A Little coalesced guide. - Cheat Happens Mass Effect 3 Message Board (Page 3)
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 A Little coalesced guide.  
 
 
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Posted: Mar 08, 2012 7:32:12 AM - Report post  (0)  (0)       Post Reply  post reply  

@Drakarum

Good luck with that; as far as I know the armors don't have a single part name like the weapons, they're made up of many parts.

You CAN, however, add everything to your ship's store (I added the bonus/dlc stuff to my Spectre store in the hangar)

In "bioui > sfxgamecontent > sfxguidata > store > [store_race] > storeitemarray" you can find the list of things being sold at any given store. The Spectre one is what I used, for convenience.

This is how a unique armor looks:

(ItemType=TYPE_UNIQUEARMOR,ArmorID=5,ItemClassName="SFXGameContent.SFXGameEffect_UniqueArmor_Terminus",BaseCost=50000,PlotUnlockConditionalID=1809,PlotPurchaseID[0]=20986,ChoiceEntry=(srChoiceName=349686,srChoiceDescription=349687),LargeImage="gui_codex_images.Store.CD_ARMTerminus_512x256",SmallImage="GUI_Icons.Notifications.NT_Armor_256x128" )

You can copy/paste these lines from one store to another, and remove every ",PlotUnlockConditionalID=####"; might also want to change the cost as well.
You may also find the different parts and stuff, as well as the "name" in "biogame > sfxgame > sfxplayercustomization". You'll need to find the description and name, as well as the purchase ID yourself.

The downside? they won't run out of stock... ever. So you might wanna buy them then just delete the lines from the coalesced file after saving.


As a bonus, here's 3 bonus items you might want to get:

KoA:Reckoning Armor:

(ItemType=TYPE_UNIQUEARMOR,ArmorID=5,ItemClassName="SFXGameContent.SFXGameEffect_UniqueArmor_Reckoning",BaseCost=90,PlotPurchaseID[0]=20989,ChoiceEntry=(srChoiceName=710944,srChoiceDescription=710945),LargeImage="gui_codex_images.Store.CD_ARMReckoning_512x256",SmallImage="GUI_Icons.Notifications.NT_Armor_256x128" )

The Chackram Launcher "assault rifle" is simply called Reckoning, so "giveitem self reckoning". Full set and all that~
______________________________________________

Blood Dragon Armor:

(ItemType=TYPE_UNIQUEARMOR,ArmorID=6,ItemClassName="SFXGameContent.SFXGameEffect_UniqueArmor_BloodDragon",BaseCost=90,PlotPurchaseID[0]=21417,ChoiceEntry=(srChoiceName=339335,srChoiceDescription=339336),LargeImage="gui_codex_images.Store.CD_ARMBlood_512x256",SmallImage="GUI_Icons.Notifications.NT_Armor_256x128" )
______________________________________________

N7 Defender Armor:

(ItemType=TYPE_UNIQUEARMOR,ArmorID=6,ItemClassName="SFXGameContent.SFXGameEffect_UniqueArmor_Tank",BaseCost=90,PlotPurchaseID[0]=20988,ChoiceEntry=(srChoiceName=711024,srChoiceDescription=711025),LargeImage="gui_codex_images.Store.CD_ARMGamestop_512x256",SmallImage="GUI_Icons.Notifications.NT_Armor_256x128" )

[Edited by aerion0p, 3/8/2012 7:33:32 AM]

[Edited by aerion0p, 3/8/2012 7:33:50 AM]

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Posted: Mar 08, 2012 7:38:23 AM - Report post  (0)  (0)       Post Reply  post reply  

guys bioui.ini.sfxgame.sfxgui_galaxyatwar

there is war readiness war assets atd know anybody to what changed it ?

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Posted: Mar 08, 2012 8:20:29 AM - Report post  (0)  (0)       Post Reply  post reply  

Same for me, nothing happens ingame

It's saves to the ini file and shows up correctly in wench editor.

Have been trying to add ( Name="M", Command="setparagon 2500" )
to be able to click all the charm options but it's still the default keybindings ingame.

Have added this command to gamemodedefault, base , injured and so on and it doesnt register ingame.

[Edited by lagmer, 3/8/2012 8:21:24 AM]

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Posted: Mar 08, 2012 10:07:53 AM - Report post  (0)  (0)       Post Reply  post reply  

@aerion0p

Thank you very much for this tip, just what I was looking for.

Probably we can do that with all the weapons aswell, so instead having all of them at once with a shortcut the player would have the possibility do buy them for a high price. Just an idea to keep the gameplay interesting...

Until now we only have those 3 bonus armor sets?

Regards!


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Posted: Mar 08, 2012 10:10:10 AM - Report post  (0)  (0)       Post Reply  post reply  

I've tried editing the file to make the Infiltrator have different skills, but it's not showing up in game, not even a new game.

My best guess is that the UI can't handle it, I dunno..

Anybody have any ideas?

I've noticed you can change skill power and cool down and all that, that works fine, but you can't change what skills you get..

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Posted: Mar 08, 2012 10:46:11 AM - Report post  (0)  (0)       Post Reply  post reply  

It's likely that this game will have the same problem as ME2 when it comes to adding powers; as you said, the UI is a problem since it has only limited spaces for them.

Adding excessive powers to henchmen worked because they don't have to use menus and hotkeys, but the player is kinda stuck with them.

It was just a matter of binding a key to the Command="exec text.txt" command and listing a text file with commands to run. It was easier that way, since you could edit the file on the fly and change the power loadout on anyone.

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Posted: Mar 08, 2012 11:24:44 AM - Report post  (0)  (0)       Post Reply  post reply  

this binding works for infinite ammo and grenades (test for shepard only):

( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload | initammo 999 | initgrenades 10" )

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Posted: Mar 08, 2012 1:09:12 PM - Report post  (0)  (0)       Post Reply  post reply  

I can't even seem to replace powers, so I'm not sure what can be done..

I love the infiltrators cloak.. but I want basic bionic powers with that cloak.. throw/pull/warp, whatever..

I like the Sentinel for the basic bionics, but I really don't like the way tech armor looks..

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