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 MESSAGE BOARDS >> TITLE SPECIFIC BOARDS > SWORD OF THE STARS: ARGOS NAVAL YARD
 SotS: Argos Naval Yard Trainer  
 
 
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Posted: Jun 17, 2009 1:01:52 PM - Report post  (0)  (0)       Post Reply  post reply  

Trainer posted --> Link

Options
-------

F1: Billions
F2: High Population
F3: High Resources
F4: 1 Turn Infrastructure
F5: Unlock All Research
F6: Reset Turns

Notes
------

[F1] - Billions - Activate to max your savings to 2,000,000,000. This will not
show up on the first turn but will work after turn 1.

[F2] - High Population - All your cities will have 1,000,000,000 population in
1 turn.

[F3] - High Resources - Max resources to 150,000 in 1 turn.

[F4] - 1 Turn Infrastructure - Your cities will have 100% infrastructure in
1 turn.

[F5] - Unlock All Research - after the next turn, all research is unlocked at once.

[F6] - Reset Turns - resets the current turns total to 1.

[Edited by PWizard, 6/18/2009 7:46:53 PM]

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Posted: Jun 17, 2009 2:37:45 PM - Report post  (0)  (0)       Post Reply  post reply  

Many many many thanks!
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Posted: Jun 18, 2009 10:26:52 AM - Report post  (0)  (0)       Post Reply  post reply  

nice one Chris, does this work for the Steam and/or Impulse versions?? Steam have a half price deal on Complete pack & Argos Naval Yard this weekend.

seriously thinking about getting the game if the reviews are good, and your trainer works.

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Posted: Jun 18, 2009 10:32:02 AM - Report post  (0)  (0)       Post Reply  post reply  

no idea, we used the gamer's gate version.
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Posted: Jun 18, 2009 3:42:26 PM - Report post  (0)  (0)       Post Reply  post reply  

Um..guys you have conflicting info in your readme. Your info says F4 is for mass resources, yet up at the top you list that as F3. Can you clear this up a bit? thanks

edit: uh when you activate an option it adds the infrastructure, resources and such to all planets. which means we have no real advantage over the ai. *shrugs* oh well, back to modding.

[Edited by voidster, 6/18/2009 4:25:58 PM]

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Posted: Jun 18, 2009 5:16:38 PM - Report post  (0)  (0)       Post Reply  post reply  

ticky ticky ticky.... anyways, the options list is in THREE locations, including the MAIN graphic of the trainer.

at any rate, we updated the readme to avoid confusion.

regarding the infrastructure, this option has not changed since we made the original trainer for the original game 10 patches ago. it affects ALL PLANETS that YOU control. if this is incorrect, then it has been this way since the original trainer was made way back (and i don't plan to update it). you sound somewhat unappreciative of our trainer??

best,
Cal

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Posted: Jun 19, 2009 5:45:06 AM - Report post  (0)  (0)       Post Reply  post reply  

Well, if the trainer's code hasn't changed much and the game probably hasn't got too much rework done, then the situation should be as it was in previous versions.

I used the trainers for the Murder of Crows in the past and they haven't given the AI an advantage (or if they had the AI didn't take advantage of it), the AI, while always enjoying the bonus AIs tend to get, didn't really have too much production and research capabilities.

Are you sure the AI gets all the good stuff as well?
Bear in mind that if you conquer an AI planet, then it will automatically get super-everything like the rest of your planets, so it might appear that the AI had these goodies too.

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Posted: Jun 19, 2009 9:35:46 PM - Report post  (0)  (0)       Post Reply  post reply  

 quote:
 originally posted by Mogsy:

nice one Chris, does this work for the Steam and/or Impulse versions?? Steam have a half price deal on Complete pack & Argos Naval Yard this weekend.

seriously thinking about getting the game if the reviews are good, and your trainer works.

It doesn't work with impulse version. I press F1 at the title screen and get the activated voice. but no voices when i use the num pad keys and no cheats activate.

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