Introduction
 Basics
 Walkthrough
 - Chapter 01
 - Chapter 02
 - Chapter 03
 - Chapter 04
 - Chapter 05
 - Chapter 06
 - Chapter 07
 - Chapter 08
 - Chapter 09
 - Chapter 10
 - Chapter 11
 - Chapter 12
 Database Files
 Locations
 Extras
 Downloads
 Credits
WALKTHROUGH - CHAPTER 09, DEAD ON ARRIVAL

== Tram Station ==

As Isaac steps off the ship, --THE VALOR-- database file will play. Open the --ITEM CHEST-- to the left, stomp the --ITEM BOX-- in the sitting area then use the !!UPGRADE BENCH!! directly ahead if necessary. Move down the hall to the left.

ITEM LIST
[ ] --"The Valor" database file--
[ ] Item Chest
[ ] Item Box

== Zero-G Ore Storage Hallway ==

 

Further down the hall, an --ITEM CHEST-- will be to the left of a !!STORE!! and an --ITEM BOX-- will be in front of the next door at the end of the hall. View Screenshot Step into the next room. Open the --ITEM CONTAINER-- on the wall straight ahead then open the next door.

ITEM LIST
[ ] Item Chest
[ ] Item Box
[ ] Item Container

== Ore Storage ==

The --RADIATION HAZARD-- database file will be received shortly after entering the room and a new objective will be added.

ITEM LIST
[ ] --"Radiation Hazard" database file--

Objective Added:
[ ] Clear Radioactive Material (0/6)

One of the Valor's weapon modules ripped open in the crash scattering highly radioactive munitions through the Ore Storage chamber. The radiation leak has ceased the Valor's airlock to seal itself. I need to clear the chamber of the munitions before I can get onboard the ship.

 
   

This area does not have any gravity, so Isaac can move just about anywhere in here. Before you can dispose of the green radioactive circular objects, View Screenshot Isaac must first open the door in the middle of the room. Walk toward the middle door on the floor and stomp each of the six purple fuses around the door - there are three on each side. View Screenshot There are two --ITEM BOXES-- floating around this room (near the door) so look around the room for them before stomping the fuses.

ITEM LIST
[ ] Item Box
[ ] Item Box

The room will enter a vacuum as all the air is drained out when the middle door opens. A Stinger and a Lurker will attack directly afterwards. View Screenshot Be sure to take note of the two oxygen rechargers around the middle door. Eventually two Dark Stingers and two more Lurkers will attack while Isaac moves around in this room.

Look around the room and grapple each of the six green radiation balls with kinesis then bring them down to the open door on the floor in the middle of the room and then blast them out into space. View Screenshot You will get a "Radioactive material removed" confirmation when each of them is tossed out into space. Three of the radioactive balls are up on a wall with circular metal pieces on it to the left. Some of the radioactive balls are hidden behind the circular metal pieces.

Objective Complete:
[X] Clear Radioactive Material (6/6)

 

Once all of the green radiation balls have been thrown out into space the door on the side of the UMG Valor will open. Look up on the ship and find the circular ring of orange lights then jump to it and open the door on the walkway in between it. View Screenshot

== Starboard Corridors ==

Objective Complete:
[X] Enter the Military Ship

Open the next door once the door behind Isaac is sealed off and the air is restored.

Gee god! What the hell was that up ahead? It just broke into a spasm then ran to the left! View Screenshot Anyway, open the --ITEM CHEST-- off to the right. The --FIND THE SINGULARITY CORE-- database file will play eventually.

ITEM LIST
[ ] Item Chest
[ ] --"Find the Singularity Core" database file--

Objective Added:
[ ] Find the Singularity Core

Made it inside. Now I just have to find a way to the engine room and salvage the Singularity Core.

Avoid the flame up ahead or Isaac will get burned. Move by the glowing reverse gravity panel and save your game at the !!SAVE STATION!! on the wall ahead. Good thing they save their games on the USM Valor as well, eh? Enter the Cargo Bay.

== Cargo Bay ==

 
   

Oh, great. There's that crazy thing up ahead once again! View Screenshot It will run away soon. Open the --ITEM CHEST-- off to the right. Walk over to the escape pod and use kinesis to grapple the --RANDOM AMMO-- inside and pull it to Isaac then move further ahead toward the door that is blocked by debris and open the nearby --ITEM CHEST--.

