Lol that did not work at all XD it reset my sheperds level and face. I got it to work but I had to go back to a different file and change the binds and it still gives me a pistol T.T
Oh btw you can remove surplus talent points using a bind something like this (you'll never go negative): ( Name="NumPadOne", Command="givetalentpoints -10" )
Unlockachievement binding doesn't work. Anyone know how to change class mid-game?
Btw, does anybody know where I can find the armors names? I wanna make a similar thing like I did with the weapons. Like a massive unlock for armors and weapons.
This isn't exactly cheat related, but I would like to know if anyone here knows how to change it in the coalesced file so that spacebar only skips conversations and doesn't also select conversation options, I know it was possible in me1 and 2 but not entirely sure how to do it here.
edit: also drakarum, in addition to the armors you should probably look into the mods
It's easy to make all armor instantly available. Just go to Biogame > sfxgame > sfxplayercustomization, and set the plotflags to -1. Then the armor will be available at any time. No need to use any additem commands.
Now, what I'm trying to figure out is how to add Ashley's armor as a player appearance...
Not sure if anyone else has this issue, but generally upon load of a save or level transition the number of 'skill' points would go back to default and generally clear my abilities. Eg. load save at level 12 with a 60points worth of leveling and game would revert to 25 points and remove selected skills.
Therefore to give myself the number of points i wanted i used a similar procedure
/sfxgame/sfxgameconfig/levelrewards = (multiple)
and changed the 'talent reward' to what i wanted per level.