this game absolutely LAUGHS at those who use artmoney and cheat engine to modify their values. not only are the values stored in 8 different locations, it also moves in memory dynamically every minute or so. also, the values don't stay in the same location in the player struct. it took alot of thinking and reversing to get this trainer to work correctly. you can certainly use artmoney or cheat engine to try and modify your player in memory, just don't be surprised if your address seems to go away over and over again-
just because your cheat tools have worked in the past doesn't mean that the next game doesn't throw a curve ball at you.
yep.. they put a HUGE twist in memory editing.. i tryed freezing the amount of palladium i had, and it worked, except everytime i bought something, they gave me 10k palladium everytime instead of just freezing it LOL ..imma probly just pay the $15.. its a good deal heh
originally posted by Caliber[/quote]this game absolutely LAUGHS at those who use artmoney and cheat engine to modify their values. not only are the values stored in 8 different locations, it also moves in memory dynamically every minute or so. also, the values don't stay in the same location in the player struct. it took alot of thinking and reversing to get this trainer to work correctly. you can certainly use artmoney or cheat engine to try and modify your player in memory, just don't be surprised if your address seems to go away over and over again-
just because your cheat tools have worked in the past doesn't mean that the next game doesn't throw a curve ball at you.
best, Cal
[Edited by Caliber, 11/2/2007 5:07:04 PM]
Wow, I can easily make trainers for some DMA games but that is way beyond me. Great job!
It always intrigues me at how in the hell you reverse engineer complexities like that. You should post an advanced-advanced trainer :P
well...why freeze paladium or other stats ? take 9999999 and I should be enough for a while the only problem could be life if you relly want to be invulnerable, but hey...somehow the game has to stay interesting. (I myself use artmoney just to try out several skill options and not to cheat (at least in the context this word is used most times ))
If you can't find the right value, just run 2-3 trys. Till then at least you should find the right value (never the mind if it's xp attribute or even free skillpoints).
But I figured out that finding skillpoints on some classes (f.e. summoner) seems to be harder than with f.e. marksman.
@Caliber: Even if it's harder than in other games it's the only chance to change the values if your trainer won't work with my version of the game (it even didn't work when I installed the 32bit version of the game). And in contrast to the trainer at least artmoney works for everyone .
glad you guys found a way to at least modify some of the characters info if you don't have the trainer. i didn't mean to sound harsh earlier and i apologize if i came off that way. it's just that this game was more complex than most in the way it does things so the thought of using a simple memory editor brought that reaction out of me! this game is pretty fun to play.