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A Little coalesced guide.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to marcusq
    ELITE
    marcusq posted on Mar 07, 2012 1:11:16 PM - Report post
     
    Lol that did not work at all XD it reset my sheperds level and face. I got it to work but I had to go back to a different file and change the binds and it still gives me a pistol T.T

    [Edited by marcusq, 3/7/2012 1:23:01 PM]
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to iosa
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    iosa posted on Mar 07, 2012 1:15:48 PM - Report post
     
    quote:
    originally posted by stelinx

    hey guys, most of the commands (if not all) from ME2 work!

    You can add this binding one for infinite ammo:
    ( Name="PC_Reload", Command="SwapWeaponIfEmpty | TryReload | initammo 999" )

    It will give full ammo when you press Reload, ammo still decreasese and you can go empty if you never press reload.

    anyone tried these yet?
    ( Name="NumPadTwo", Command="ENABLEPOWERCOOLDOWN 1" )
    ( Name="F1", Command="UnlockAchievement 0" )
    ?

    Oh btw you can remove surplus talent points using a bind something like this (you'll never go negative):
    ( Name="NumPadOne", Command="givetalentpoints -10" )

    Unlockachievement binding doesn't work. Anyone know how to change class mid-game?

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Shogun
    HOLY PALADIN
    Shogun posted on Mar 07, 2012 1:52:53 PM - Report post
     
    Very good information, and I´d like to contribute a little more. For those who want all the weapons, check it below (including the DLC ones).

    // Assault Rifles
    ( Name="NumPadNine", Command="giveitem self argus | giveitem self avenger | giveitem self cobra | giveitem self collector | giveitem self falcon | giveitem self geth | giveitem self mattock | giveitem self reckoning | giveitem self revenant | giveitem self saber | giveitem self sentryturret | giveitem self valkyrie | giveitem self vindicator" )
    // Pistols
    ( Name="NumPadNine", Command="giveitem self carnifex | giveitem self eagle | giveitem self endgamecarnifex | giveitem self ivory | giveitem self phalanx | giveitem self predator | giveitem self scorpion | giveitem self talon | giveitem self thor" )
    // Shotguns
    ( Name="NumPadNine", Command="giveitem self claymore | giveitem self crusader | giveitem self disciple | giveitem self eviscerator | giveitem self geth | giveitem self graal | giveitem self katana | giveitem self raider | giveitem self scimitar | giveitem self striker" )
    // SMG
    ( Name="NumPadNine", Command="giveitem self hornet | giveitem self hurricane | giveitem self locust | giveitem self shuriken | giveitem self tempest" )
    // Sniper Rifles
    ( Name="NumPadNine", Command="giveitem self blackwidow | giveitem self incisor | giveitem self indra | giveitem self javelin | giveitem self mantis | giveitem self raptor | giveitem self valiant | giveitem self viper | giveitem self widow" )

    // Get ALL Weapons - List from 07.03.2012
    ( Name="NumPadNine", Command="giveitem self argus | giveitem self avenger | giveitem self cobra | giveitem self collector | giveitem self falcon | giveitem self geth | giveitem self mattock | giveitem self reckoning | giveitem self revenant | giveitem self saber | giveitem self sentryturret | giveitem self valkyrie | giveitem self vindicator | giveitem self carnifex | giveitem self eagle | giveitem self endgamecarnifex | giveitem self ivory | giveitem self phalanx | giveitem self predator | giveitem self scorpion | giveitem self talon | giveitem self thor | giveitem self claymore | giveitem self crusader | giveitem self disciple | giveitem self eviscerator | giveitem self gethplasma | giveitem self graal | giveitem self katana | giveitem self raider | giveitem self scimitar | giveitem self striker | giveitem self hornet | giveitem self hurricane | giveitem self locust | giveitem self shuriken | giveitem self tempest | giveitem self blackwidow | giveitem self incisor | giveitem self indra | giveitem self javelin | giveitem self mantis | giveitem self raptor | giveitem self valiant | giveitem self viper | giveitem self widow" )

    Btw, does anybody know where I can find the armors names? I wanna make a similar thing like I did with the weapons. Like a massive unlock for armors and weapons.

    Regards to all. Hope you all enjoy!

    [Edited by Drakarum, 3/7/2012 2:00:02 PM]
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    Send a message to radkor
    ELITE
    radkor posted on Mar 07, 2012 2:40:21 PM - Report post
     
    Anyone knows how to make subtitles bigger? They're too small.
    I'm using 24" monitor, pl;aying in 1920x1080.

    [Edited by radkor, 3/7/2012 2:40:37 PM]
    It's nice to be important, but it's more important to be nice...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bloodaxis
    ELDER
    bloodaxis posted on Mar 07, 2012 6:47:52 PM - Report post
     
    This isn't exactly cheat related, but I would like to know if anyone here knows how to change it in the coalesced file so that spacebar only skips conversations and doesn't also select conversation options, I know it was possible in me1 and 2 but not entirely sure how to do it here.

    edit: also drakarum, in addition to the armors you should probably look into the mods

    [Edited by bloodaxis, 3/7/2012 7:19:05 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to grandadmiraljel
    ELITE
    grandadmiraljel posted on Mar 07, 2012 8:24:23 PM - Report post
     
    It's easy to make all armor instantly available. Just go to Biogame > sfxgame > sfxplayercustomization, and set the plotflags to -1. Then the armor will be available at any time. No need to use any additem commands.

    Now, what I'm trying to figure out is how to add Ashley's armor as a player appearance...
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    Send a message to billupps
    ELITE
    billupps posted on Mar 07, 2012 9:57:41 PM - Report post
     
    Any one know how to unlock the weapon mods using the plot flags?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Cotillion
    ELITE
    Cotillion posted on Mar 07, 2012 10:44:59 PM - Report post
     
    Not sure if anyone else has this issue, but generally upon load of a save or level transition the number of 'skill' points would go back to default and generally clear my abilities.
    Eg. load save at level 12 with a 60points worth of leveling and game would revert to 25 points and remove selected skills.

    Therefore to give myself the number of points i wanted i used a similar procedure

    /sfxgame/sfxgameconfig/levelrewards = (multiple)

    and changed the 'talent reward' to what i wanted per level.
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