Bad ports for the PC are pretty rare. MW2 isn't really a bad port, it's exactly the same as the console version. Most DLC isn't very good, so you're not missing much there. Sports games are always on consoles, no one wants to play them on a PC.
Always? Wow, talk about over reaction.
I'm glad that the DLC scam is much less prominent on PC. It's a horrible pricing model which is more and more being rebelled against from all sides.
Doubly so because too often DLC's are things which should be features: like player progression in Madden, or proper scouting in NCAA Football, or a banking system in Dragon Age.
These are things which should have been in the game in the first place, and companies want an extra $10 for them.
PC Gamer this month had a very good talk about the movement against DLC's and the scam they represent.
DLC is like everything else on the internet, you have to wade through all the garbage and filth to find the gems.
Rockstar's GTA IV DLC (which is coming to PC and PS3 now) is definitely one of those worthwhile downloads. You get a whole campaign, more weapons, more vehicles, even online modes for 1600 points I think it was.
The Forza DLCs are really good too. 400 points for 10 cars. If you've seen what goes into modeling a car for that game you'll gladly pay that, assuming the cars in the pack interest you.
In the end, it's the gamers fault that there are crappy DLCs available. If they suck, don't buy them, then the developers will get the message and put some effort in next time. It's a business like any other, the company is going to make the things that people will buy, if no one buys they won't make.
The GTA one is what, just a few short years ago, would be called an "expansion".
It's not just "content", it's essentially a new game.
But the problem is that, for the sports titles, the game does not function properly without the extra "content". Imagine trying to play 30 years of a franchise and your players don't progress, or de-gress as the case may be, over time.
They're getting to the point where they'll sell you a FPS game for $50. But. Each gun will cost you an extra $1. If you want to move, that'll be $7. Enemies will cost you $15 extra.
And EA told we don't decide to release Dead space 2 for PC, if it be real, another problem will add.
Even though we had similar this crisis years ago, but this time it's serious.
as awesome as Dead Space 1 was...i'm not too worried about Dead Space 2 not being released for the PC. matters r not as serious as some people make it out to be.
And EA told we don't decide to release Dead space 2 for PC, if it be real, another problem will add.
Even though we had similar this crisis years ago, but this time it's serious.
as awesome as Dead Space 1 was...i'm not too worried about Dead Space 2 not being released for the PC. matters r not as serious as some people make it out to be.
Releasing a game like DS2 for PC doesn't matter!
The problem is companies don't fond release their games for PC these days.
[Edited by Evanscense, 2/10/2010 7:12:48 AM]
When EA pulls an in-house game from PC release, it usually means that they think it'll fail in the reviews and EA is trying to resurrect its image.
EA's in-house studios (EA Redwood, EA Los Angeles, EA This, EA That) have a horrible reputation in the PC gaming press.
yup. well..i have said this before...u r the wise one. i couldn't have put it better.