Sword of the Stars: Argos Naval Yard Discussion
Tested that TResCost to 1 does display 1 turn for researching like it should, theoretically there shouldn't be any implications to this method though I won't get a chance to test this until I finish modding all the values and play a game.
[Edited by sinph, 6/22/2009 3:59:33 PM]
Tech goodies go to AI's seemingly randomly, some of them get them some dont (different race from my own and they had anti-matter grade techs all over the board at turn 5 lol).
It'd sure be great if this was updated/fixed.
(One simple question btw, why make trainers with silly figures like 2000000000 cash etc, instead make them additive say in this game like 1.000.000 per press of the button it isnt that hard to do.)
at any rate thank you for fixing the problem.
Although like mentioned earlier, the technology unlock didn't work properly with the language tech so communicating with the enemy was impossible. What I mostly noticed was that the resource adding worked when I used it the first time, then after reloading the game it didn't seem to do anything anymore. Maybe it worked for the enemy instead after that, though I didn't check.
1st: It increases only imperials not civilians
2nd: IT WILL EFFECT ALL PLANETS YOU HAVE FLEET ON EVEN ENEMY AND FRIENDLY. I Suggest turning off if you don't needed
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem