Elder Scrolls 4: Oblivion Discussion
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MS18 10 Valus Odiil is concerned about his sons, who are going to fight creatures that have been appearing in the woods outside of Chorrol. After speaking with Valus, I've agreed to join them. When I'm prepared, I should make my way to Weynon Priory.
MS18 30 I need to follow Antus and Rallus Odiil to their farm.
MS18 40 We've arrived at Odiil Farm. I need to help Antus and Rallus Odiil defeat the creatures that have been plaguing their home.
MS18 50 The Goblins have been defeated; I should return to Valus Odiil and inform him that his sons did not survive.
MS18 50 The Goblins have been defeated; I should return to Valus Odiil and inform him that Rallus did not survive.
MS18 50 The Goblins have been defeated; I should return to Valus Odiil and inform him that Antus did not survive.
MS18 50 The Goblins have been defeated; I should return to Chorrol and tell Valus Odiil his sons are safe.
MS18 100 Valus Odiil thanked me for helping his sons, and gave me a fine weapon named Chillrend as a reward.
MS18 120 Valus Odiil thanked me for trying to help his sons, but since one of them died, he was unable to give a full reward due to funeral expenses.
MS18 200 Valus Odiil thanked me for trying to help his sons, but since both of them died, he was unable to give any reward due to funeral expenses.
MS17 10 Jirolin Doran of Chorrol believes that ogres are somehow distantly related to his family line. As such, he's asked me to take an offering of gems and gold to Spy Rock in an effort to establish communications with the ogres.
MS17 20 I've placed Jirolin's gems at Spy Rock. I should return and let him know I've completed the task.
MS17 30 I should return to Chorrol in one week's time to see if Jirolin has made any progress with the ogres.
MS17 40 Jirolin Doran took it upon himself to check back at Spy Rock; I should head there and find him.
MS17 50 Jirolin is not at Spy Rock. He left a note stating the ogres were escorting him to their home at Rock Bottom Caverns. I should go there and find him.
MS17 60 I've found Jirloin Doran trapped in Rock Bottom Caverns. I'll need to help him escape the ogres.
MS17 70 I've freed Jirolin from his confines. I need to make sure he returns safely to Chorrol, which means getting him out of Rock Bottom Caverns.
MS17 80 Jirolin will head back to Chorrol on his own. I can either head there myself, or go back into Rock Bottom Caverns to raid the stores of treasure the ogres have collected.
MS17 100 Jirolin thanked me for saving him from the ogres, and gave me some of his offering to the ogres as a reward.
MS17 200 Jirolin Doran is dead.
MS48 8 Savlian Matius asked me to help close the Oblivion Gate outside the ruins of Kvatch. He sent some of his men into it, but they never came back. I should let him know when I'm ready to help.
MS48 10 I have agreed to help Savlian Matius of the Kvatch Town Guard and his men as they attempt to reach some survivors trapped in the Chapel of Akatosh inside the city. He is willing to lead his guardsmen back into the city to attempt a rescue, but the enemy have opened an Oblivion Gate across the entry to the city.
MS48 10 I need to go into the Oblivion Gate and figure out how to close it.
MS48 20 Ilend Vonius, one of the Kvatch Guardsmen who entered the Oblivion Gate to try to close it, told me that at least one other survivor of the assault on the Gate has been taken to the large tower within Oblivion. I should search for him there.
MS48 20 At least one survivor of the assault on the Oblivion Gate has been taken to the large tower within Oblivion. I need to search for him there.
MS48 40 I have the key to the Sigil Keep
[Edited by Troodon80, 6/10/2006 6:58:22 AM]
MS48 50 I have closed the Gate by taking the Sigil Stone that anchors it within Oblivion. I should tell Savlian Matius that the way into Kvatch is now open.
MS48 60 Savlian Matius of the Kvatch Town Guard has asked me to aid him as he and his men attempt to re-take the city of Kvatch. They're pushing in now; I'll need to follow closely and make sure Savlian survives.
MS48 70 I have entered the ruined city of Kvatch with Savlian Matius and his men. We must clear the southern plaza before the survivors in the Chapel can be rescued.
MS48 80 I have helped Savlian Matius and his men retake the southern plaza. I should talk to him about our next move.
MS48 90 It is now safe for the survivors of the attack on Kvatch to leave the Chapel for safety in the camp south of the city. Savlian has asked me to help him further. I should let him know when I am ready.
