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Ewiger Krieg Mod
 
knightpress  posted on Jul 03, 2009 12:57:49 PM - Report post

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quote:
originally posted by X_Parham

Some people have converted them into all sorts of amusing things

Can you explaine a bit more? what you mean by amusing, more than Inf.Care. what could they be? Attached a MG?

And for Stubby yeah, but fronm reward Menu you could disable the Hutchy whilst you can access it from Axis buildings so nothing was lost actually!

Can you tell me what is the command address for Voss rise or descend, i want to add such for King_tiger's commander too!
Simply adding the ability didn't worked, but i haven't checked and off-ed the Req.s so it might be that.
I was thinking same thing on HEAT-Rounds about King_tiger, becasue to me it's a bit funny that tiger has HEAT but superior Kunigstiger ain't!

Do i need to thank you for your time and fully esplained aswers to me?
Thanks!

When I say they've converted Opel Blitz trucks into things, I mean they've taken the unit, as-is, and added abilities or auras to them to gain a desired effect.

For instance I've seen/heard about one person who made one into a medic truck with a healing aura like that of the medical stations.

No weaponry or model changes have been done though.

The actions of the commander in a model is actually part of the model, thus if it doesn't have it, it can't really be added short of making a completely new model from scratch with all the included animations, and to say such a task is just now in its earliest infancy is an understatement of profound proportions.

Adding an activated action ability like HEAT rounds may be possible, since it isn't actually going to change the model, but I haven't tinkered with it at this point to even know if its possible...

 
knightpress  posted on Jul 05, 2009 6:43:32 PM - Report post

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Oh, and I've continued to do some poking around here and there about tank commanders and the like, and as I had thought, currently the only way to rig one up for a unit that doesn't already have one, is to enable it on units that are at least modeled to have one, namely the Tiger I tank.

forums.relicnews.com/showthread.php?t=222745

That thread goes into great detail about it, and explains that tanks like the Panther (aside from the MG) and Jagdpanther for instance aren't possible at the moment through any means other than making a completely new model, animation sets, and cobbling it all together back into the game.

Obviously Relic doesn't want competition from modders for content, particularly since the modders are clearly more dedicated to the community than they are, especially in the light that Tales of Valor is widely viewed as little more than a mission pack that could just as easily have been DLC or patched into the game, but of course why should Relic sell a minuscule amount of content on the cheap, or *gasp* GIVE it away, when they can package it, pretend like it's a new game/expansion, and sell it for $30 or more...

If Relic would just release their SDK package, COH could/would explode with potential and in no time the mods would eclipse the original game in both quality and scope, but sadly for the most-part adding much to the game itself is prohibitively difficult and unnecessarily burdened with problems.

 
Realusionist  posted on Jul 07, 2009 9:15:31 AM - Report post

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quote:
originally posted by knightpress

Oh, and I've continued to do some poking around here and there about tank commanders and the like, and as I had thought, currently the only way to rig one up for a unit that doesn't already have one, is to enable it on units that are at least modeled to have one, namely the Tiger I tank.

forums.relicnews.com/showthread.php?t=222745

That thread goes into great detail about it, and explains that tanks like the Panther (aside from the MG) and Jagdpanther for instance aren't possible at the moment through any means other than making a completely new model, animation sets, and cobbling it all together back into the game.

Obviously Relic doesn't want competition from modders for content, particularly since the modders are clearly more dedicated to the community than they are, especially in the light that Tales of Valor is widely viewed as little more than a mission pack that could just as easily have been DLC or patched into the game, but of course why should Relic sell a minuscule amount of content on the cheap, or *gasp* GIVE it away, when they can package it, pretend like it's a new game/expansion, and sell it for $30 or more...

If Relic would just release their SDK package, COH could/would explode with potential and in no time the mods would eclipse the original game in both quality and scope, but sadly for the most-part adding much to the game itself is prohibitively difficult and unnecessarily burdened with problems.

Well, that article was a bit disappointing for me, and your explanation was a firming nail to this tomb of my attempt to adding a commander to Jagdpanther!


As Always thanks for your time!

 
knightpress  posted on Jul 07, 2009 3:05:27 PM - Report post

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Very sorry to disappoint, I don't like to be the bearer of bad news, but I also hate to see people waste large amounts of time and effort in research and development of an idea only to wind up fruitless in the venture...

