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Hex Editing the Save Files
 
Syntax42  posted on Oct 30, 2009 6:30:02 PM - Report post

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I posted this on the official Borderlands forums, but they moved my thread or deleted it without notifying me. Either way, I can't access it, so it seems like they wanted to silence me. I feel this is a violation of free speech because they did not tell me I was violating rules by posting the information.

My main reason for posting this is so future game developments will be rushed less and proper time is taken in improving the quality of the game for everyone. Borderlands is no exception to the long list of highly-publicized games released recently which left major parts of the game unfinished, buggy, or under-developed just to meet a launch date. All of the problems could have been identified and fixed if the game companies focused on producing a quality game through extensive testing.

That said, I will share what I have learned. The save files are not encrypted and are very easy to interpret. The smart thing to do would have been to encrypt them. The easy thing to do would have been to not use plain ASCII that basically says, "EDIT HERE FOR HAX AND UBER 1337 LEWT."

All of your character data (even for online play) is stored on YOUR computer. I have learned how to change a character's level, skill points available, money, items, and even how far you've progressed in the story. All of this can be done with a simple, free hex-editor.

I am not usually the person to find these things. I let others do the work and make character editors before I start cheating in games. The fact that I was able to do it should be a major indicator of how little effort they put in to creating this part of the game and how much it was rushed.

If people really want to know exactly what to edit, I will make another post in this thread. If someone wants to make a full-blown character editing program, PM me if you are interested in my help with interpreting the save files. If there isn't much interest in this, I guess the post will simply fall off the first page and be ignored.

P.S. Before you criticize me for cheating in games, remember you are looking at a cheating website. I like to play games legitimately before I cheat. Cheating is my last resort for games that are too hard, or to give a second wind to a game I got bored with. This one made the mistake of certain items being too rare.

 
Raalgra  posted on Oct 30, 2009 7:06:48 PM - Report post

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Your best bet is to write up the info you have (offset positions and what they are for) into a text file and upload it to the site as a cheat.


That way, those who are interested can get the info they want, and you get cheat author credit.

Plus, since you already have the info, you could work with someone else getting a full-fledged save editor working.

 
remety  posted on Oct 30, 2009 8:20:42 PM - Report post

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I've edited the level, proficiencies, and skills on my own with the hex editor. I never messed with the weapons in the save file. Just cause I didn't feel like it lol. But share any info you got man.
 
DoctorWho  posted on Oct 30, 2009 9:36:18 PM - Report post

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Some guy made a save game editor but I haven't tried it yet.

blog.gib.me/ I loaded it up and it shows my character just fine. I'll play with it for a while and see what happens.

 
endersblade  posted on Oct 30, 2009 11:10:41 PM - Report post

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I wonder...is there a list anywhere of all of the manufacturing parts, etc to custom build weapons of our own? I've been to the wiki, and they don't have the list, just what the effects/etc do/are.
 
aerion0p  posted on Oct 31, 2009 12:35:14 AM - Report post

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To the original poster: yes, please proceed with a detailed list of everything that can be edited in a savegame.

If you also have acces to a .upk archive unpacker/viewer it would be optimal (all parts etc. are stored in the archives ofc.).

 
bonzay0  posted on Oct 31, 2009 1:44:21 AM - Report post

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yes i would like a good savegame editor
and if not at least the info
 
remety  posted on Oct 31, 2009 1:50:00 AM - Report post

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I was messing around with the one DoctorWho posted up and it's pretty solid. I transferred the code for one weapon to another save file using that editor. So if you know the weapon coding you can pretty much have a bad ass arsenal of stuff.
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