MS48 200 Savlian Matius has been killed.
MG05Fingers 5 I need to speak to Earana, and find out why she is in Chorrol.
MG05Fingers 10 A High Elf named Earana in Chorrol has asked me to bring her a book so that she may translate it. I need to travel to Cloud Top to find the book.
MG05Fingers 15 Earana has asked me to bring her a book titled 'Fingers of the Mountain' so that she may translate it. I need to tell Teekeeus about this immediately.
MG05Fingers 20 Teekeeus has asked that I find the Fingers of the Mountain text, and bring it to him immediately. I need to search Cloud Top for the book.
MG05Fingers 30 I've found the book titled [QUOTE]Fingers of the Mountain[QUOTE]; I need to deliver it to either Earana at the Grey Mare tavern in Chorrol, or to Teekeeus at the Chorrol Mages' Guild.
MG05Fingers 100 I've delivered the [QUOTE]Fingers of the Mountain[QUOTE] book to Teekeeus at the Chorrol Mages Guild. In exchange, Teekeeus has agreed to write a recommendation for me. I shall have to tell Earana she won't be getting the book.
MG05Fingers 200 I've delivered the [QUOTE]Fingers of the Mountain[QUOTE] book to Earana. I need to return to her in a days' time to receive my reward for helping her.
Dark01Knife 10 While sleeping, I was visited by Lucien Lachance, a representative for the assassins guild known as the Dark Brotherhood. He said that if I wish to join his [QUOTE]family,[QUOTE] I must go to the Inn of Ill Omen, find a man named Rufio, and kill him. If I simply leave Rufio alone, Lachance will never visit me again.
Dark01Knife 20 The man named Rufio is dead. The next time I sleep in a location he deems secure, Lucien Lachance will visit me once more, and complete my entrance into the Dark Brotherhood.
Dark01Knife 30 I must now go to the abandoned house in the city of Cheydinhal, and attempt to open the door in the basement. When questioned, I must answer with [QUOTE]Sanguine, my Brother[QUOTE] to gain access to the secret Dark Brotherhood Sanctuary. Once inside, I should speak with Ocheeva.
Dark01Knife 40 I have gained entrance into the Dark Brotherhood Sanctuary. I must now speak with Ocheeva.
Dark01Knife 100 I have spoken with Ocheeva.
Dark01Knife 115 Lucien Lachance, the Dark Brotherhood's representative, has been killed. He was my link to the mysterious assassins guild, and now that link has been severed... forever.
Dark01KnifeFIN 10 I must accept a contract from Vicente Valtieri.
Dark01KnifeFIN 100 I have accepted a contract from Vicente Valtieri.
MS16 15 Reynald denies that he's ever been to Cheydinhal recently. In fact, in his drunken condition, it's doubtful he could make it anywhere without falling down. Reynald's paid me fifty gold to travel to Cheydinhal and find the man who's impersonating him.
MS16 18 I was told by a resident of Cheydinhal that there is in fact a Guilbert Jemane in town. I should go find this Guilbert and uncover his relation to Reynald.
MS16 20 I've met Guilbert Jemane, who is Reynald's twin brother. Guilbert did not know that his brother was still alive, and is anxious to meet him. He asked me to meet him in Chorrol, so that they can thank me together for my help in reuniting them.
MS16 25 The Jemane brothers have been reunited. After they speak, I should speak to Guilbert, who seems the more levelheaded of the two brothers.
MS16 100 Guilbert thanked me again for all I did to reunite his family.
Dark02Watery 10 I must go to the Waterfront District in the Imperial City and gain access to the pirate ship Marie Elena, so I can kill Captain Gaston Tussaud. I may be able to smuggle myself onboard with the cargo, in one of the packing crates.
Dark02Watery 25 Just as expected, the crate I hid in has been transported to the ship's hold. I must now find and kill the Captain, Gaston Tussaud. He's probably in his cabin, at the rear of the ship, on a higher deck.
Dark02Watery 26 I have gained access to the Captain's cabin of the ship Marie Elena. I must now kill Gaston Tussaud.
Dark02Watery 30 Gaston Tussaud is dead. I must now return to the Sanctuary and speak with Vicente Valtieri to receive my reward.
Dark02Watery 100 I have spoken with Vicente Valtieri.