ITEM LIST
[ ] Random Ammo
[ ] Item Chest
[ ] Item Chest

The --INFECTED SOLDIERS-- database file will be received when Isaac moves further down the right side of this room. Move over to the right side of the area with the cargo and find the first crate with the glowing kinesis symbol on it. All the crates in this room are on tracks, so they can only be moved in two directions. Grapple the crate with kinesis then move it further ahead past the bigger crates. Try not to move it all the way back to where it pushes the other crate with the kinesis symbol. Step into the section off to the left then turn and grapple the crate you were just moving from the side then pull it to the right - walk sideways to the right while it is grappled. Grapple the next crate across from the one you just moved and move it to the right as well by walking sideways to the right while grappling. Step into the cargo area that the crate was blocking and pick up the --RANDOM AMMO-- from it.

ITEM LIST
[ ] --"Infected Soldiers" database file--
[ ] Random Ammo

Run back around the corner then approach the other side where more kinesis symbol crates are. Walk to the far right along that side then turn to face the crate that blocks the way. Grapple the kinesis crate and move directly into the area that you just stepped through. Grapple the left crate that was behind the one you just moved and push it back further into the room. Turn to the right and find the next kinesis crate then slide it over to the right. This path will move Isaac into the back of the cargo room.

 

The enemy that has been keeping ahead of Isaac, the Stasis Slasher, will be waiting at the end of the corridor of crates further ahead. View Screenshot These things move incredibly fast when they run toward Isaac. Shoot him with stasis whenever he moves in front of Isaac then blast him like any other enemy. You have to be careful while attempting to shoot them with stasis since they will sometimes duck whenever they dash toward Isaac and the stasis shot will fly over their head. The Force Gun's primary fire works very well against these type of enemies without the need to use stasis, simply wait for one to run up to Isaac then shoot it with a primary fire blast and it will most likely loose some appendages and get knocked back. Run up to it and finish it off with more blasts.

These enemies are just as deadly without a leg, so shooting off their legs won't do that much to cripple them. Shoot off their appendages as you normally would with a Slasher to kill them. They are tougher than the normal Slashers but the main hard part about them is how fast they are! Two more Stasis Slashers will attack after the first one is defeated.

Move on ahead down the corridor of crates then take the first left. Grapple the crate in the left corridor with kinesis then push it directly ahead. Run into the left corridor then smash the --ITEM BOX-- and take the --RANDOM AMMO-- from inside.

ITEM LIST
[ ] Random Ammo
[ ] Item Box

Look out for the reverse gravity plates up ahead. A Stasis Slasher will move out a vent up ahead then attack. Approach the unlocked door off to the left and use kinesis to move the small crates in front of it then enter the next area.

== Torpedo Room ==

You'll need to grapple the crates blocking the doorway and toss them out into the room ahead. Look off to the left and open the first --ITEM CHEST--. You'll need to grapple the small crates directly ahead and shoot them out of the way to get to the --ITEM BOX-- and --ITEM CHEST-- on the left side of the opposite side of the room. Don't mess with the stacked crates near the vent across from the entrance side or a Stasis Slasher will bust through the vent and attack.

ITEM LIST
[ ] Item Chest
[ ] Item Chest
[ ] Item Box

There is no point in moving the power unit away from the power plug. Move down the walkway in the middle of the room. The --HAMMOND ASSISTANCE-- database file will be received on the other side of the room. There is an --ITEM CHEST-- containing a --GOLD SEMICONDUCTOR-- to the right as Isaac steps off the walkway. Enter the next room.

ITEM LIST
[ ] --"Hammond Assistance" database file--
[ ] Item Box
[ ] Gold Semiconductor

== Port Corridors ==

Take note of the --ITEM CHEST-- near the right wall as Isaac moves toward the !!SAVE STATION!! up ahead. Mutilate all the soldier bodies in this hallway before you mess with the closest door up ahead (it's an elevator door). The furthest door is blocked from the other end. When Isaac attempts to open the elevator door, the power unit beside it will explode. Infectors will attack right after the power unit is destroyed, but if you stomped the bodies then they will have nothing to infect, so take out a gun and defeat them. If the soldier bodies are still there then you better blast the Infectors before they use the bodies as a host since they will make Stasis Slashers out of the dead bodies.

