You can copy/paste these lines from one store to another, and remove every ",PlotUnlockConditionalID=####"; might also want to change the cost as well. You may also find the different parts and stuff, as well as the "name" in "biogame > sfxgame > sfxplayercustomization". You'll need to find the description and name, as well as the purchase ID yourself.
The downside? they won't run out of stock... ever. So you might wanna buy them then just delete the lines from the coalesced file after saving.
As a bonus, here's 3 bonus items you might want to get:
Thank you very much for this tip, just what I was looking for.
Probably we can do that with all the weapons aswell, so instead having all of them at once with a shortcut the player would have the possibility do buy them for a high price. Just an idea to keep the gameplay interesting...
It's likely that this game will have the same problem as ME2 when it comes to adding powers; as you said, the UI is a problem since it has only limited spaces for them.
Adding excessive powers to henchmen worked because they don't have to use menus and hotkeys, but the player is kinda stuck with them.
It was just a matter of binding a key to the Command="exec text.txt" command and listing a text file with commands to run. It was easier that way, since you could edit the file on the fly and change the power loadout on anyone.