Act
2 - Chapter 1: The Town of Aman'lu
* Speak with Celeb'hel the Elder in Alt'orn Hall
in the town of Aman'lu
* Mythrilhorn
* Mark of the Assassin
* Deru's Treasure Hunt
* Arinth's Legendary Staff
* Viperclaw
* Tywlis' Broken Staff
* Feldwyr the Blacksmith
* A Family Heirloom, Part II
* Aman'lu Arena
* Lothar's Innocence
* A Dark Ohm
All you need do to complete this chapter is head
straight for the building in the center of town
and talk to Celeb'hel. Takes about a minute. However,
as you can tell from the Secondary Quests list,
there's a lot of talking that can be done in Aman'lu.
So, before going to see the Elder, wander about
town and talk to people. Here's the brief rundown:
* In the pet shot, talk to the pet seller and ask
about special animals. He'll refer you to Khartos
the Wise, who's hiding in a tavern some where. (No
wonder they call him wise.) This opens the Mythrilhorn
quest, which will eventually net you another pet
choice.
* Just southwest of the pet shop, enter the abandoned
house and note the bling-bling on the table.
Pick up this intriguing stone and get killed...almost.
After the near miss, talk to Danadel to launch the
Mark of the Assassin quest.
* Southeast of the pet shop you can find Prospector
Albain. Talk to him with Deru in your party to open
Deru's Treasure Hunt.
* North of the prospector, along the east side
of town, is Eolanda's house. Talk to her about Arinth
to get a quest to find the pieces of
Arinth's Legendary Staff. She'll also give you Lore
book: Vol. 10, The Legend of Arinth the Mad. Vol.
11, The Dryads and their Customs is on her table
and Vol. 14, Fables of Ancient Artifacts is on the
floor.
* Directly behind Eolanda's house is a ranger named
Eumenidie.
Talk to her about reagents to get the Viperclaw
quest. Reagents are random drops and you might even
have one or two right now. If you don't have what
she needs, there are specific places in Act II where
you can pick them up. These are noted later in the
walkthrough.
* Along the north side of town, just west of the
incantation shrine, is Tywlis' house. Talk to her
about her grandfather's staff to get her quest.
The reagent she needs is a rainbow trinket. Check
your pockets, you might already have one. You can
also visit Tywlis' basement, but there's nothing
you can do down there...yet.
* Near Tywlis' house is the house of a fletcher
named Ithir'renne. She has an Aman'lu orchid, a
well-known symbol of Aman'lu. Think that might make
Lelani back in Eirulan happy? Yeah, but you've got
a long way to go before you can trade Ithir'renne
for her orchid.
* Also on the north side of town is the house of
Drianjul, Drevin's sister. Talk to her to learn
news of your family and receive a letter from Drevin.
* In the burnt-out blacksmith shop on the west
side of town is Feldwyr's brother, Fyrndolf. Talk
to him to get your special weapon and officially
close that quest.
On to the inn, which is just full of people to
talk to and things to do.
* Athelas is hanging out near the innkeeper. You
may recognize his name from your talk with Thestrin.
Regardless of whether or not you kept the heirloom
sword, talk to Athelas to initiate the second part
of this quest.
* Amren is hanging out at the bar; you can add
him to your party if you're lacking a ranger. He's
currently a level 20 ranged character, with a bunch
of unspent skill points waiting for you to specialize
him.
* The barkeep, Drudwyn, has heard of you--so he
thinks. Talk to him and deny everything he thinks
you've done. He'll eventually admit there's a little
challenge for adventurers down below his wine cellar.
When you decide to go down there, you will officially
open the Aman'lu Arena quest.
* On the second floor of the inn, pick up a Lore
book: Vol. 13, Elandir's Life and Teachings. There's
also a ghostly spirit up here on a balcony, note
it for later.
* On the ground floor, find Roland and talk to
him with Lothar and open Lothar's Innocence in your
quest log.
* South of the inn is the mage shop. Lyssanore
sells magic supplies and is also interested in communicating
with spirits. Talk to her about that and get the
quest, A Dark Ohm, to retrieve the necessary chant.
Well, that's it. You've made a circuit of the town
and your quest cup runneth over. Go to the central
building and talk to Celeb'hel to begin the next
chapter. Before leaving town hall, grab the Lore
book: Vol. 5, Turmanar and its Aftermath, from the
table.
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