 
   

Run down the hall and grapple the power unit that powers the door at the other end then pull it out of the power plug. Bring it back over to the empty power plug beside the elevator door then plug it in to restore power to the elevator. View Screenshot Enter the elevator and take it up. On the way up the elevator shaft, the --DR. KYNE-- database file will be received.

ITEM LIST
[ ] --"Dr. Kyne" database file--




== Engine Corridors ==

You'll likely notice a man yelling in pain here. View Screenshot Look on the wall in the middle of the burning debris directly ahead. A crew member is trapped on the ceiling because of the reverse gravity plate below him. You can't shoot him to end his suffering... then use kinesis to pull his dead body toward Isaac and stomp his remains into the floor. The game won't allow it, so let's continue down the hall to the side.

Step off into the right hall along the way to the next door and open the --ITEM CHEST-- and --ITEM CONTAINER-- in the room with the dead soldier. Walk toward the burning debris and grab the --RANDOM AMMO-- to the left behind it with kinesis.

ITEM LIST
[ ] Item Chest
[ ] Item Container
[ ] Random Ammo

== Armory ==

 

This room can be dangerous at first. A Divider will dash at Isaac View Screenshot from the area across from the door and a few Exploders will walk toward the door from off to the right. Be careful about entering this room. You might want to shoot the Divider with stasis then run to the area where he comes from and turn back around to deal with the Exploders as they appear from the side. You can also step back into the prior hallway.

Grab the --POWER NODE-- and take note of the --ITEM CHEST-- and --ITEM BOX-- off to the right. There is an !!UPGRADE BENCH!! off to the side. Two Exploders will move through the open vent, near the door that Isaac entered this room from, when Isaac walks further to the right, so be ready for them.

Pick up the --EMERGENCY-- database file from the shooting gallery area directly across from the entrance door then open the nearby --ITEM LOCKER--.

ITEM LIST
[ ] Item Chest
[ ] Item Box
[ ] Item Locker,
[ ] --"Emergency" database file--

+ + Shooting Gallery Minigame + +

 
   

You may want to try out the shooting range minigame. Once Isaac begins the game he will have infinite ammo with whatever weapon he has equipped. Shoot the red figures and avoid shooting the blue figures until the max score is reached as presented on the back board. Either the Plasma Cutter or the Pulse Rifle is the best weapon to use here. There are five rounds altogether and Isaac will receive an item after every successfully completed round - it appears on the counter to the left of the controls. If you mess up during a round, simply back away to cancel the game then move forward and restart. View Screenshot

 

 

Here is the required score and items won:

Round 1 - 1000 score
Reward: Random Ammo

Round 2 - 1200 score
Reward: Random Ammo

Round 3 - 1400 score
Reward: Medium Med Pack

Round 4 - 1600 score
Reward: Ruby Semiconductor

Round 5 - 2000 score
Reward: Power Node

Rounds 4 and 5 get very fast so keep your Plasma Cutter set to horizontal and listen for the confirmation for each shot. If you fail to hit one back up then move forward to try again. Don't pay attention to the scoreboard when you get to Rounds 4 and 5 or it will be just enough to distract you away from a target. Isaac can sometimes be the worst part of this entire game since the he covers the left side of the camera if you stand in the middle, which is really the best place to stand. Keep your gun aimed toward the middle then shoot a target and return aim to the middle then wait for the next. On round 5, you have to simply keep aiming and shooting.

Step into the next room outside when you're ready.

== Armory Corridors ==

 

A soldier will die from a leg wound as Isaac enters this area. View Screenshot Poor fellow. You can mutilate his dead body if you want. Be sure to recharge your stasis at the stasis recharger if needed. Enter the Infirmary.

== Infirmary ==

A Stasis Slasher will show Isaac what happens whenever a living thing runs through the lasers that revolve around the middle of the room. View Screenshot It isn't pretty and the same fate will befall Isaac if he happens to touch them. The robotic arm controls the lasers and it can be shot with stasis. Wait for the arm to point the lasers to the right then hit it with stasis and run over to the left then pick up the --LARGE MED PACK SCHEMATIC-- and open the --ITEM CHEST-- and run to the other side of the room very quickly.

A Stasis Slasher will attack from the other side while Isaac runs, but just run by him or stun him with stasis quickly then run by him. He might get caught up in the lasers himself. Open the two --ITEM CHESTS-- on the other side of the room then enter the Barracks Corridors.

