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Hex Editing the Save Files
 
nalixor  posted on Nov 05, 2009 12:09:53 PM - Report post

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I've been playing with the Weapon Editing part of the Gibbed's editor, using the localisation files as my reference for creating a weapon. I am trying to create a Hellfire SMG, and I have everything in place that I want, but I still have no idea about certain fields, like Body, Grip, Magazine, Barrel.. Those bits don't appear in the SMG specific localisation file, and I can't seem to see it mentioned elsewhere. Anyone know what localisation file it lists body, grip, etc?
 
DoctorWho  posted on Nov 05, 2009 2:47:58 PM - Report post

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Some of that is listed in the packed UPK file for each weapon. It seems like each weapon has a 1-5 with 1 being least and 5 being greatest for example mag1 - mag5, or sight1 - sight5 with sight5 having the highest zoom. The effects vary by weapon and each weapon also has custom modifiers for various "special" weapons. Someone will eventually compile a list.
 
XWolf  posted on Nov 05, 2009 4:23:44 PM - Report post

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*sigh* Already said this stuff, but yes he's correct. Be wary though with certain parts. Mags for example. Upping it may increase damage, but can decrease clip size. Revolvers for example, mag5 seems to be the 2 shotter. Which bugs me royally lol.
 
Hokibukisa  posted on Nov 16, 2009 9:39:55 PM - Report post

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Does anyone know how to edit the class in a save file?

What I've done so far is used the trainer to do 2 fast speed runs through the game as the same character, and making it so that everything is level 48+

I'd like to do this with all 4 classes but thats a lot of effort. So if someone could figure out how to edit the character class and possibly the save #, that would be uber!

One thing I noticed about the save files is that they record class specific action abilities, so if you equip an elemental rune that stays in your save file forever as a class specific entry.

All edits that i've attempted to make in notepad have resulted in a corrupted file.

Gods of Hex Editing I pray you!

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