2 - Chapter 4: The Royal Caravan
* Locate the Caravan
* Find the Vai'kesh sanctuary
* Find the leader of the Vai'kesh
* Finala's Contempt
* Lothar's Innocence
* Amren's Vision
Before haring after the caravan, add Finala to
your party and teleport to Eirulan and thence to
the Kithraya Valley. Take Finala north into the
Upper Kithraya Caverns and find the broken elevator.
With Finala as the active character, click the broken
mechanism and ride the elevator down into a Morden
intelligence camp. Have Finala open the treasure
to get a map to four hidden Morden towers.
Teleport to the Southern Greilyn Jungle and head
west to the Abandoned Ruins. Finala will find a
secret door inside the ruins
and you can follow the path to an elevator that
takes you up to a plateau with the first Morden
tower. Destroy it as you did the towers in Act I.
Teleport to the Northern Greilyn Jungle and go
to the impassable wall just north of the teleporter.
You know, the one that's been bugging you since
Act I, Chapter 3. Finala will find the secret entrance.
Pass through and destroy three Morden towers. After
the final tower is destroyed, Finala finds another
map and an elevator gear. That's all you can do
until Act III, so teleport back to Aman'lu and head
As you leave town, there's a house to the west
where you can pick up a Lore book, Vol. 3: Downfall
of the Manu Ostar. You can also talk to Alar'ithil,
who is one of the later links in Lelani's MLM scheme.
Enter the house to the east and talk to Eldoriath
to start the Servant's Haunt quest. You can't continue
it until you've completed A Dark Ohm, but might
as well get it in the quest log.
Continue south and enter the Southern Vai'lutra
Forest. Look for a burned-out farmstead to the east.
You can get the Chant of Strength from inside the
house. As you continue south, look for a set of
steps back to the northwest.
The house on top of the plateau has the Chant of
Dexterity and Chant of Intelligence.
Further south, look for a narrow valley
leading to a cul-de-sac to the east. This is Magrus'
house, which you can't enter right now. Note it
for later. A bit further down the trail, you can
find a hollow tree off to the right (west). The
button to raise the chest is on the east wall.
You'll soon reach the teleporter, which is for
the Southern Vai'lutra Forest (North). Ah! Egregious
apostrophes and contradicting directions! It must
be a fantasy RPG! Anyway...just west of the Southern
North teleporter is another mushroom circle.
These circles mean something special to Amren.
Add him to your party, if necessary, and take him
to the mushrooms. He'll have a vision. (That happens
to lots of people when they have too many mushrooms.)
Afterward, one of the mushrooms will be glowing.
Click the mushroom to activate an elevator to a
This is the Shrine of Sight. Find the altar and
have Amren click it to activate the shrine. You
can also pick up a Lore book, Vol. 18: The Path
of Sight. You may remember the mushroom circle in
the Eastern Greilyn Jungle. At some point, take
Amren to the Southern Greilyn Jungle teleporter
and go northeast to that circle, which leads to
the Shrine of Sight and contains Lore book, Vol.
17, The Path of Life.
For now, your quest continues south, over a bridge.
Before crossing the bridge, go east into a little
grotto to get the XP from killing a mini-boss and
collect a nice haul. After crossing the bridge,
look for a cave entrance to the west.
This is a Watery Cave and filled with level 24
mobs and a level 26 mini-boss. Defeat the monsters
and then find a half-giant mushroom farmer named
Talk to him with Lothar in your party, and you'll
find the thief who stole Roland's cloak. He'll flee
to his house, but drop his key.
Take a quick side-trip back north to Magrus' house,
enter and beat Magrus down. He'll surrender and
go back to town. Follow him, speak to Roland and
Magrus at the inn and receive your reward for Lothar's
Back to the main quest. The Watery Cave has two
entrances/exits. Due east of the southern entrance
is A Small Cave(tm) filled with mini-boss level
mobs that drop a lot of loot. Be sure to stop in
and pay them a visit during your tour.
Continue on the main path. You will soon reach
what looks like a shrine, but is, in fact, the entrance
to the Levreth Estate,
which is underground. There's really not much you
can do down there now, so pass it by and continue
on your way. You'll reach your first objective:
the caravan. Which is lying in pieces next to a
teleporter (the Southern South one, in case you
Talk to the wounded elf on the ground to update
your journal, then continue on your way. Look for
a plateau to the east not far beyond the wrecked
caravan. There's a hollow tree with an elevator
that drops you right on top of a mini-boss.
Back on the main path, you will soon enter the
Vai'kesh Forest and find yourself at a set of gates.
You can't get through, so turn left and follow the
trail to the Vai'kesh sanctuary. You can choose
to be nice to the guards at the door or pick a fight.
Either way, they're eventually going to end up dead,
so do as you please and enter the Sanctuary.
When you talk to the Prophet,
he takes the Aegis of Death and runs away. Leaving
you to slaughter his minions, but only after you