ITEM LIST
[ ] Large Med Pack Schematic
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest

== Barracks Corridors ==

You'll hear a yell in here from an Exploder, so run down the hall to the right. A Stasis Slasher will be the first to come after Isaac, so shoot him with stasis then defeat him. Exploders will move down the hall toward Isaac next, so shoot them with the Plasma Cutter or Pulse Rifle from a distance. An Exploder will fall near Isaac but he should be far enough away to shoot it safely. A few more Exploders will appear down the hall also. Grab the --POWER NODE-- and use kinesis to pull the --RANDOM AMMO-- from the right side of the burning debris toward Isaac.

ITEM LIST
[ ] Power Node
[ ] Random Ammo

Continue back down the hall then move down the end of the hall across from the door that Isaac entered this area from. Open the --ITEM CHEST-- to the right then move further ahead and open the other --ITEM CHEST-- to the left. Grab the --RANDOM AMMO-- and --SMALL MEDPACK-- from in front of the debris and save your game at the !!SAVE STATION!! on the right wall. You'll probably notice an Exploder moving to the left behind the debris but it will step out of sight quickly. Enter the Barracks.

== Barracks ==

 
   

A quarantine will initiate once you move further into this room. Run back to a corner and stay there. View Screenshot Stay in the left corner of this room so enemies might possibly walk across the reverse gravity plating up ahead. A Pregnant will be the first to appear in the back but it shouldn't come toward Isaac if you step back quickly enough. Lurkers and a Stasis Slashers will be the first to attack followed by Stingers. Another Stasis Slasher will attack eventually. There is really too many enemies in this room to keep up with any type of pattern, so just know that you'll face plenty of Stasis Slashers, Stingers, Lurkers, Exploders, and a Pregnant.

If you approach this room cautiously by staying in a corner near the back then it is not as bad as it can be. If you dart into the middle of the room then prepare for an onslaught! Use the Plasma Cutter or Pulse Rifle to shoot at distant Exploders, use the Force Gun or Line Gun for Stasis Slashers, use the Flamethrower or Force Gun for Lurkers then fight off the Stingers with the Plasma Cutter or Line Gun. If you stay away from the other end of the room then the Pregnant and Exploders from that end will most likely not even move
toward Isaac. Once the lockdown has been lifted, all enemies in the room are finished.

Check the second opening in the right wall and grab the --LARGE MED PACK-- from inside. You'll find plenty of --ITEM CONTAINERS-- on the large pillars in the middle of the room - there are seven unlocked containers. At the far end of the hall is a !!STORE!! on the back wall and the --ORDERS-- database file along the floor. Enter the Engine Corridors through the door at the back end of the room.

ITEM LIST
[ ] Large Med Pack
[ ] Item Container
[ ] Item Container
[ ] Item Container
[ ] Item Container
[ ] Item Container
[ ] Item Container
[ ] Item Container
[ ] --"Orders" database file--

== Engine Corridors ==

Grab the --RANDOM AMMO-- from near the debris. We're now on the other side of the floor where Isaac exited the lift. The guy that is trapped by a reverse gravity plate is still held up against the ceiling and it looks as if he is still ticking - he's got some determination there. View Screenshot

ITEM LIST
[ ] Random Ammo

Move toward the !!SAVE STATION!! on the wall directly ahead and save your game. Follow the hall as it turns to the left and open the --ITEM CHEST-- near the end then open the next door.

ITEM LIST
[ ] Item Chest

== Engine Hall ==

 

A man will step into view then run to the right further ahead - he actually opens a door. View Screenshot Walk down the hall and open the two --ITEM CHESTS-- then stomp the --ITEM BOX--. There are three more --ITEM CHESTS-- near the locked door at the other end of the hall. Open the large door to the right that the man ran to.

ITEM LIST
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest,
[ ] Item Box

== Engine Room 1F ==

Find the two --ITEM CONTAINERS-- along the sidewalls then open them. Take the lift to the top floor.

ITEM LIST
[ ] Item Container
[ ] Item Container

== Engine Room 2F ==

The flames coming from the burners in the very back of this room will burn Isaac and damage him quite a bit if he steps out into the flames - thankfully they won't kill him instantly. Isaac can stand behind the metal cylinders with the kinesis symbol on them to avoid the flames. He can grab these cylinders with kinesis and move them toward the back of this room to get further into the room unharmed.