Dark02WateryFIN 10 I must accept a quest from Vicente Valtieri.
Dark02WateryFIN 100 I have accepted a quest from Vicente Valtieri.
Dark03Accidents 10 I must go to the city of Bruma, find Baenlin's house, and gain entrance. Once inside, I should stage a tragic accident.
Dark03Accidents 15 I have entered Baenlin's house. If I can access the second floor crawlspace and loosen the fastenings on the mounted head, between 8:00 PM and 11:00 PM, it will fall on Baenlin as he rests in his chair. If Baenlin dies any other way, or if Gromm is killed, I will lose my bonus.
Dark03Accidents 20 The mounted head has fallen on Baenlin, killing him as expected. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward.
Dark03Accidents 30 I fulfilled the contract, but not in the manner requested. As a result, I have forfeited my bonus. I must now return to the Sanctuary and speak with Vicente Valtieri to receive my reward.
Dark03Accidents 100 I have spoken with Vicente Valtieri.
Dark03AccidentsFIN 10 I must accept a contract from Vicente Valtieri.
Dark03AccidentsFIN 100 I have accepted a contract from Vicente Valtieri.
Dark04Execution 10 I must break into the Imperial Prison and kill a Dark Elf prisoner named Valen Dreth. I will receive a special bonus if I manage not to kill any guards. I can enter the Imperial Prison through the connecting sewers, which can be accessed through a locked manhole just outside the prison walls. Vicente has provided me with a key.
Dark04Execution 20 I have entered the sewers beneath the Imperial Prison. I must now proceed through the sewers and into the prison itself, and kill Valen Dreth.
Dark04Execution 40 Valen Dreth is dead, and no guards have been killed. I must return to the Sanctuary and speak with Vicente Valtieri to receive my reward, as well as a bonus.
Dark04Execution 100 I have spoken with Vicente Valtieri and received my reward.
Dark04ExecutionFIN 10 I must accept a contract from Vicente Valtieri.
Dark04ExecutionFIN 100 I have accepted a contract from Vicente Valtieri.
FGD01Default 5 I have been told to report to Vilena Donton in Chorrol for assigned duties.
FGD01Default 10 Vilena Donton has told me that, as a member of the Fighters Guild, there are a number of duties I'll be expected to perform. She would like me to speak with Modryn Oreyn about these.
FGD01Default 20 Modryn Oreyn has told me that as my first duty, I am to find out why Maglir has defaulted on a contract he was given near Skingrad.
FGD01Default 30 I have been told that I can find Maglir at the West Weald Inn in Skingrad.
FGD01Default 40 Maglir tells me his contract was to find the scholar Brenus Astis' journal within Fallen Rock Cave. He doesn't believe he's being paid well enough for the dangerous assignment, so he has chosen not to complete it. He has told me I should complete the contract instead.
FGD01Default 50 I have found Brenus Astis' journal. I should either speak with Maglir or tell Modryn Oreyn that the contract is now completed.
FGD01Default 60 Maglir has told me that he doesn't care whether or not Modryn Oreyn knows that he did not complete the contract.
FGD01Default 100 I told Modryn Oreyn that I completed Maglir's contract. He doesn't believe it's good to let Maglir slide on these things, but he applauded my sense of duty.
FGD01Default 105 I told Modryn Oreyn that I convinced Maglir to complete the contract. I'm not certain he believed me, though.
FGD00JoinFG 10 I have been told that the Fighters Guild is looking for new members. I should speak to Vilena Donton in Chorrol, Azzan in Anvil, or Burz gro-Khash in Cheydinhal, if I wish to join.
FGD00JoinFG 20 I have spoken with Vilena Donton in Chorrol. She has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
FGD00JoinFG 22 I have spoken with Azzan in Anvil. He has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
FGD00JoinFG 25 I have spoken with Burz gro-Khash in Cheydinhal. He has told me that I must not be a wanted criminal or have a long history of lawlessness in order to join the Fighters Guild.
FGD00JoinFG 100 I have joined the Fighters Guild. I am to speak with Azzan in Anvil or Burz gro-Khash in Cheydinhal to receive contracts.
FGD02DandD 20 I have been told that I can find the three Fighters Guild members in the Five Claws Lodge, likely causing trouble. They warn me that it will be difficult to subdue the three men.
