
Have Nimbus 2000
FE4A82B6 BCA99B84
Have Miam Hibou
FE4A8282 BCA99B84
Have Cup
FE4A829A BCA99B84
Griffondor: max score
CE5E66BE BCA99E6A
Disable Guards AI
DEA86BDE BF899B8B
DEA86BDA BCA99B83
Have First Health Pot.
FE4A8296 BCA99B84
First Pot. Full
FE4A8290 BCA99B84
Have 2nd Health Pot.
FE4A8292 BCA99B84
2nd Pot. Full
FE4A829C BCA99B84
Have Third Health Pot.
FE4A829E BCA99B84
Third Pot. Full
FE4A8298 BCA99B84
Use only 1 of the 2
Inf. Stamina
DE8FFF3E 82B69DE7
DE8FFFC6 A2B69DE3
DE8FFFC2 C4B49C5D
DE92F75A C4AC9A73
Maximum stamina
DE8FFF3E 82B69DE7
DE8FFF3A F8AADC23
DE8FFFC6 6AAA9DE3
DE8FFFC2 C4B49C5D
DE8FFFCE 6AAA9DE7
DE92F75A C4AC9A73
Must Stay On For Codes Below
DE8FFFFE F8AA9BE2
DE8FFFFA 48CA7FEB
DE8FFF82 CCAA9B93
DE8FFF4A C4BCA723
DE8FFF56 E0AC9BF3
DEB2CC72 C4AC9A43
You must Start a new game to use the codes below.
Save, then reload the save without codes
Max. Silver Coins
DE8FFF8A E0AB9E6A
DE8FFF96 60CBA201
All Cards
DE8FFF9E E0AB9A82
DE8FFF9A 68CB92D3
DE8FFFA6 68CB92D7
DE8FFFA2 68CB92DB
DE8FFFAE 68CB92DF
All Spells
DE8FFF46 F0ABAA82
DE8FFF42 60CB92EB
Features:
FAQ/Walkthrough.
Features:
FAQ/Walkthrough v0.7.
Features:
FAQ/Walkthrough v1.2.
Features:
FAQ/Walkthrough. Final version.