Artmoney - Cheat Happens Hellgate: London Message Board (Page 2)
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Posted: Nov 02, 2007 3:40:39 PM - Report post  (0)  (0)       Post Reply  post reply  

Ok this is how you can do everything using only ArtMoney. First you go around and kill 1-2 monsters to get some xp - a number with a couple of digits. Then you go in you skill tree window and remember the current xp value, then alt+tab and hit the search button and type in the xp value. You let it finish and click ok and then go in the game and kill a monster. And after that you remember the new current xp value and alt+tab and hit the sieve button and type in the new xp value. A couple of 4 (in my case) variables on 4 bytes will be found. Set all of them to let's say 20 000. Then go in the game and kill another monster. And voila ! You'll be around level 10-11(guess :P ).
Ok now with the character points and skill points.

[Edited by Kdefthog, 11/2/2007 3:41:34 PM]

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Posted: Nov 02, 2007 3:52:08 PM - Report post  (0)  (0)       Post Reply  post reply  

Open the skill tree window and remember the current attribute (accuracy / strength / stamina / willpower), then go alt+tab and hit the search button and type in the attribute. For example you have 25 strength. You go and search it, wait for ArtMoney to finish, hit the ok button, go in the game and add 1 point to strength ( here come in handy the points gained from editing the xp). Now alt+tab hit the sieve button and type in 26, wait for it to finish and hit ok. A couple of 6(or 4) variables on 4 bytes will appear. Modify them all to 100 let's say (don't type in amounts exceeding 2 at the power of 32 or **** happens :P). Now go in the game and you'll see 26 strength. Just add a point and you'll have 101 .

We'll in this manner you can edit all your 4 attributes. Remember to let ArtMoney do it's job, I mean finish the search and then hit the ok button or the game will crash.

Now in my case there was an anttribute that needed a 3rd modification. Just add another point to the attribute in the game and go in ArtMoney and hit the Sieve button again and search for the new value. Change all the 4 byte variables found.

Now the skill points editing :P. It's a bit tricky.

[Edited by Kdefthog, 11/2/2007 3:54:54 PM]

[Edited by Kdefthog, 11/2/2007 3:56:21 PM]

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Posted: Nov 02, 2007 4:03:33 PM - Report post  (0)  (0)       Post Reply  post reply  

in other words.. no one other than CH knows how to edit the skillpoints part...?

maybe the skillpoint is multiplied by 10?

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Posted: Nov 02, 2007 4:06:02 PM - Report post  (0)  (0)       Post Reply  post reply  

After the xp editing you have let's say 9 skill points available. Go in ArtMoney, hit Search, 9, wait, hit ok, go in the game and add a skill. You now have 8 points. Alt+tab, hit the sieve button, type 8, wait, hit ok. Now you will probably find a couple of 4 byte variables. Change them all to 200 ( the maximum amount is 225 I guess) and go in the game and add another skill and you'll have 199 skill points remaining. If you don't find 4 byte variables edit all the 2 byte variables to 200 or if there are a lot of 4 byte variables go in the game add a skill then alt+tab and hit the sieve and type in 7. Now edit all the 4 byte or 2 byte variables found.

In this whole process be careful not to exceed the maximum value or the game crashes.

Ok that's about all. If you have questions or suggestions please tell me. I'm happy to hear of your success.

P.S.: I did this mostly because i couldn't find a trainer and don't want to pay money for a stinking 2 bit trainer

[Edited by Kdefthog, 11/2/2007 4:08:04 PM]

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Posted: Nov 02, 2007 4:11:24 PM - Report post  (0)  (0)       Post Reply  post reply  

... you do realize that if that's all you do, you'll have to redo that EVERY time you restart the game. IMO, paying $15 a year to get trainers ASAP after a game's release seems like a great deal.
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Posted: Nov 02, 2007 4:14:59 PM - Report post  (0)  (0)       Post Reply  post reply  

I don't understand what you're saying. Why to do this every time you restart the game. If you change those values they remain, they don't get reseted. I'm not discrediting what you are doing here and 15$ a year is not much, but I'm offering and alternative. Of course that it's harder to freeze the health or power for example.

[Edited by Kdefthog, 11/2/2007 4:17:58 PM]

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Posted: Nov 02, 2007 4:20:30 PM - Report post  (0)  (0)       Post Reply  post reply  

ahh ok, i got it now. weird, it works only if u dont quit the Char screen.
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Posted: Nov 02, 2007 4:24:10 PM - Report post  (0)  (0)       Post Reply  post reply  

We certainly don't mind you offering alternatives as we have tutorials here at the site for creating your own trainers and doing memory editing. However, memory editing and creating a working trainer that works every time regardless of where the values are in memory are two different things and I would prefer you not discount our work as '2 bit'. It takes a lot of time and testing to produce quality trainers and for that time and effort we offer a subscription service. For $15 a YEAR you get about 30-40 custom trainers made every MONTH. For some people, they'd much rather do that than to hassle with all the memory editing.
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