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SotS: Argos Naval Yard Trainer
 
sinph  posted on Jun 22, 2009 3:44:26 PM - Report post

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Just wanted to see if I could confirm that each player has their seperate tech tree values in the saves cause the hex editor's starting to look like a blur after a few minutes. If so one turn research shouldn't be that hard simply change all the TResCost to 1.

Tested that TResCost to 1 does display 1 turn for researching like it should, theoretically there shouldn't be any implications to this method though I won't get a chance to test this until I finish modding all the values and play a game.

[Edited by sinph, 6/22/2009 3:59:33 PM]

 
Evito  posted on Jul 20, 2009 7:11:16 AM - Report post

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Quite disappointed with this trainer, especially considering this is the game i play most.

Tech goodies go to AI's seemingly randomly, some of them get them some dont (different race from my own and they had anti-matter grade techs all over the board at turn 5 lol).

It'd sure be great if this was updated/fixed.


(One simple question btw, why make trainers with silly figures like 2000000000 cash etc, instead make them additive say in this game like 1.000.000 per press of the button it isnt that hard to do.)

 
voidster  posted on Jul 22, 2009 2:30:49 PM - Report post


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late reply here but Caliber what im Unappreciative of is when people dont follow through on their work. In my job if i posted something in one place then said something completely different in another it would be confusing and my coworkers and clients would be asking me to fix it. Having the readme properly reflect the proper keys was my only concern. Your sarcasm is unnecessary, i was offering feedback as a paying customer is that not what you want?

at any rate thank you for fixing the problem.

 
Evito  posted on Jul 26, 2009 3:44:48 PM - Report post

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Whopsee doo, any way you would fix your trainer eh?

We do pay for working trainers

 
AG3  posted on Jul 27, 2009 9:37:20 AM - Report post

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The trainer worked with my Impulse version for the first game I played, but after saving and reloading that game it stopped working for some reason. Strange. Didn't rebind or anything, so it was using the default F# keybindings.

Although like mentioned earlier, the technology unlock didn't work properly with the language tech so communicating with the enemy was impossible. What I mostly noticed was that the resource adding worked when I used it the first time, then after reloading the game it didn't seem to do anything anymore. Maybe it worked for the enemy instead after that, though I didn't check.

 
bsaksida  posted on Aug 08, 2009 10:28:03 PM - Report post

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I Have impulse version and and the trainer works. Note that High population has 2 bugs
1st: It increases only imperials not civilians
2nd: IT WILL EFFECT ALL PLANETS YOU HAVE FLEET ON EVEN ENEMY AND FRIENDLY. I Suggest turning off if you don't needed
 
Rtrevor  posted on May 28, 2010 4:06:43 PM - Report post

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1.8 came out, can we please have the trainer for that one?

Greatly appreciated PWIZARD!

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