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 XCom: Enemy Unknown Editor  
 
 
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Posted: Oct 13, 2012 12:07:23 PM - Report post  (0)  (0)       Post Reply  post reply  

Hi,
Trainer seems to work ok for me, as for Editor I have the same problems as there was on the first pages of the topic - editor reads data for my units badly. Most of the time I get 1 or none players I can edit (they come up with random numbers or zeros).
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Posted: Oct 13, 2012 12:39:49 PM - Report post  (0)  (0)       Post Reply  post reply  

It looks like all of the characters on the map get their own structure. The players are just often in these locations. I'm trying to figure out from looking at the memory if there is anything that distinguishes a player character from another.

0x90, I don't suppose you'd be willing to tell me how you locate the memory for the players in the first place?

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Posted: Oct 13, 2012 12:57:47 PM - Report post  (0)  (3)       Post Reply  post reply  

Also other features like unlimited resources are bugged.
I recommend not to download it, it ruins your game/savegames.

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Posted: Oct 13, 2012 2:10:48 PM - Report post  (1)  (0)       Post Reply  post reply  

Update sent to chris, changelog:
- Fixed Unlimited Resources
- Changed Player Structure to Caliber's Method
- Added feature: Edit Money
- Added feature: Edit Engineers
- Added feature: Edit Scientists
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Posted: Oct 13, 2012 2:28:02 PM - Report post  (1)  (0)       Post Reply  post reply  

 quote:
 originally posted by 0x90:

Update sent to chris, changelog:
- Fixed Unlimited Resources
- Changed Player Structure to Caliber's Method
- Added feature: Edit Money
- Added feature: Edit Engineers
- Added feature: Edit Scientists

lol i added those to the trainer too..

(engineers and scientists)

pwiz will post new trainer later

best,
Cal

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Posted: Oct 13, 2012 2:42:36 PM - Report post  (0)  (0)       Post Reply  post reply  

Ah, was gonna say the same thing about the editor and the tactical portion in the new version but looks like its known. (Love the move editing for terror missions ) Thanks for the extra features and the fix 0x90 and Cal. You guys rock.

[Edited by Enigma_TL, 10/13/2012 2:43:40 PM]

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Posted: Oct 13, 2012 5:13:04 PM - Report post  (2)  (0)       Post Reply  post reply  

When I use the editor for unlimited resources as the instructions state it works. Shut down the editor, restart the game, etc.

After the restart, when I then use those resources to build base facilities and go to Mission Control to scan for activity it immediately puts the completion time for facilities/etc to something like 413 days rather than the 5/10/14/etc days that it should take.

Anyone else experience this issue?

Edit: It probably helps to note that the game I was playing in was on Ironman setting. Would it be possible for the "unlimited funds" option to instead use the +/- options or only add 100 or 500 of a resource when used rather than literally unlimited?

[Edited by TopHatCat, 10/13/2012 5:47:20 PM]

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Posted: Oct 13, 2012 8:17:26 PM - Report post  (0)  (0)       Post Reply  post reply  

so I quickly scanned this boards replies and I don't see anything similar I seem to have a problem. I activate the trainer and I can see all of it a bit of the top is cut off. Anything above skip intro movies button. I have Norton disabled and its run as admin and .net 4
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