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Ewiger Krieg Mod
 
knightpress  posted on Jun 10, 2009 3:47:49 PM - Report post

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SAGE
quote:
originally posted by GhostRider1954

The update did break your mod Knightpress. It crashes to desktop.

Nope, it doesn't, just played it as-is and to no ill effects...

Likely to do with some external interference, perhaps trying to run a 2.502 trainer with 2.600, but I have no control on the trainer front.

 
knightpress  posted on Jun 10, 2009 3:48:32 PM - Report post

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SAGE
quote:
originally posted by X_Parham

Among release notes i noticed an Italian fiction am i wrong or right?

??? I saw no mention of anything Italian in the notes, and it'd take a lot more than a minor patch to add a new faction or things of that nature...

 
Realusionist  posted on Jun 13, 2009 4:12:49 AM - Report post

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ELITE
quote:
originally posted by knightpress

quote:
originally posted by X_Parham

Among release notes i noticed an Italian fiction am i wrong or right?

??? I saw no mention of anything Italian in the notes, and it'd take a lot more than a minor patch to add a new faction or things of that nature...

Thus i must check again!

 
knightpress  posted on Jun 13, 2009 4:55:54 PM - Report post

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SAGE
On the relicnews armory, there are of course discussions of adding units to the game and things of the sort, but doing so in a practical or really functional manner is yet to be fully realized.

While I wouldn't mind an Italian campaign, I don't think it wouldn't be overly impressive to see the Italian units as their army wasn't particularly stellar (despite specific battles being interesting, the units themselves aren't awe inspiring). Their greatest contribution to the Axis was of course their surface navy, which included some impressive and relatively modern Vittorio Veneto class battleships (they were actually offensively superior to and more numerous than the German Bismarck class)...

Oh well... seems things aren't always smiles and sunshine

 
Realusionist  posted on Jul 02, 2009 2:43:06 AM - Report post

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I tried to add Voss_tiger to my PE fiction but no luck! Better say my goal was to spawn Viller_boage tiger with full abilities without upgrading or command point which are not possible in a game, two command tree cause crash! can you help?
and Please add opel blitz trucks too, i keep detroying them in maps and yearn for driving one!

Thanks

 
knightpress  posted on Jul 02, 2009 2:52:44 PM - Report post

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I'll look into it, almost certainly a requirements issue, easily fixed by changing them all to "none". Will update you as I know more.
 
knightpress  posted on Jul 03, 2009 6:56:44 AM - Report post

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SAGE
quote:
originally posted by X_Parham

I tried to add Voss_tiger to my PE fiction but no luck! Better say my goal was to spawn Viller_boage tiger with full abilities without upgrading or command point which are not possible in a game, two command tree cause crash! can you help?
and Please add opel blitz trucks too, i keep detroying them in maps and yearn for driving one!

Thanks

okey dokey, after fiddling around for a little bit, I've found that adding the

tiger_voss_squad
villers_bocage_regular_tiger_squad
villers_bocage_tiger_squad

is quite easy, no requirement conflicts on the units themselves, and it's merely a matter of associating the right unit with the right building.

There is a slight catch with the last one however, as THAT one is technically the one used in the campaign that benefits directly from all the command tree bonuses.

First, the smoke barrage icon was unable to be found, so I simply linked it to the same icon that the King Tiger uses, so it's no longer an annoying pink box. As for the specific command tree abilities, they are all possible to enable, but doing so could readily knee-cap the campaign by effectively taking out the entire reason to upgrade.

I'll think on it a bit more, and perhaps add a super tiger to Ewiger Krieg at some insane cost, but it would require a clone of the tank, and abilities, slightly renamed in order to avoid conflict. The originals will be left alone of course to preserve the game's function, the second "set" of files would be used in order to remove the requirements and restrictions.

As for opel blitz trucks, I've thought about adding them, but they serve no immediate purpose, and while they could be made to have a purpose, it would typically be better filled by half tracks and/or light armor with infantry. Some people have converted them into all sorts of amusing things, but at the moment I'm a bit on the fence about them.

While looking in the files, I noticed I had disabled the Infantry Support Panzer IV "stubby", so I re-enabled it.

Savefile.com seems to be working again, so I've resumed use there, and the latest iteration is now uploaded and ready!

 
Realusionist  posted on Jul 03, 2009 7:35:26 AM - Report post

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Some people have converted them into all sorts of amusing things

Can you explaine a bit more? what you mean by amusing, more than Inf.Care. what could they be? Attached a MG?

And for Stubby yeah, but fronm reward Menu you could disable the Hutchy whilst you can access it from Axis buildings so nothing was lost actually!

Can you tell me what is the command address for Voss rise or descend, i want to add such for King_tiger's commander too!
Simply adding the ability didn't worked, but i haven't checked and off-ed the Req.s so it might be that.
I was thinking same thing on HEAT-Rounds about King_tiger, becasue to me it's a bit funny that tiger has HEAT but superior Kunigstiger ain't!

Do i need to thank you for your time and fully esplained aswers to me?
Thanks!

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