FGD02DandD 30 I've found the three Fighters Guild members, arguing loudly in the Five Claws Lodge. I will need to subdue them, either by knocking them unconscious or using a spell.
FGD02DandD 40 I've managed to subdue the three Fighters Guild members. I should find out why they have been causing so much trouble.
FGD02DandD 50 The men tell me that the reason they've been spending time in the tavern is sheer boredom. The Blackwood Company has been stealing all the Fighters Guild work in the area.
FGD02DandD 55 I've agreed to find work for my three guildmates here in Leyawiin. Perhaps some of the locals know of some.
FGD02DandD 60 I've heard a rumor that Margarte, who lives in Leyawiin, may have jobs for the Fighters Guild.
FGD02DandD 70 Margarte has told me that she would pay well for minotaur horns or ogre teeth. However, she doesn't trust the Guild yet. I'll need to bring her five portions of ectoplasm, and she'll give us her business.
FGD02DandD 75 I've brough Margarte the ectoplasm she requested. She'll now pay Fighters Guild members for minotaur horns and ogre teeth. I should tell the men back at the Five Claws.
FGD02DandD 80 I've told Dubok, Rellian, and Vantus about Margarte's need for ingredients. They've agreed to accept the long-term contract. As this should keep them out of trouble, I should report back to Oreyn.
FGD02DandD 100 Oreyn was pleased with my efforts, though troubled that the Blackwood Company is stealing Fighters Guild contracts.
Dark05Assassinated 10 I must go to Chorrol, break into Francois Motierre's house, and then speak with him. Motierre requested we meet this way, so he is expecting me.
Dark05Assassinated 20 I must wait in Francois Motierre's house for the enforcer Hides-His-Heart to arrive. After this [QUOTE]confrontation,[QUOTE] I am to slice Motierre once with the specially poisoned Languorwine Blade to stage his death. I must do this before Hides-His-Heart attacks Motierre!
Dark05Assassinated 30 Motierre has been slashed with the Languorwine Blade and appears to have died from the wound, as expected. I must now flee from Chorrol, and leave Hides-His-Heart alive.
Dark05Assassinated 40 I have fled Chorrol, and Hides-His-Heart has not been killed. I must now wait a day, so Motierre can be discovered and placed in the Chorrol Chapel Undercroft. There, I must find Motierre and administer the antidote that will revive him.
Dark05Assassinated 45 I have administered the Languorwine antidote, and Francois Motierre has awakened from his poison-induced sleep. I should now speak with him and make sure he's well enough to travel to the Grey Mare.
Dark05Assassinated 50 Motierre has been revived, but his ancestors have risen from the dead, angry at the desecration of their tomb! I must keep Motierre alive and escort him out of the Undercroft and to the Grey Mare, where he can arrange passage out of Cyrodiil.
Dark05Assassinated 60 Motierre has escaped. I must now return to the Dark Brotherhood Sanctuary and speak with Vicente Valtieri to receive my reward.
Dark05Assassinated 70 Hides-His-Heart has been killed. I must now return to the Sanctuary and report my failure to Vicente Valtieri.
Dark05Assassinated 80 Francois Motierre has been killed. I must now return to the Sanctuary and report my failure to Vicente Valtieri.
Dark05Assassinated 100 I have spoken with Vicente Valtieri and received my reward.
Dark05AssassinatedFIN 10 I must accept a contract from Vicente Valtieri.
Dark05AssassinatedFIN 20 Vicente Valtieri has no more contracts for me. Instead, I must speak with Ocheeva here in the Sanctuary. She will provide my new assignments.
Dark05AssassinatedFIN 100 Ocheeva has given me a new contract.
Dark06Wanderer 10 I must go to the Imperial City, find a High Elf named Faelian, and kill him. If there are any witnesses to the killing, or if I kill him in any non-secure location, my reward will be greatly reduced.
Dark06Wanderer 15 I must go to the Imperial City, find a High Elf named Faelian, and kill him. If there are any witnesses to the killing, or if I eliminate him in any non-secure location, my reward will be greatly reduced. I should start my search by asking any Elves in the Imperial City if they've ever heard of Faelian.
Dark06Wanderer 16 Faelian lives at the Tiber Septim Hotel, in the Talos Plaza District of the Imperial City. I should ask around for him there. I can feel myself getting closer. But I must remember, I will forfeit my bonus if Faelian is killed in an unsecure location. The hotel simply will not do.
