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VEHICLES - SKAARJ SPACEFIGHTER  

Few details are available on these rarely seen Spacefighters, as they appeared and disappeared during the final battle against the Skaarj that ended the Seven-Day Siege over a century ago. Military intelligence suspects the Skaarj had stolen a new source of energy to power these state of the art crafts (codenamed "Black Scorpions"). Light weight and armored, the "Black Scorpions" are armed with a dual plasma projectors and homing missile mount. The adaptive wing flaps and engine exhaust system provide the Black Scorpions with a great top speed, aggressive acceleration and high movement range. Exact replicas, as found during the Human/Skaarj war, are used in the Tournament.
-- Official description



Driver Controls

 

Control What it does
Mouse Steer
Up Arrow/W Accelerate
Down Arrow/S Decelerate
Left Arrow/A Strafe Left
Right Arrow/D Strafe Right
Spacebar + A/D Roll Left/Right
Shift Reset Roll (Level View)
Numpad +/- or
Wheel Up/Down
Cycle Targets
E Auto Targeting On/Off
Left Mouse Button Fire Lasers
Right Mouse Button Fire Homing Rocket
   


The Skaarj Spacefighter is the same as the Human Spacefighter, so I’ve used the same description/control scheme.

You can only pilot the Skaarj Spacefighter in the AS-Mothership Assault map, but it is quite a joy to fly.

It’s controlled via a person view, and just like other space fighter games, you have access to several evasive moves, including strafes and rolls.

The primary firing mode is a pair of lasers which hit their target instantly. They are fairly damaging, and will probably be the most used weapon.

The secondary firing mode launches a homing rocket. It’s not good to use this as a normal weapon, because it takes about five seconds for the rocket to recharge.


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Click on a vehicle for detailed information


Goliath


Hellbender


Manta


Scorpion


Raptor


Leviathan


Human Spacefighter

Skaarj Spacefighter

Phoenix