There are three purple fuses along the middle portion of each side of this room for a total of six. The fuses must all be destroyed to shut off the burners in the back of this room. Grapple either cylinder and push it toward the burners then shoot or punch the purple fuses along the metal columns on each side. On the right side they are on the left columns and on the left side they are on the right columns.

It is best to only move the metal cylinders when the flames stop. If Isaac is too far away from the metal cylinder when the flames start then he will get burned and this can easily be done while using kinesis while the flames are surrounding Isaac. You will have to move the cylinders to the right or left sometimes to avoid the pipes near the metal columns.

Once all six fuses are destroyed, the flames will stop. Collect the ++SINGULARITY CORE++ from the device in the middle of the back portion of the room.

Objective Complete:
[X] Find the Singularity Core

Once the core has been collected the --SINGULARITY CORE FOUND-- database file will play and Isaac will receive the next objective.

ITEM LIST
[ ] ++SINGULARITY CORE++
[ ] --"Singularity Core Found" database file--

Objective Added:
[ ] Go to the Crew Deck

I've got the Singularity Core now. Removing it may cause some bad side effects to the Valor's power system, so I should get out of here quickly. I'm heading to the Crew Deck now, in hopes of repairing the shuttle docked there.

The entire ship will now start to malfunction with short explosions throughout the rooms now that the Singularity Core has been removed. The explosions for the moment won't hurt Isaac and there is no hidden timer for getting out of the ship. Find the corridor off to the right and move down it. Open the three --ITEM CHESTS-- to the right at the first turn then continue to the left. An explosion will engulf the next three --ITEM CHEST-- in flames but thankfully the flames cannot hurt Isaac. Open the door to the left.

ITEM LIST
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest
[ ] Item Chest,
[ ] Item Chest

== Engine Room 1F ==

Open the --ITEM CONTAINER-- on the wall to the left after stepping through the doorway. As Isaac reaches the glass in the back, someone will step into view from the other side. Ah, it's Hammond. What's up, boss? View Screenshot

ITEM LIST
[ ] Item Container

 
   

A Dark Brute will attack as it steps through the glass from the other side. Be sure to shoot it with stasis then get in the back of it like all the rest. The Contact Beam is the best way to defeat it quickly. If you don't have stasis then shoot it with the Contact Beam from the front and it will eventually hunch over to where you can get in some good back shots. The Line Gun works just as well also. It will drop a --DIAMOND SEMICONDUCTOR-- when it is defeated. The --HAMMOND'S DEATH-- database file will be received once the Brute is defeated. View Screenshot

ITEM LIST
[ ] Diamond Semiconductor
[ ] -- "Hammond's Death" database file--

Be sure to stomp the hell out of that Dark Brute body. Hammond's body can be mutilated also, but you don't really want to do that, do you? Don't let sudden memories of the ADS cannon accomplishment in Chapter 4 cloud your mind, Mr. Clarke! Open the large door ahead then step back into the Engine Hall.

== Engine Hall ==

The door to the right is now unlocked so move through it. An explosion will happen near the door that Isaac just went through that will set it ablaze. View Screenshot A warning message will soon sound over the intercom. Avoid all the flames in the next few areas along with this one or Isaac will take damage.

== Corridors ==

Move down the hall to the left. Open the lone --ITEM CHEST-- off to the right along the way. Use kinesis to grab the power unit along the way and then plug it into the nearby power plug to the right of the elevator door to unlock it. View Screenshot Open the --ITEM CONTAINER-- on the wall to the right then step inside of the elevator. Big explosions will trigger in the hall outside but Isaac is safe in the elevator. Take it down.

ITEM LIST
[ ] Item Chest
[ ] Item Container

== Starboard Corridors ==

 

Rush directly ahead and avoid the flames and the reverse gravity panel then save your game at the !!SAVE STATION!!. View Screenshot Walk back to the elevator door and find the exit to the Valor off to the side. Exit the ship by stepping through the airlock and then the next door ahead.

== Ore Storage ==

Isaac will once again enter the vacuumed zero gravity room outside. Leap to the floor below as the USM Valor continues to explode. View Screenshot Use the oxygen rechargers surrounding the middle doorway in the center of the room if needed. Find the walkway with the door on the opposite side along the wall then open the door and step inside the airlock. Allow air to restore then open the next door.

== Tram Station ==

A Stasis Slasher will step out from the left corner up ahead, so take out the Force Gun and blast our unwelcome guest. Step back into the Tram at the end of the hall then interact with the controls to end this chapter.

 

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