Dark06Wanderer 17 Faelian lives at the Tiber Septim Hotel, in the Talos Plaza District of the Imperial City. I should ask the publican, Augustus Calidia, if she has any information. I can feel myself getting closer. But I must remember, I will forfeit my bonus if Faelian is killed in an unsecure location. The hotel simply will not do.
Dark06Wanderer 18 Faelian was once a wealthy nobleman, but has squandered his fortune away on skooma. Faelian spends most of his time wandering the city looking for the drug, leaving his sweetheart Atraena at the Tiber Septim Hotel. Maybe Atraena has some more information. What I know for certain is that Faelian is very close to death, but I must not kill him in the hotel if I wish to get my bonus.
Dark06Wanderer 19 Faelian is alone every day for several hours at Lorkmir's House, in the Elven Gardens District of the Imperial City. I could kill him there to avoid any witnesses.
Dark06Wanderer 20 I met Faelian, and he wants me to supply him with skooma. If I do that, he may consider me a friend, making his elimination that much easier. Faelian mentioned that a man named Nordinor in Bravil sells skooma, late at night...
Dark06Wanderer 25 I have supllied Lorkmir with skooma, and gained some valuable information in return. Every day, from 11:00 in the morning until 5:00 at night, Faelian goes to Lorkmir's House, in the Elven Gardens District of the Imperial City. The house is deserted, so Faelian goes there to use his skooma. I could kill him there to avoid any witnesses. And, conveniently enough, he's even given me a key.
Dark06Wanderer 30 Faelian has been killed, but not in a secure location, so my reward will be reduced. I must now return to the Sanctuary and speak with Ocheeva to receive my reward.
Dark06Wanderer 40 Faelian is dead. I killed him in Lorkmir's House, a secure location with no witnesses. I must now return to the Sanctuary and speak with Ocheeva and receive my reward and bonus.
Dark06Wanderer 100 I have returned to the Sanctuary and spoken with Ocheeva.
Dark06WandererFIN 10 I must accept a contract from Ocheeva.
Dark06WandererFIN 100 I have accepted a contract from Ocheeva.
Dark07Medicine 12 I must sneak into Fort Sutch, find the medicine of the debilitated warlord Roderick, and replace it with the poisoned bottle Ocheeva has given me. If I am detected by any of the mercenaries, or if Roderick is killed in any other manner, my bonus is forfeit. Fortunately, I've learned of an alternate way inside that should be unguarded. Not far from the ruins of Fort Sutch lie the ruins of the Fort Sutch Abbey. If I enter there, I can get to Fort Sutch underground through some flooded tunnels.
Dark07Medicine 15 I have successfully entered Fort Sutch. I must now locate Roderick's medicine and replace it with the bottle of posioned medicine.
Dark07Medicine 20 I have taken Rodericks' medicine. I must now put the bottle of poisoned medicine in its place.
Dark07Medicine 30 The bottle of poisoned medicine has been placed in the cabinet, and the real medicine removed. The next time Roderick is given treatment, he will die. I must now return to the Sanctuary and speak with Ocheeva to receive my reward.
Dark07Medicine 35 I have been detected by someone in Fort Sutch. That means the poisoning will fail. I must now kill Roderick the old fashioned way...
Dark07Medicine 40 I have completed the contract, but not as directed, so the bonus is forfeit. I must now return to the Sanctuary and speak with Ocheeva to receive my reward.
Dark07Medicine 100 I have spoken with Ocheeva and received my reward.
Dark07MedicineFIN 10 I must accept a contract from Ocheeva.
Dark07MedicineFIN 100 I have accepted a contract from Ocheeva.
Dark08Whodunit 10 I must go to Summitmist Manor in Skingrad, meet with the other guests, and pretend I too have been invited by a mysterious, unknown host. I must then kill all the other guests. I should start my mission by speaking with the doorman, just outside the manor.
Dark08Whodunit 15 I have spoken with Fafnir, the doorman, who appears to be a fellow member of the Dark Brotherhood. He has provided me with the key to Summitmist Manor, which I am to use only after all the guests lie dead. I should now proceed inside and meet the other guests.
