I was messing around with the one DoctorWho posted up and it's pretty solid. I transferred the code for one weapon to another save file using that editor. So if you know the weapon coding you can pretty much have a bad ass arsenal of stuff.
that's why I need an UPK unpacker for this game.
I cant make one myself because I'm not a advance programmer,
Only a beginner... so if any one have an UPK unpacker for this
game plz do share.
There is no need for me to post everything I know. The character editor at blog.gib.me is capable of changing almost everything I know how to change. There are only two things it doesn't say it does that I know about.
The first is changing an item's level. The final line of ASCII for an item has "title" in it. Here is an example: "gd_weap_combat_shotgun.Title.TitleM_Dahl1_Bulldog"
The sixth position after it contains the item's level. Valid range is 0 to 5. Changing it to a 5 (hex) makes the item level 48 and increases all of the stats to that level. I have done this with my Mercenary mod with ammo regen and it worked. I found it at level 20ish and haven't seen another one since, so the upgrade to ammo regen was nice.
Example:
d...o...g
6c 64 6f 00 06 00 00 00 04
That 4 is the one you would want to change to a 5 for increased damage and other stats. The dots were added to line up the text with the corresponding hex.
The other thing I have learned how to do is change your character's completed quests. All starting at the 18th position after the final item contains your quest information. If you have a character that has completed the game and want to apply that to a level one, just copy and paste it.
You will also need to unlock playthrough 2. To do this, change the 22nd position after your class name to a 1. This can be found at the beginning of the file. Look for "gd_lilith.Character.CharacterClass_Lilith"
I am not sure how the game changes your save data when you complete playthrough 2 yet. I am working on doing that so I can compare files.
[Edited by Syntax42, 10/31/2009 7:17:03 AM]
hey syntax, do you know how to change the weapon's rarity?