I've had some ideas for Ewiger Krieg (not to reveal too much) of a "cosmetic nature" but I also have to be wary that I don't steal someone's work, or merely infringe upon what they too have done. I've also had ideas that simply weren't practically possible with the tools at hand...

This isn't to say I've given up, I hash things around in my noggin from time to time and sometimes come up with another way to get the same result, and that's why I've sort of got a few things cooking at now... no details or promises mind you, I haven't even done the first bit of work, it's mostly a "thought problem" until I've solved it

 
Realusionist  posted on Jul 08, 2009 12:09:50 AM - Report post

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quote:
originally posted by knightpress

Very sorry to disappoint, I don't like to be the bearer of bad news, but I also hate to see people waste large amounts of time and effort in research and development of an idea only to wind up fruitless in the venture...

I've had some ideas for Ewiger Krieg (not to reveal too much) of a "cosmetic nature" but I also have to be wary that I don't steal someone's work, or merely infringe upon what they too have done. I've also had ideas that simply weren't practically possible with the tools at hand...

This isn't to say I've given up, I hash things around in my noggin from time to time and sometimes come up with another way to get the same result, and that's why I've sort of got a few things cooking at now... no details or promises mind you, I haven't even done the first bit of work, it's mostly a "thought problem" until I've solved it

Ideas for Ewiger Krieg! Cosmetic nature. hmmmm
I think i can guess where from you are extracting!!!

I will be waiting for dinner!

 
knightpress  posted on Jul 09, 2009 4:01:48 PM - Report post

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Well don't get your hopes up for any news in the near future on -that- aspect of my workings, it's still entirely in my mind at this point and while you may have some guesses, I can all but guarantee you that I'm pondering something else...

A primary hurtle to me even beginning work is that I have to ensure that my work will be secured in such a fashion that no one else could take it for their own. They could of course make their own version by doing basically what I plan to, but I don't want for it to be as "open source" as Ewiger Krieg has been up until now. Not because I'm adverse to sharing, quite the opposite, but because I don't want any possibility of plagiarism or on the outside chance someone claiming it as their own work just as I wouldn't want to take anyone else's original work.

I'm also in the process of reverse engineering some other projects for inspiration and pointers on how I may apply parts of them to my own ambitions. I like a lot of things I've seen, but like anybody, I would like to make them "my own" by tailoring the fit to my preferences and desires for the end result.

[Edited by knightpress, 7/9/2009 4:04:20 PM]

 
Realusionist  posted on Jul 11, 2009 12:27:10 AM - Report post

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quote:
originally posted by knightpress

Well don't get your hopes up for any news in the near future on -that- aspect of my workings, it's still entirely in my mind at this point and while you may have some guesses, I can all but guarantee you that I'm pondering something else...

A primary hurtle to me even beginning work is that I have to ensure that my work will be secured in such a fashion that no one else could take it for their own. They could of course make their own version by doing basically what I plan to, but I don't want for it to be as "open source" as Ewiger Krieg has been up until now. Not because I'm adverse to sharing, quite the opposite, but because I don't want any possibility of plagiarism or on the outside chance someone claiming it as their own work just as I wouldn't want to take anyone else's original work.

I'm also in the process of reverse engineering some other projects for inspiration and pointers on how I may apply parts of them to my own ambitions. I like a lot of things I've seen, but like anybody, I would like to make them "my own" by tailoring the fit to my preferences and desires for the end result.

[Edited by knightpress, 7/9/2009 4:04:20 PM]

The more you explain, the more you drown me into see of curiosity.

I must say that open source of EK helped me a lot to take many steps toward changing many Attribs in CoH. I hope your next job at least provided with a Key to the Hidden door and again at least for your supporters in CHU.

 
Realusionist  posted on Jul 21, 2009 1:56:15 AM - Report post

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Update:

@Knightpress

I your latest Version you have added two more tigers to axis, but none bare all the options and "abilities" of the tiger in it's specific campg. repair and smoke are activated.

And could you tell me how can i change skins of Tigers, all real one entity: Tiger/Tiger but they come with two colors, I couldn't find anything in ebps/action apply folder!

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