Dark08Whodunit 20 I have arrived at Summitmist Manor. I must now kill the unlucky guests -- Matilde, Dovesi, Primo, Neville and Nels. If I can eliminate each guest secretly, without any witnesses, I will receive my reward and a very valuable reward. If I am discovered, the contract will be complete, but any bonus will be forfeit.
Dark08Whodunit 30 All of the guests are dead, and no one knew I was the killer. I must now return to the Sanctuary and speak with Ocheeva to receive my reward and bonus.
Dark08Whodunit 35 I have been detected! I must now complete the contract by killing everyone in Summitmist Manor, but my bonus will be forfeit.
Dark08Whodunit 40 All of the guests have been killed, but someone discovered I was the assassin. I must now return to the Sanctuary and speak with Ocheeva to finish out the contract. Unfortunately, I will receive no bonus.
Dark08Whodunit 50 I have spoken with Ocheeva and received a special reward, the Night Mother's Blessing. I now have permanent increases to my Sneak, Blade, Security, Acrobatics and Marksman skills.
Dark08Whodunit 100 I have completed the Summitmist Manor contract.
Dark08WhodunitFIN 10 I must accept a contract from Ocheeva.
Dark08WhodunitFIN 100 I have accepted a contract from Ocheeva.
Dark09Retirement 20 Adamus Phillida is dead. I may return now to the Sanctuary for my reward. If I want to receive a bonus, however, there is one more task I must complete. Phillida wears an Imperial Legion ring. I should take his finger, with the ring still attached, and put it in the desk of Phillida's Imperial Legion successor, in his office in the Imperial City.
Dark09Retirement 30 I have acquired the severed finger of Adamus Phillida, with the ring still attached. I should now go to the Imperial City, and place the finger in the desk of Phillida's Imperial Legion successor, in his office in the Prison Barracks. If I do this, I will receive a bonus. Or, I may forfeit the bonus and simply return to Ocheeva at the Sanctuary.
Dark09Retirement 40 I have placed the finger of Adamus Phillida in the desk of his successor, in his office in the Imperial City. I should now return to Ocheeva and claim my reward, and bonus.
Dark09Retirement 100 I have returned to Ocheeva at the Sanctuary.
Dark09RetirementFIN 10 I must accept a contract from Ocheeva.
Dark09RetirementFIN 20 I have spoken with Ocheeva, and she has given me sealed orders from Lucien Lachance himself. Apparently it is an urgent matter, and I must read the orders as soon as possible.
Dark09RetirementFIN 30 I have read the sealed orders from Lucien Lachance. I am to meet him at Fort Farragut, which is in the wilderness northeast of the Dark Brotherhood Sanctuary. Apparently, he has a special assignment for me.
Dark09RetirementFIN 100 I have reported to Lucien Lachance at Fort Farragut, and received my special assignment.
MS45 10 I've agreed to look for Dar-Ma, the daughter of Seed-Neeus of Chorrol. I should go to Hackdirt and speak to Etira Moslin, the owner of the village store. Seed-Neeus also suggested I look for Dar-Ma's favorite horse, Blossom -- if I find the horse, Dar-Ma is likely nearby.
MS45 20 Vlandhonder Moslin denies knowing anything about Dar-Ma. He says no young Argonian has stayed in his inn recently. His evasive manner leads me to suspect he is lying, however, and I should continue my search of the town for clues to Dar-Ma's whereabouts.
MS45 21 Etira Moslin says that Dar-Ma never arrived with the scheduled delivery. She seemed to be hiding something, however, and I should investigate the town further.
MS45 30 I have found Dar-Ma's diary in the inn in Hackdirt. Now that I know Dar-Ma arrived here safely, I should ask the innkeeper if he knows what happened to her.
MS45 30 I have found Dar-Ma's diary in the inn in Hackdirt. I should confront the innkeeper with this evidence and see if he changes his story.
MS45 31 I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt, although Etira Moslin already told me she never arrived here. I should confront her with this lie and see how she reacts.
MS45 31 I have found Dar-Ma's horse behind Moslin's Dry Goods in Hackdirt. I should ask Etira Moslin if she knows what happened to Dar-Ma.
MS45 35 I've found a trap door that seems to lead to caverns beneath Hackdirt. I should enter these caverns and search for Dar-Ma.
MS45 40 Etira Moslin still denies that Dar-Ma ever came to Hackdirt. She is obviously lying, but I doubt she will tell me anything useful. I should continue to search the town for clues.
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