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GAME MODES - ASSAULT  [ back to game modes overview ]  

Assault

Here are some tips specific to Assault:

  • Work as a team. If you attempt a map as a John Woo, one-man-army sort of player, you are not going to get far, especially considering you have to complete objectives while also looking out. The best way to take on Assault is to go in small groups. Three people should go to one objective. One person can do the required action for the objective, while the other two can watch out for that person.
  • Don’t go too fast, but don’t go too slow, either. You have a limited amount of time to complete your objectives before the game ends and teams switch. Move fast when you know it’s safe, but strafe around corners, and don’t run out into blind spots, where you’re an easy target.
  • If you have a good sound system, listen. You can hear footsteps, and determine whether or not an enemy is running around.
  • Make sure you enable shadows to full, so you can see the complete outline of an enemy. With this, you may be able to tell where an enemy is, and ambush him appropriately.

Below is a list of all the Assault maps, and what each team must do to win that map.

Convoy (AS-Convoy)
Players: 6-14
   
 
This scenario is a recreation of the recovery of the Nexus prototype missiles by the NEG military, after they were stolen by the Hellions. NEG forces pinpointed the location of the cache due to a hidden homing device on these devastating weapons of mass destruction. The exact location of the missiles could only be pinpointed during the short period when they were being transferred from one location to another above ground on Taron, and the military had no choice but to strike at this time.

 

 

 

Attacker Objectives
1. Extend the boarding platform.
(Optional – Open the panel.)
2. Place explosives on the door.
3. Open rear door.
4. Open the side doors.
5. Retrieve the NEXUS missile trailer.
6. Retrieve the NEXUS missiles.

 

Defender Objectives
1. Defend the boarding platform.
(Optional – Defend the panel.)
2. Defend the door.
3. Defend the rear door.
4. Defend the side door switch.
5. Defend the NEXUS missile trailer.
6. Defend the NEXUS missiles.

 

Fallen City (AS-FallenCity)
Players: 8-16
   
 
Following the human/skaarj war, many of Earth’s cities lay in ruins. When the New Earth Government attempted to assert its authority over these areas, they were confronted by many rebel groups, often covertly financed by the great corporations, which had established bases in the destroyed cities. This scenario recreates the destruction of a rebel command center by NEG forces. In keeping with the historical battle, the attacker’s insertion point is a distance away from the command center, because of the heavy anti-aircraft protection around the bunker.

 

 

 

Attacker Objectives
1. Destroy barricade.
2. Secure forward outpost.
3. Destroy gate lock.
4. Destroy command center.

Defender Objectives
1. Defend barricade.
2. Defend forward outpost.
3. Defend gate lock.
4. Defend command center.

 

Glacier (AS-Glacier)
Players: 8-16
   
 
In one of the most daring acts of the mostly covert Corporation Wars, Izanagi Corporation’s research facility on Lamdon 3 was raided and destroyed by a strike force from the Axon Research Corporation, despite the protection offered by the elite NEG ThunderCrash force. This scenario recreates that mission. Axon was able to not only destroy the facility, but also retrieve the advanced plasma ion tank under development there. You must infilitrate the facility, steal the plasma ion tank, and destroy the entire facility.

 

 

 

Attacker Objectives
1. Infiltrate base.
(Optional – Raise the bridge.)
2. Activate the Ion core.
3. Capture the tank.
4. Destroy access doors.
5. Open security gate.
6. Shutdown primary dam.
7. Destroy depot door.
8. Shutdown secondary dam.
9. Destroy blast door.
10. Escape.

 

Defender Objectives
1. Defend base.
(Optional – Protection the bridge.)
2. Defend the Ion core.
3. Defend the tank.
4. Protect access doors.
5. Defend security gate.
6. Defend primary dam.
7. Defend depot door.
8. Defend secondary dam.
9. Defend blast door.
10. Prevent tank from escaping.

 

Junkyard (AS-Junkyard)
Players: 8-16
   
 
This scenario is based on an infamous episode of a popular Holovision program. In the original episode, two teams of competing mechanics were competing to make their vehicle operational and escape the junk yard. The expected twist occurred when the losing team pulled out some makeshift weapons and pounded the other team into oblivion before they could make their escape. Since there was no explicit rule forbidding violence in the competition, they were declared the winners, and a new Tournament classic was born.

 

 

 

Attacker Objectives
1. Find energy core.
2. Return core to vehicle.
3. Lower the bridge.
4. Cross the bridge.
5. Open the checkpoint gate.
6. Secure the checkpoint.
7. Proceed to the main gates.

 

Defender Objectives
1. Protect energy core.
2. Prevent attackers from returning the core.
3. Defend the bridge switch.
4. Defend the bridge.
5. Protect the checkpoint switch.
6. Protect the checkpoint.
7. Protect the main gates.

 

Mother Ship Assault (AS-MotherShip)
Players: 8-12
   

 

 

First contact with the Skaarj came during the recovery of the prison transporter Vortex Rikers on Na Pali. Within a year the Skaarj had pushed humanity back to the brink of destruction. This scenario replicates the final battle for Earth, and the stunning victory of humans in the face of almost certain defeat. A Skaarj Mothership orbited the Earth, and rained death upon the planet in preparation for the final landing. In a daring suicide mission, the humans attacked the Skaarj Mothership in small one man fighters, hoping to exploit a flaw in the Mothership defenses their analysis had revealed.
   

Attacker Objectives
1. Destroy lower shield generator.
2. Destroy upper shield generator.
3. Proceed to landing bay.
4. Destroy energy bypass.
5. Destroy sentinels.
6. Use panels to unlock core.
7. Destroy the conductor.

 

Defender Objectives
1. Defend lower shield generator.
2. Defend upper shield generator.
3. Stop attackers from landing.
4. Defend energy bypass.
5. Defend sentinels.
6. Stop usage of core panels.
7. Defend the conductor.

 


Robot Factory (AS-RobotFactory)
Players: 10-20
   

 

 

This scenario is a recreation of the Liandri robot uprising on the mechanical asteroid of LBX-7683 and the subsequent quelling of this rebellion by human forces. LBX-7683 was an outpost for research and development of the next generation of Liandri robots. Liandri’s best scientists were able to introduce increasingly sophisticated artificial intelligence into the machines that they designed. Eventually, they rebelled against the humans and took the asteroid as their own, brutally disposing of their creators and mining the rich materials embedded within the rock for their own gain. Liandri’s commanders devised a plan to strike directly at the production facility manufacturing the robots. During an all-out assault on the world, a small team was inserted with the sole goal of destroying the AI generators, thereby destroying the ability of the machines to reproduce themselves and ending this uprising.
   

Attacker Objectives
1. Align the satellite dish.
2. Destroy gate.
3. Cut the data cables.
4. Destroy shield components.
5. Destroy the AI generator.

 

Defender Objectives
6. Defend the satellite dish.
7. Defend gate.
8. Defend the data cables.
9. Defend shield components.
10. Defend the AI generator.


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